What is a simple BnB for Balrog that I can use for survival?
What is a simple BnB for Balrog that I can use for survival?
j.HK st.HK cr.MP Dash Punch. Can confirm into super if you have the meter.
Got me through normal at least.
Standing heavy kick > crouchingg medium punch and canceled into one of his specials should get you far. Stand jab > standing medium punch into specials work well at point blank range. Crouching light kick > crouching light punch into light rush punch is good too.What is a simple BnB for Balrog that I can use for survival?
Yeah doing this right now and it works like a charm so far.j.HK st.HK cr.MP Dash Punch. Can confirm into super if you have the meter.
Got me through normal at least.
His voice was a perfect fit, I love it.Ditto, though Space Dandy's VA probably had a lot to do with it.
I hate Combos that rely 100% on timing and if the game decides to do what it's properly supposed to. Balrog's 10th Trial is frustrating as hell. Sometimes he won't juggle. Sometimes the Charge Punch won't come out. Sometimes it'll come out too early and whiff. This shit, man.
That's the annoying thing about charge specials. You can lose the charge by pushing forward at the very tail end of a move animation. That one took me a while to get the hang of.
I hate Combos that rely 100% on timing and if the game decides to do what it's properly supposed to. Balrog's 10th Trial is frustrating as hell. Sometimes he won't juggle. Sometimes the Charge Punch won't come out. Sometimes it'll come out too early and whiff. This shit, man.
I hate Combos that rely 100% on timing and if the game decides to do what it's properly supposed to. Balrog's 10th Trial is frustrating as hell. Sometimes he won't juggle. Sometimes the Charge Punch won't come out. Sometimes it'll come out too early and whiff. This shit, man.
So what are you actually complaining about? That the combo is too hard?I hate Combos that rely 100% on timing and if the game decides to do what it's properly supposed to. Balrog's 10th Trial is frustrating as hell. Sometimes he won't juggle. Sometimes the Charge Punch won't come out. Sometimes it'll come out too early and whiff. This shit, man.
You won't even take responsibility for doing combos right, huh?
"wahhh the game is not fair"
No wonder you're so mad at Capcom for your decision to buy the game without knowing its content first.
I know you're trying to bait me. Not working.
j.HK st.HK cr.MP Dash Punch. Can confirm into super if you have the meter.
Got me through normal at least.
Standing heavy kick > crouchingg medium punch and canceled into one of his specials should get you far. Stand jab > standing medium punch into specials work well at point blank range. Crouching light kick > crouching light punch into light rush punch is good too.
I dunno if I missed it but is there a hi-res shot of the beach stage with no playable characters or HUD yet?
Wait...what are you saying exactly? I don't think I'm following.I hate Combos that rely 100% on timing and if the game decides to do what it's properly supposed to. Balrog's 10th Trial is frustrating as hell. Sometimes he won't juggle. Sometimes the Charge Punch won't come out. Sometimes it'll come out too early and whiff. This shit, man.
I hate Combos that rely 100% on timing and if the game decides to do what it's properly supposed to. Balrog's 10th Trial is frustrating as hell. Sometimes he won't juggle. Sometimes the Charge Punch won't come out. Sometimes it'll come out too early and whiff. This shit, man.
I think Garrett is still working on it. I'm also digging the constant updates to your avatar lol
I'd change my avatar to something Birdie related but I've had this one for so long, it's practically part of my identity on this site.We da Juri boyz haha. I think I found the one I like now haha.
I'd change my avatar to something Birdie related but I've had this one for so long, it's practically part of my identity on this site.
And it's particularly funny because the Dota 2 hero that is my avatar is a hero I don't even enjoy.
Pudge is just tired of all the bullshit.
You know, that's partly why I'm not a fan of ranked only matching people up only with the same leagued players. You don't learn if you don't fight better players that know how to handle your tactics.On a win streak with Ibuki. So good.
Although I think I have come to a realization I've sort of known for a while. I'm like... sort of a button masher. Why I say: "sort of", because I will use specific moves at times I want to while other times I'll get lucky and pull off something I didn't actually intend to do.
Maybe, I mean she isn't out for a while.So I think Urien's unfinished CA is proof that Juri will have more than a lame CA fireball. It has to be missing an animation too..?
You should crop out his face here and use thatI'd change my avatar to something Birdie related but I've had this one for so long, it's practically part of my identity on this site.
And it's particularly funny because the Dota 2 hero that is my avatar is a hero I don't even enjoy.
Not a bad idea lol. I'll have to ask the good fellows over at the Avatar request thread.You should crop out his face here and use that
So I think Urien's unfinished CA is proof that Juri will have more than a lame CA fireball. It has to be missing an animation too..?
I hate Combos that rely 100% on timing and if the game decides to do what it's properly supposed to. Balrog's 10th Trial is frustrating as hell. Sometimes he won't juggle. Sometimes the Charge Punch won't come out. Sometimes it'll come out too early and whiff. This shit, man.
Here's a (rough) video here that shows you can get SF3 Urien by doing his critical art or something (it's hard to tell what's actually going on here):
https://youtu.be/ViHnU4L7G4U
My suggestion is to practice the timing of the first three parts until you're consistently juggling him with the Turn Punch. Hold down-back from the start, and never let go until it's time for the Dash Straight. Make sure to start charging the Turn Punch as soon as you use the V Trigger (I prefer to use the 3K button), and release as Ryu hits the peak of his flight.
The trickiest part for me is between the Turn Punch and the Dash Straight. You actually have to wait a split second before pushing forward and lp. The problem for me is that my brain kept wanting to do it as soon as I let go for the Turn Punch.
So I think Urien's unfinished CA is proof that Juri will have more than a lame CA fireball. It has to be missing an animation too..?
Here's a (rough) video here that shows you can get SF3 Urien by doing his critical art or something (it's hard to tell what's actually going on
It is likely... I'm still unsure about her moveset though. She's missing so much of what she had in SF4. For instance her m.k/h.k fireballs have been replaced by other moves entirely. People keep commenting that she's unfinished, things could change but it seems weird for them to be working on her moveset and then just give her different mechanics for the story mode when Urien has several of his old ones.
I hope she's fun when she's finished but I'm bummed at how different she seems to be.
This was posted and discussed on the previous page.
She honestly seems pretty finished to me, just really different. I think her strong normals are a big part of her game, it's why she only has 3 special moves. She had strong normals in IV but they were less of a focus in that game compared to SF V.
Lol RQ'ing is even more common that last I played this game in ranked. I thought that could penalized now ?
I'm too lazy to spend too much time in the story mode messing around with her while having to reset through defeat so I haven't spent much time playing her. I just hope the storing specials is as much fun as storing fireballs was.