lucebuce12
Member
I thought you could switch costumes for the story mode.
Super dumb but dumb in an okay way. Don't take it seriously and its fine.
For the character stories, but not the general story. At least I think you can't.
I thought you could switch costumes for the story mode.
Super dumb but dumb in an okay way. Don't take it seriously and its fine.
For the character stories, but not the general story. At least I think you can't.
30K FM in the bag from story, not bad. I didn't notice.
I'm torn honestly.I really liked story mode and I hope we get "seasons" for it too. I think it's nice,dumb fun, all the more if you already know/like SF lore and chars. And it made guys like Rakshid and F.A.N.G. evolve into full-fledged SF characters in my eyes. Definitely worth the the three hours I put into it
Fuck it, I can't resist Cammy pulling stuff out of her butt, I'm all in for story mode.
That came out wrong btw.
Delicious.You get 30k for doing it in regular, and 50k for doing it in extra difficulty mode. Total of 80k.
Urien and Juri story alternate costumes and colours 11-15 for their default, yes.The only remaining items available to purchase with fight money that aren't on the shop yet are urien and juri battle costumes and colors, at lest for season 1. Correct?
Urien and Juri story alternate and colours 11-15 for their default yes.
That's the expected at least, there will almost definitely be more stages/stage alternates.
I mean, it's possible. Truth be told, I kinda don't expect more than one FM only costume per character but there's a chance they might release it in the future. All the remaining costumes are premium costumes which are $ only.You think they'll add more alternate cosutmes that you can get with fm? I figured since all the new battle costumes and seems like all the beach costumes are real $ only, any future would be as well until season 2.
Given the shockingly completeThere could be more stages in the future or a surprise character.Sagat.
Real talk though, Kanzuki beach stage might have shitty lighting and incredibly annoying water but dear God, that music is sooooooo good.
Even if one hates the game and wants to see it fail, even they can't deny just how on-point the soundtrack has been for this game so far.
I mean, it's possible. Truth be told, I kinda don't expect more than one FM only costume per character but there's a chance they might release it in the future. All the remaining costumes are premium costumes which are $ only.
Given the shockingly completeseeing them both before the end of the year isn't out of the question, especially given the soft 2:1 M/F ratio they've had going on.Decapre
This game requires stupid ass reaction times for anti airing. by the time i'm seeing ryu jump i get counter hit. blech.
Is there an easier way to beat extreme survival besides spamming Ken's shoryuken yet? I want that damn trophy but I've tried that a few time before and die at like round 70 every time.
The game heavily favors offense over defense - something I'm starting to realize I don't really like. That's why you'll see most people constantly jumping/moving forward, since there's very little to discourage you from doing so. I'm hoping this will change as the game matures, but I sort of doubt it at this point. No choice but to practice those godlike reads/reactions.
Some anti-airs just get beaten cleanly, especially by Ryu's jumping lk.This game requires stupid ass reaction times for anti airing. by the time i'm seeing ryu jump i get counter hit. blech.
Yeah, the "don't jump" advice does not work in this game.The game heavily favors offense over defense - something I'm starting to realize I don't really like. That's why you'll see most people constantly jumping/moving forward, since there's very little to discourage you from doing so. I'm hoping this will change as the game matures, but I sort of doubt it at this point. No choice but to practice those godlike reads/reactions.
I just want good and varied characters, they can be from My Little Pony for all I care.So... How would people feel if a Rival Schools character popped up in Season 2?
There's two things I've learned about AAing in this game.Some anti-airs just get beaten cleanly, especially by Ryu's jumping lk.
So... How would people feel if a Rival Schools character popped up in Season 2?
I just want good and varied characters, they can be from My Little Pony for all I care.
That would be awesome IMO.
After seeing decrapee and messing with her on PC it would be cool if there released her at capcom cup as kind of a thanks for people putting up with all the issues this year. As long as they give her at least a majority of new normals.
OK, I was just trying to emphasize a point, I don't actually want MLP characters.... *puts on ignore*
So... How would people feel if a Rival Schools character popped up in Season 2?
OK, I was just trying to emphasize a point, I don't actually want MLP characters.
At least not the shit ones.
Batsu pls
Do you all realize 8F is way overblown in this game? USFIV, where everyone says they could react to everythjng, had 5F of input delay. So if we went back to that, and just reduce it by 3F, you're saying everyone will react better? Just 3F?
It most certainly does have an effect in footsies, and in whiff punishing.Do you all realize 8F is way overblown in this game? USFIV, where everyone says they could react to everythjng, had 5F of input delay. So if we went back to that, and just reduce it by 3F, you're saying everyone will react better? Just 3F?
It's a big deal. It doesn't sound like much, but when you break it down on a % basis after adding in lag from human reaction, it's adding in a sizable %.Do you all realize 8F is way overblown in this game? USFIV, where everyone says they could react to everythjng, had 5F of input delay. So if we went back to that, and just reduce it by 3F, you're saying everyone will react better? Just 3F?
Is there an easier way to beat extreme survival besides spamming Ken's shoryuken yet? I want that damn trophy but I've tried that a few time before and die at like round 70 every time.
The whole game is based around reactions. Fireballs, overheads, dashes, everything in a fighting game is about that. Yeah it's just 3 frames more, but it's about 140ms in general and that is quite a lot.Do you all realize 8F is way overblown in this game? USFIV, where everyone says they could react to everythjng, had 5F of input delay. So if we went back to that, and just reduce it by 3F, you're saying everyone will react better? Just 3F?
Well I'm diamond now. Where my sponsorship at?
A few interesting things aboutdecapre: none of the variations have any kind of invincibility, like how each one had a different kind in SF4, none of the safe on block either.uppercut
: completely invincible, this monster beats any and every srk clean, CC on recovery. Not really safe on block, but it pushes far enough away that only a long reaching normal hitsEx uppercut
: medium and heavy not invincible on startup, light seems to be throw invincible on startup (crazy) and standing attacks that hit high will whiff.Teleports
: all of these, no matter how high you hit, are neutral on blockDivekick
: unsafe on block. After this hits, it doesn't matter if you hold up, up forwards or up back, you'll always move forward.Ground stomp
Target combo, interesting thing about the target combo, you can link into it from lp, making it a frametrap on block. will also move forward on jump.
Seems like quite a bit of thought has already gone into the moveset.
Do you all realize 8F is way overblown in this game? USFIV, where everyone says they could react to everythjng, had 5F of input delay. So if we went back to that, and just reduce it by 3F, you're saying everyone will react better? Just 3F?
So, my usual question about it:
DId they fix the controls? I mean, are keyboard binds redefinable now?