So I guess Combofiend won't be on CPT tonight if he's already got a video here
Yeah, I imagine this is the replacement for that.
So I guess Combofiend won't be on CPT tonight if he's already got a video here
Lockout protection, lol.So I guess Combofiend won't be on CPT tonight if he's already got a video here
How exactly does Necalli do big dmg output? He sure does it when I fight him, but when trying him myself, I can't really seem to do big dmg off anything other than a jumpin?
So when is the new stuff dropping? The 30th?
So when is the new stuff dropping? The 30th?
One thing I noticed in the Yahoo vid is that Combo said Flash kick is "invincible on the way up" at 7:20.
Not sure if this is a mistake or it means normal Flash kick does have invincibility, just not on first frames.
One thing I noticed in the Yahoo vid is that Combo said Flash kick is "invincible on the way up" at 7:20.
Not sure if this is a mistake or it means normal Flash kick does have invincibility, just not on first frames.
Giving a zoner in this game an invincible reversal would be kinda ridiculous. Maybe EX might be one tho.
Giving a zoner in this game an invincible reversal would be kinda ridiculous. Maybe EX might be one tho.
ryu tho
They said and tested EX as full inv on the WSO stream, so that's a thing for Guile.
I imagine you'll want to save EX meter for chances like that against characters like Cammy or the grapplers.
Nah Ryu's low tier tho. You see how stubby his normals are? :V
Guile's looks even stubbier
Looks like you've already got the frame data for this from someone else, so some general tips:
- Opponents have throw invulnerability for the first two frames out of hitstun, blockstun, and wakeup. So to scoop opponents at the earliest possible time, you want the throw to be active on exactly the third frame after.
- I would generally recommend against trying to manually aim for this window without a setup, since the window to get it right against wakeup buttons is pretty small.
- To beat 3f jabs with 5f startup throws, you'll want to make setups that leave you +2 or +3 before they get up. +1 is also fine vs. 4f jab characters.
- The above numbers need to be increased or decreased for throws with different startups. For example: 6f throws need to increase the target advantage by 1, resulting in +3 or +4 vs 3f jabs, with +2 being fine vs. 4f jabs.
I always assumed it had some invincibility just because it is crush counter on recovery and only moves with invincibility have that. It didn't make sense that the people on WSO stream were going through fireballs and it was a CC on block, but they said it had no invincibility.
More Guile coverage is awesome, but release date PLEASE SHIT.
Some people in my physical area are slowly turning on SF V. They were addicted to IV. The negative side of me honestly wonders if it's because V is more fair.
People like to abuse shit / not think.
Some people in my physical area are slowly turning on SF V. They were addicted to IV. The negative side of me honestly wonders if it's because V is more fair.
People like to abuse shit / not think.
It's not that SFV is more fair, people just don't want to learn the new broken stuff for V. It's frustrating to have 9 years worth of tactics go to waste. You'll get a group of players who will stick to the old game everytime something new comes out.Some people in my physical area are slowly turning on SF V. They were addicted to IV. The negative side of me honestly wonders if it's because V is more fair.
People like to abuse shit / not think.
It's not that SFV is more fair, people just don't want to learn the new broken stuff for V.
It's not that SFV is more fair, people just don't want to learn the new broken stuff for V. It's frustrating to have 9 years worth of tactics go to waste. You'll get a group of players who will stick to the old game everytime something new comes out.
Nah, SFV is more fair.
Certain v-reversals and skills are much better than others, with some like Ryu's opening up interesting option selects. Proximity block oses. All the right corner nonsense certain characters get. Very ambiguous setups with certain characters. Unblockable setups. The setply styles people are figuring out for characters like Mika and Alex.i'll take the bait.
what's broken in sf5, outside of alex's spine
The full-on balancing is something that they'll do at the end of each Capcom Pro Tour.It's a matter of perspective I guess, it's still a new game. Any fighting game is potentially only one piece of undiscovered tech away from being unfair. But I do agree with you in general, I feel like I have to stick by decisions in this and there aren't many get-out clauses.
It's interesting though, from what I understand they aren't really going to be addressing balance on a regular basis (correct me if I'm wrong on that). But, what would happen if a piece of tech was discovered that potentially took it away from their vision on how the game was supposed to be played, I assume they'd deal with it. But I wonder how quickly they'd be able to? Guess it depends on the tech in question.
It's a matter of perspective I guess, it's still a new game. Any fighting game is potentially only one piece of undiscovered tech away from being unfair. But I do agree with you in general, I feel like I have to stick by decisions in this and there aren't many get-out clauses.
It's interesting though, from what I understand they aren't really going to be addressing balance on a regular basis (correct me if I'm wrong on that). But, what would happen if a piece of tech was discovered that potentially took it away from their vision on how the game was supposed to be played, I assume they'd deal with it. But I wonder how quickly they'd be able to? Guess it depends on the tech in question.
Nothing is broken. I feel like chun has no weaknesses, and Ryu's damage is a little crazy. But nothing is broken. There is some cheap stuff though. Off the top of my headi'll take the bait.
what's broken in sf5, outside of alex's spine
They probably won't be balancing before any big majors, I don't think it's out of the question for a balance pass to arrive after EVO, and then another after Capcom Cup.
Hey Omni, remember how you said it's important to give the pros the characters they want?
I temporarily agree with you. Pros on who they would like to see added to SFV.
Hey Omni, remember how you said it's important to give the pros the characters they want?
I temporarily agree with you. Pros on who they would like to see added to SFV.
I always assumed it had some invincibility just because it is crush counter on recovery and only moves with invincibility have that. It didn't make sense that the people on WSO stream were going through fireballs and it was a CC on block, but they said it had no invincibility.
They won't do any balance changes until all of the characters are out, imo.
On PS4, is there a way to upload just a replay clip? Every time I try to it'll upload a bunch of time before the replay itself, but I only want to upload the replay
Trim the video with just the footage you want. You can select start and end of the video. It's super easy.
Oh, you can? I feel dumb, because I'm not seeing how.
You buffer the special, which is basically start doing it before the move comes up. For example if you need to do crouching medium kick into hadouken, the down from down+ mk is part of the down motion you need to do the fireball. So basically after hitting the crouch medium kick, you just roll to forward to complete the fireball. What combo specifically is giving you trouble?
Play the replay, hit Share at the end, select the most recent video, and then there should be an option to edit (forgot the exact name)
"look at me, I play my lvl 40 main super serious mode in unranked"
Give me a way to play against other players learning character please capcom....
"look at me, I play my lvl 40 main super serious mode in unranked"
Give me a way to play against other players learning character please capcom....
"look at me, I play my lvl 40 main super serious mode in unranked"
Give me a way to play against other players learning character please capcom....