skLaFarebear
Member
Let me explain some of what i have experienced and tested with the netcode..
SF4 both players are sync, so if player X is experiencing hiccups in his internet connection player Z will also experience the lag...
SFV both players are not synced, so if player X internet is lagging he will not feel it, this is where it becomes horrible experience, player X lag is passed on to player Z, player Z sees player X rubberband/warp, player X is not experiencing this on his screen he's playing a lag free match because he's not the host i have tested this with a friend from 3 different location around the US, Washington first wasn't a test it was when we realized this shit happens back in April, then we did test from Tennessee, Florida, New Jersey..
Since it's not a synced experienced, both players will see different shit from time to time, like yesterday, my friend got a cross up combo to finish the round, on my screen it did not look like a cross up, never experience this in SF4, I rarely got crossed up in SF4, rarely... SFV more like 50/50..
Not to disregard everything you're posting since I'm sure it's true, but ambiguous cross ups have nothing to do with the rollback netcode. That's just the game. SF4 had them and SFV has them.