What were they thinking with premium costumes not getting the full color set upon purchase.
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What were they thinking with premium costumes not getting the full color set upon purchase.
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I'd have 0 problems with unlocking colors for premium costumes assuming the way to unlock them was actually fun. Survival is ass though, so just give me the damn colors for them instead.
Fuck man, I just want Bonita Premium 10 so bad ._.
Unlocking colors is never going to be fun. Think about it, you have four outfits available with Karin and you have to go through the same shit four times to get all the colors?
Fuck that noise. ALL colors should be tied to one metric and reaching that metric unlocks all available colors at that level for all outfits that you own.
Unlocking colors is never going to be fun. Think about it, you have four outfits available with Karin and you have to go through the same shit four times to get all the colors?
Fuck that noise. ALL colors should be tied to one metric and reaching that metric unlocks all available colors at that level for all outfits that you own.
I disagree with that. There are certainly ways to do it where it'd be fun to keep unlocking, or at least done through a well paced and satisfying matter.
I don't believe Capcom or most devs in general know a great way to do it. Fuck even I don't have the answer for that, but "just fuck it give them everything immediately" should only be the answer if you can't think of anything else that's creative and good.
Same here except ibuki and not Mika.I finished Survival Normal with all 20 characters, except Mika.
Think I hate myself
I definitely think "give them everything immediately" is the answer for things you've paid real money for.
I can meet somewhere in the middle when it comes to rm purchases. I definitely think giving them a lot more to start with than with regular costumes (like 10 different colors), with even more colors to unlock would be a much better way to handle it. When you're paying $4 per costume, having only 10 colors max per costume is bad regardless of whether you immediately get them all or have to unlock them
I disagree with that. There are certainly ways to do it where it'd be fun to keep unlocking, or at least done through a well paced and satisfying matter.
I don't believe Capcom or most devs in general know a great way to do it. Fuck even I don't have the answer for that, but "just fuck it give them everything immediately" should only be the answer if you can't think of anything else that's creative and good.
Also, the fact that completing survival with a character only gives a color for THE COSTUME YOU USED and not ALL OF THEM is fucking stupid
well, i'd rather have ''give me everything'' than having to play this garbage of a survival mode
Also, the fact that completing survival with a character only gives a color for THE COSTUME YOU USED and not ALL OF THEM is fucking stupid
I liked usf4's way of unlocking colours.
100% agree with you.
My point is that there's much better ways to do it then survival, and more creative ways to do it than "give them everything immediately." The latter should only be used if you can't think of any good and creative methods.
Same here except ibuki and not Mika.
I just really like fm.
Same, tho I was motivated by the colors..
..and of course when my friends came over they didn't even change colors for their characters!
I'm all like "use color 6 dammit!" hahah..
character specific requirements is a pretty neat idea.USF4's system was alright, wasn't it? Play matches with your character and unlock colors that way
''hit 5 CAs to unlock color 10''
''hit someone with a shoryuken 100 times to unlock color 9''
not very good ideas but still better than survival :/
I should've bought this game on PC to use that survival mode tbh
character specific requirements is a pretty neat idea.
USF4's system was alright, wasn't it? Play matches with your character and unlock colors that way
''hit 5 CAs to unlock color 10''
''hit someone with a shoryuken 100 times to unlock color 9''
not very good ideas but still better than survival :/
I should've bought this game on PC to use that survival mode tbh
Fuck even I don't have the answer for that, but "just fuck it give them everything immediately" should only be the answer if you can't think of anything else that's creative and good.
Gamers are weird. They say they want everything up front...but, the fact is that when you make people work to unlock stuff, it adds replay value and gives people something to play for, no matter how much we "hate" it. It also makes the rewards sweeter when you finally DO get them.
Back in the day, that was actually the NORM.
The challenge is what motivated people to play longer, harder, better. I mean, Summer Games Done Quick just ended, and you can see how FIERCELY some of these games made you work to get the rewards you sought.
I feel like that's the old school vibe that Capcom was trying to invoke.
USF4's system was alright, wasn't it? Play matches with your character and unlock colors that way
''hit 5 CAs to unlock color 10''
''hit someone with a shoryuken 100 times to unlock color 9''
not very good ideas but still better than survival :/
I should've bought this game on PC to use that survival mode tbh
I think you are giving Capcom FAR too much credit.
I unlocked all the colors for my premium costume in about 3 minutes. I hated that three minutes and was glad I could go back to playing when it was over. That mode isn't fun or anywhere in the same ballpark as some of the games you are talking about. I am amazed that it made it through to the end because it is one of the most boring single player modes I have ever played in a video game.Gamers are weird. They say they want everything up front...but, the fact is that when you make people work to unlock stuff, it adds replay value and gives people something to play for, no matter how much we "hate" it. It also makes the rewards sweeter when you finally DO get them.
Back in the day, that was actually the NORM.
The challenge is what motivated people to play longer, harder, better. I mean, Summer Games Done Quick just ended, and you can see how FIERCELY some of these games made you work to get the rewards you sought.
I feel like that's the old school vibe that Capcom was trying to invoke.
I think you are giving Capcom FAR too much credit. I'd rather just have the colours unlocked from the start. I see no reward in unlocking them, this game rewards in pure skill when playing other people. There is no reward against the AI, there is no improvement and when you win it's usually through bullshit or random chance.
Ayano thinks that the training mode tutorial when you first boots up the game helps casuals players a lot, and that if you can beat hell mode in survival, it means you're ready for online play.
Thats apparently not what the dev team thinks.
Gamers are weird. They say they want everything up front...but, the fact is that when you make people work to unlock stuff, it adds replay value and gives people something to play for, no matter how much we "hate" it. It also makes the rewards sweeter when you finally DO get them.
Back in the day, that was actually the NORM.
The challenge is what motivated people to play longer, harder, better. I mean, Summer Games Done Quick just ended, and you can see how FIERCELY some of these games made you work to get the rewards you sought.
I feel like that's the old school vibe that Capcom was trying to invoke.
Infil is a training lab monster.
I think you are giving Capcom FAR too much credit. I'd rather just have the colours unlocked from the start. I see no reward in unlocking them, this game rewards in pure skill when playing other people. There is no reward against the AI, there is no improvement and when you win it's usually through bullshit or random chance.
I think Survival would be more fun if they at least had good modifiers in it , like different Juggle properties on some moves, 2v1 like Alpha 3. Something to make it more unique,quirky and less mundane. Also it only uses the base cast , not any of the DLC chars. I wonder if this would ever change.
Come August 23rd, I'll be a filthy scrub again!! Can't wait.
Hopefully the netcode is at least tolerable.Come August 23rd, I'll be a filthy scrub again!! Can't wait.
Just hoping the netcode is good.
Angel, Geese, Banderas = The Squad.
Hopefully the netcode is at least tolerable.
Gamers are weird. They say they want everything up front...but, the fact is that when you make people work to unlock stuff, it adds replay value and gives people something to play for, no matter how much we "hate" it. It also makes the rewards sweeter when you finally DO get them.
Back in the day, that was actually the NORM.
The challenge is what motivated people to play longer, harder, better. I mean, Summer Games Done Quick just ended, and you can see how FIERCELY some of these games made you work to get the rewards you sought.
I feel like that's the old school vibe that Capcom was trying to invoke.
As long as it is better than mkx launch and injustice I'll be happy.Hopefully the netcode is at least tolerable.
As long as it is better than mkx launch and injustice I'll be happy.
Bit of a Longshot but if there's someone here from South Asia, South East Asia or the middle east that wants to get a lobby going, then quote me.
Just hoping the netcode is good.
Angel, Geese, Banderas = The Squad.
Me too.
My Squad is shaping up to be Luong, Angel and King though that will most likely change when I get to experiment with all the characters.
I actually had something similar, |OT5| Juri's still out on the DLC characters|OTsur5| dalies? the Juri is still out
I'm sorry
PakistanJust curious where are you from anyway?
Pakistan