Another week, another Shit-on-Street-Fighter-V thread in Gaming Discussion.
that thread gonna get huge, gaf favorite game this generation.
Another week, another Shit-on-Street-Fighter-V thread in Gaming Discussion.
Wait, what?Gief is moving up
Wait, what?
Another week, another Shit-on-Street-Fighter-V thread in Gaming Discussion.
Wait, what?
holy shit their reaction to the FREE NOW was hilarious. Rashid doe
Wait...do you have to buy the Titles you unlock with Fight Money?
Wait...do you have to buy the Titles you unlock with Fight Money?
Wait...do you have to buy the Titles you unlock with Fight Money?
Wait...do you have to buy the Titles you unlock with Fight Money?
Everything about this post is correct. Time does crazy things to certain games.
In the ST example, Hawk (and O.Hawk) have been climbing the ST tier lists for the last 5 years because of how the game has evolved. I remember when things for O.Ken were discovered and it became an incredibly viable character to pick. ST is a lot more than Claw, O.Sagat, and Ryu now and it's a better game because players have been putting in time to learn the other characters.
UMvC3 used to be dominated by Wesker and Wolverine. How many of those characters did you see at Top 8 this year at Evo? Heck, you had a team with MODOK and Sentinel (who were once considered some of the worst in the game) making really high ranks.
SFV will evolve and things that were considered the best or the worst will change. There were no Ryus in Top 8 at Evo. FANG, while probably the least used character, looks way more interesting than at launch. Dictator, who was "really good" at launch is now considered trash by just about everybody. Gief is moving up and Necali is moving (slightly) down. I'm glad they aren't patching any time soon, as theres so much more to learn until then.
LOL at those who actually think Super Street Fighter V is gonna happen.
No, you don't.
There are some you have to buy after you unlock them.
This is usually adressed by the characters themselves. In 4 there was actually an interview in which some Capcom representative explained why they didn't buff charge characters which were generally considered weak. Their point was that they're easier to use and as such they're stronger on a lower skill level. If you agree with that statement or not it's actually kind of genius.Ucchedavāda;211713204 said:While I agree with this post and with the previous posts, and while I am happy with Capcom mostly being hands off with balance patches, it is worth keeping in mind that the game balance is not the same for higher-level play as it is for lower-level play. And most people probably do not play at a high level. So while higher-level players may find solutions to seemingly strong characters, those solutions could easily be outside the reach of a lot of the player-base. Or to put it another way, techniques that are harder to counter than they are to execute are going to feel all the more unbalanced for lower level players.
And while I am certain that Capcom's main focus is high-level play, they still need to balance for lower levels of play, as few people are willing to keep playing on the promise that, eventually, the game will not feel unfair or unbalanced. And they (and we) need people to keep playing, so that there is reason for Capcom to keep investing in the game, and to keep the community from stagnating, over the long term.
There are some you have to buy after you unlock them.
Exactly my point, yet people just go in shit-posting "Oh, SSFV is definitely happening". Going with the Super name is a recipe for disaster at this point.I think they just mean a repackaging like Street Fighter: Season 1 as you suggested. But calling it Super is asking for trouble, even if I'd prefer that since it's tradition
Really? Which ones cause all the character related and rank related titles don't have to be bought, only the general ones in the shop.
Ucchedavāda;211713204 said:While I agree with this post and with the previous posts, and while I am happy with Capcom mostly being hands off with balance patches, it is worth keeping in mind that the game balance is not the same for higher-level play as it is for lower-level play. And most people probably do not play at a high level. So while higher-level players may find solutions to seemingly strong characters, those solutions could easily be outside the reach of a lot of the player-base. Or to put it another way, techniques that are harder to counter than they are to execute are going to feel all the more unbalanced for lower level players.
And while I am certain that Capcom's main focus is high-level play, they still need to balance for lower levels of play, as few people are willing to keep playing on the promise that, eventually, the game will not feel unfair or unbalanced. And they (and we) need people to keep playing, so that there is reason for Capcom to keep investing in the game, and to keep the community from stagnating, over the long term.
Ucchedavāda;211713204 said:While I agree with this post and with the previous posts, and while I am happy with Capcom mostly being hands off with balance patches, it is worth keeping in mind that the game balance is not the same for higher-level play as it is for lower-level play. And most people probably do not play at a high level. So while higher-level players may find solutions to seemingly strong characters, those solutions could easily be outside the reach of a lot of the player-base. Or to put it another way, techniques that are harder to counter than they are to execute are going to feel all the more unbalanced for lower level players.
And while I am certain that Capcom's main focus is high-level play, they still need to balance for lower levels of play, as few people are willing to keep playing on the promise that, eventually, the game will not feel unfair or unbalanced. And they (and we) need people to keep playing, so that there is reason for Capcom to keep investing in the game, and to keep the community from stagnating, over the long term.
Some of them get added to the shop after doing certain things. I don't have any specific ones right now, but they do exist.Really? Which ones cause all the character related and rank related titles don't have to be bought, only the general ones in the shop.
Well, there no strong defence force behind SFV, compared to some other projects. Most ppl who can defend the game have better thing to do, like play the game itself and become better.
LOL at those who actually think Super Street Fighter V is gonna happen.
But as stated earlier, it would give the impression that Capcom went back on their word. And it's not like Capcom can whip up 8 or so characters in a matter of months, shit like that takes time. Plus it would mean that existing owners would be left in the cold until Super comes out, & that's not even mentioning the split in the player base that a Super version would cause (something that Capcom cited as one of the main reasons for doing away with Super version). A Season 1 collection can do pretty much everything that a Super version could without the player base split or screwing over existing consumers.They should honestly. They botched the initla launch so hard. A "relaunch" with a proper story mode, more characters and features (arcade mode gonna be in the game any day now, beliebe) would do wonders for getting any new players into it. People who don't already have the game won't really care that once in a while there's a new character released, especially when the current perception of the game is so low among those who haven't bought it.
You can't balance high and low level play at the same time. Dictator is the character with the better win rate, how can you "balance" that without crippling him even more in high level ?
So, I'm still on my fence on wheter or not to buy this game.
Someone said to me it is really easy to get in-game currency to buy all the characters. True or false?
The difference here is that Capcom's actually doing a tournament circuit centered around Street Fighter V. Doing anything more than major bug fixes before the Capcom Cup would majorly impact the Capcom Pro Tour. Not to mention, we have yet to see Juri's true potential & Urien has yet to be released. And there's always the potential for one of the lesser-used characters to shut down some of the top-tiers. Combofiend once mentioned that they'd start a philosophy with Street Fighter V to not nerf stronger characters, but rather buff the weaker characters to bring them up to the level of the top-tiers. I honestly agree with this philosophy, & I hope this is applied to the 2017 balance update.
Hence why I mentioned that they may end up doing a Season 1 collection. The Super name at this point is pretty damn toxic, & it'd be wise for Capcom to avoid it like the plague.I don't think Capcom has ever once said that they wouldn't repackage and rerelease an updated version of the game.
They've just said that you won't need to buy another version to play the most-recent update.
Yo Nash is broken though, he's Akuma + broken dash > throw + good health. His weakness is the corner but he has an ambiguous teleport that he can confirm into massive damage, for 2 v bars. He's got stubby normals but he can control space so easily with booms, dashs and tele that it doesn't matter. His super is very easy to confirm into and he builds/steals meter super fast.
Hence why I mentioned that they may end up doing a Season 1 collection. The Super name at this point is pretty damn toxic, & it'd be wise for Capcom to avoid it like the plague.
You can't balance high and low level play at the same time. Dictator is the character with the better win rate, how can you "balance" that without crippling him even more in high level ?
I feel that trying to balance for lower levels of play is a crap shoot. No matter what there's always going to be "that character" that some people will think is just too good.
While I agree with the sentiment, I just don't see what can be done. Like...I'll see somebody say Maxi was stupid in SC2 and in the next breath say they love Xianghua.
But as stated earlier, it would give the impression that Capcom went back on their word. And it's not like Capcom can whip up 8 or so characters in a matter of months, shit like that takes time. Plus it would mean that existing owners would be left in the cold until Super comes out, & that's not even mentioning the split in the player base that a Super version would cause (something that Capcom cited as one of the main reasons for doing away with Super version). A Season 1 collection can do pretty much everything that a Super version could without the player base split or screwing over existing consumers.
All of his specials have a good amount of startup, his jump arc is relatively short, he can't reversal without spending meter, his normals are stubby, and his dash is forward momentum that can be hit out of.
Also, try baiting his V-Trigger. It's easier than you think.
Exactly. And as stated earlier, the Super name has grown to have a negative connotation to it for Street Fighter games.That's what I meant. Didn't think about the fact that an sf4 type release would split the playerbase, that cant happen obviously
All of his specials have a good amount of startup, his jump arc is relatively short, he can't reversal without spending meter, his normals are stubby, and his dash is forward momentum that can be hit out of.
Also, try baiting his V-Trigger. It's easier than you think.
Ucchedavāda;211716432 said:To answer both of you, I agree that you cannot realistically balance the game evenly for both high and low-level play, but you still need to avoid it feeling too unbalanced at lower levels, or people will simply stop playing. And honestly, I think that Capcom has mostly done a pretty good job of walking that tightrope. My main point, I guess, is simply that appealing to the fact that high-level players can find solutions to seemingly unbalanced situations is not very useful when that appeal comes with an implicit "you'll have to play at their level to use those solutions".
Exactly. And as stated earlier, the Super name has grown to have a negative connotation to it for Street Fighter games.
Not really. Just doing a Season 1 collection & marketing the shit out of it would achieve basically the same result.If they try to re-market it, they're going to have to put it out there. But I don't think they're going to re-market it at this point. The game is a pretty big misstep.
I understand your sentiment, I thought you had a problem with SFV balance at low level. For example, Sagat in SFIV Vanilla was really mind blowing at low level play, that was hilarious (or not).
#PleaseRiseUpNot really. Just doing a Season 1 collection & marketing the shit out of it would achieve basically the same result.