So is Urien this month? Sorry if it was asked before.
Nobody knows yet.
So is Urien this month? Sorry if it was asked before.
So is Urien this month? Sorry if it was asked before.
Nobody knows yet.
Should be.
What's Laura's best matchup? What about worst?
Yep happens to me all the time too. His cHp is soooo bad in the game. If I don't have fk charge I just block. Also guess who has the best cHp in this game. Starts with R ends with u.Ah ah ah the same thing happened to me with Guile Cr HP against that same Ryu kick, so it's not really a Balrog thing ^^
I think Ken's cr. HP might be better actually.
I think Ken's cr. HP might be better actually.
What's Laura's best matchup? What about worst?
That's not crHp if anyone cares.
Oh yeah, that's totally just his st.MP. And here I thought that AA option was much better when it came to avoiding stupid trades like that.
Yeah, that is beyond stupid. Rog needed more time in testing before he was ready.
I've been trying to think of balance tweaks that could be done to improve the quality of the game. Balance is really tight across the board and the more I thought about small tweaks to one character, it really changed a lot for everybody. Really, though, it's mostly just active frames and hitbox tweaks that need to happen.
One thing is for certain, Ryu's j.LK needs to change.
Yep happens to me all the time too. His cHp is soooo bad in the game. If I don't have fk charge I just block. Also guess who has the best cHp in this game. Starts with R ends with u.
Is the fk down charge move a reliable AA?
Also if it does hit, can you follow up with a straight dash punch?
Is the fk down charge move a reliable AA?
Street Fighter V is a weird game.I have no idea how that didn't hit. The hitbox on st.mp covers his whole arm while the hurtbox on ryu's j.hk is his whole entire leg.
Yes from my experience fk is realiable against most jump in. The lk version that is. If you get a "deep"(meaning you connect it very late) anti air fk you can cancel that into sh. On the other hand if you can connect a fk at your opponents highest position in the air you can get another ex fk before they land.Is the fk down charge move a reliable AA? Also if it does hit, can you follow up with a straight dash punch?
I have no idea how that didn't hit. The hitbox on st.mp covers his whole arm while the hurtbox on ryu's j.hk is his whole entire leg.
Maybe they became active at the same time? mediums lose to heavies.
Worst is easily Chun lol. shit every characters worst MU is Chun
Next update meaning the August update or after Capcom Cup?BTW I was watching Jwong's stream yesterday. He thinks a bunch of stuff is going to go in the next update like Karin's reset. But one thing he was pretty adamant about is jab(light in general) anti airs. I would actually like to see that happen for the most part. Maybe some characters should keep it, but characters like Necalli, Ryu, or Chun should lose theirs. I know some characters already have good medium or heavy anti airs, and if they don't then I think they should be made better to replace their jab anti airs. So it would take a little more time and you get a bit more damage, but lose the dash under mix up.
I think Capcom Cup since that's a pretty serious design change.Next update meaning the August update or after Capcom Cup?
I would be completely lost if it wasn't for 'Sim's anti-air LP. It's his only defense against cross-ups and he really needs to retain it in order to keep him viable. Same with 'Gief; he needs his for the same reason.
As for Ryu, Necalli, Chun, and Mika, they can lose the LP. They have enough damage potential that it wouldn't hurt them much to lose it.
It's not really Balrog's problem. Ryu's leg doesn't have a hurt box yet in that scenario.¯\_(ツ_/¯
And people were trying to argue that this shit is normal. It's not just Balrog's cr.HP when it comes to hit/hurtboxes, either. Balrog's normals having messed up boxes that make him a worse character is an actual thing.
¯\_(ツ_/¯
And people were trying to argue that this shit is normal. It's not just Balrog's cr.HP when it comes to hit/hurtboxes, either. Balrog's normals having messed up boxes that make him a worse character is an actual thing.
Next update meaning the August update or after Capcom Cup?
I would be completely lost if it wasn't for 'Sim's anti-air LP. It's his only defense against cross-ups and he really needs to retain it in order to keep him viable. Same with 'Gief; he needs his for the same reason.
It's not really Balrog's problem. Ryu's leg doesn't have a hurt box yet in that scenario.
http://watissf.dantarion.com/sf5/boxdox/#v1_3/ABD-8HK-6
Air moves and complex multipart moves will have incorrect data.
This would make sense, because that video is one of the most blatant examples of an AA gone wrong.
Balrog still does have that problem, however, and in a world where he really only has 2 usable AAs, it shouldn't be the case. Meanwhile, Ryu has about 5,000 AAs for some reason and most of them are actually good?
Well it's apparent there, too. Not sure why you're doubting the site then.From the main page of that website:
I think it is more a problem with boxers st.mp then anything.
Also here is the move with hitboxes in slow motion:
http://www.youtube.com/watch?v=-Gpve6RXM4A&t=2m23s
Well it's apparent there, too. Not sure why you're doubting the site then.
Ryu's leg is fully stretched out before the hurt box appears.
Someone help me play Juri.
My approach with this character is really bad, and it seems like it's hard to do damage with her.
All I have for damage is Jump In > HP > QCF MK > cMP > QCF HK.
What's interesting is that they haven't "fixed" Karin's jab reset yet. It really looks like a bug and they have removed bugs like moves being throw invinible that weren't supposed to.
It's not really Balrog's problem. Ryu's leg doesn't have a hurt box yet in that scenario.
http://watissf.dantarion.com/sf5/boxdox/#v1_3/ABD-8HK-6
Also here is the move with hitboxes in slow motion:
http://www.youtube.com/watch?v=-Gpve6RXM4A&t=2m23s
Ryu with the top tier hitboxes
His crHP has multile hitboxes throughout the animation, there was just no way his hitbox was going to be where it was at that point in the animation where the deviantart puts it.
Can someone please give me a tip on the timing of the v-trigger > s.hk link in juri's last trial?
I don't think I can play Juri.
Everytime I do a forward throw and she says "nay nay", I'm reminded of that shitty "watch me whip, watch me nay nay" song.