lucebuce12
Member
I think my changes are pretty good.I'm glad SF5-Gaf isn't making SF5.
My changes:
Everybody gets a fireball and a command grab.
I think my changes are pretty good.I'm glad SF5-Gaf isn't making SF5.
My changes:
Everybody gets a fireball and a command grab.
I think my changes are pretty good.
I think my changes are pretty good.
The only person who needs a buff is the announcer. He's so freaking boring especially compared to past SF announcers.
Did you even register? The draw in is a hour before the tournament.
I'm glad SF5-Gaf isn't making SF5.
Sent, just waiting for the inevitable offer they're gonna make me.get your resume to Woshige, stat.
Bro, are you TRYING to wreck the balance?everyone needs a divekick too
No, they just have a smaller reversal window but EX DP remains the same. I never seen a Ryu use an his EX DP outside of combos and give them no reason to if M.DP blows through everything.including fireballs.
Waking up with an EX DP when you already have a meterless invincible reversal is about the intimidation factor.
Nothing quite like seeing my EX dive kick get stuffed by chun's st. light kick. I'm sure other character's st.lp would done the same. It's hilarious and a little sad.
After SF4, I don't think anyone is going to shed many tears for a stuffed dive kick...
I'm waiting on the mod that replaces that sound file with "WWRRRRRYYYYYYYYY!!!"
Oh dear
So what you're saying is Juri's overhead is the distance of st. hk, if not more?
More.
gahdamn
But it doesn't go over lows at all, stHK does.
Wait, it doesn't? I swear I've seen that happen before. Maybe it was just already hitting them.
That's probably the case, because it will absolutely get hit by lows if it doesn't have active frames yet, and even then it can trade.
Well, game was obviously balanced around 5, so we'd better deal with it.
But if you make her V trigger two meters you have another Mika on your hands.Chris G (on the latest Excellent Adventures w/Gootecks & Mike Ross) echoing the suffering of all Ibuki mains:
https://youtu.be/MNUnzPLo6kw?t=1690
He's right. The only way Ibuki can do decent damage is with v-trigger, but she's practically dead by the time the 3-stock gauge fills up.
But if you make her V trigger two meters you have another Mika on your hands.
I dunno about that. I think characters having every tool in the book makes the game less fun. Having clearly defined strengths and weaknesses makes the game more interesting IMO.If Capcom decides SFV's season 1 DLC characters should become the baseline for this game it will be an absolutely tragic decision. I can't see myself wasting any time on a game where most of the cast is "normalized". Most AA jab/st.lk normals have to go (you can even even include Zangief and Alex here if you give their lariat and cr.HP better AA hitboxes), Nash's dash should actually be visible, some v-triggers shouldn't be nearly OP (*cough*Chun*cough*), but none of that means Capcom needs to bring a chainsaw where a surgical knife is needed instead.
It's almost like I said that the whole timeChris G (on the latest Excellent Adventures w/Gootecks & Mike Ross) echoing the suffering of all Ibuki mains:
https://youtu.be/MNUnzPLo6kw?t=1690
He's right. The only way Ibuki can do decent damage for the effort is with v-trigger, but she's practically dead by the time the 3-stock gauge fills up.
Cammy, Vega and Karin are hardly examples of characters that have every tool. Characters like them provide a good template for what Capcom should aspire to with their DLC characters.I dunno about that. I think characters having every tool in the book makes the game less fun. Having clearly defined strengths and weaknesses makes the game more interesting IMO.
There are worst things to have!
Plus, it's only right. Ibuki and Mika are rivals/besties.