kk omw
GGs, your Chun is too much to handle.
kk omw
GGs, your Chun is too much to handle.
Get well soon Ono-chin!
Get well soon Ono-chin!
Tho he could be trolling and hising the fact he is going
Though, like I said, let people like Sim keep them.
No. They need to do that for Necalli's start up in his Critical Art
nothing sweeter than seeing him lose.
No he should not. He already has 5 different AAs and his slide.
No he should not. He already has 5 different AAs and his slide.
None of which cover the angle of jab
Anti airs are fine as is, it's the opposite actually, they need to get rid of Necalli and Ryu's bullshit jabs, it's horrific that someone like Ryu can whiff a throw if you neutral jump on wake up and has time to jab before you fall down.
Except Cr.MP and B.HP if you know what you are doing.
No, those go way, way further in front and are nothing like the area of space that jab covers.
Sim's jab completely stops neutral jumps and cross ups even.
Sim's jab completely stops neutral jumps and cross ups even.
I'm cool with Alex and dhalsim having their aa jabs but for like ryu and necalli and whoever else..... Shit has got to go b.
The latter would be a nice consolation prize if Urien ends up being crap and unfun in VIs it fucked up that I'm more interested in the latter, even though I love SFV?
I want to convince some of the guys I play SF with to hop into that game for more casual matches.
pls no bad urien
Sony's conference is is 12 hours right?
I kinda doubt they're gonna waste time on DLC for a 7 month old game at their conference; especially with all the VR stuff set to launch next month, but I hope September patch news comes out of TGS one way or another.
The only way there could be SFV at Sony's conference would be a new kind of release for it. A f2p version, a VR thing or a PS4 pro update. Maybe a season 2 thing? But that would have to be too early.
Gematsu said:September 17 (YouTube)
10:00 to 10:10 Opening Stage
10:25 to 11:05 Street Fighter V Special Stage Featuring Tomoaki Ayano (assistant producer) and guest Kazunoko (pro-gamer). Come see the true ability of the Capcom Tour 2015 champion! There may be some new information, too!
11:05 to 11:15 Street Fighter V Studio Talk
Source
Seems unlikely we'll hear anything before this. Hopefully they have more new info than just Urien's release date too, like when Bison's stage and the 3S costumes will be released, and maybe something about that third CPT costume (Akuma...?).
The only way there could be SFV at Sony's conference would be a new kind of release for it. A f2p version, a VR thing or a PS4 pro update. Maybe a season 2 thing? But that would have to be too early.
September 17
10:25 to 11:05 – Street Fighter V Special Stage – Featuring Tomoaki Ayano (assistant producer) and guest Kazunoko (pro-gamer). Come see the true ability of the Capcom Tour 2015 champion! There may be some new information, too!
11:05 to 11:15 – Street Fighter V Studio Talk
Read more at http://gematsu.com/2016/09/tokyo-game-show-2016-live-stream-schedule#eubv0YCuS0kg2MHQ.99
TGS not even a day away, I hope we get some good SFV news!
Or announce 3rd Strike Online for PS4/XBO/Steam!
Wait, there haven't been any hints for sf3 on PC/ps4 have there? That would be amazing.
I'm hoping against all common sense and reason that we get a "Urien available TOMORROW!" kind of thing at TGS. Or at least "Urien available NEXT WEEK!" That could happen, right?
But what I'm really hoping for deep down is a "Urien available RIGHT NOW!" announcement.
I probably won't even play Urien much. They've just got me eating outta their hands with these character releases.
I've heard a lot of back and forth on the subject, but I'm still of the opinion that if you're tired of anti-air jabs, then you should probably jump more intelligently. Or jump less.
Stop jumping, guys.
I've heard a lot of back and forth on the subject, but I'm still of the opinion that if you're tired of anti-air jabs, then you should probably jump more intelligently. Or jump less.
Stop jumping, guys.
I'm hoping against all common sense and reason that we get a "Urien available TOMORROW!" kind of thing at TGS. Or at least "Urien available NEXT WEEK!" That could happen, right?
But what I'm really hoping for deep down is a "Urien available RIGHT NOW!" announcement.
I probably won't even play Urien much. They've just got me eating outta their hands with these character releases.
I'm cool with Alex and dhalsim having their aa jabs but for like ryu and necalli and whoever else..... Shit has got to go b.
People used to think Anti-airs were weak in this game. People were hungering for the taste of anti-air dp fadc ultra for 400 damage, and 3 types of dp's with invincibility for three different ranges, and cr. hp's that worked and did more than 100 damage. It was Jump Fighter V for a while.
Jab tech really changed things I suppose.
I've heard a lot of back and forth on the subject, but I'm still of the opinion that if you're tired of anti-air jabs, then you should probably jump more intelligently. Or jump less.
Stop jumping, guys.
Characters with a DP, shouldn't have AA jabs, as i stated game is a damn early access game, if it had gone through the arcades, load time wouldn't be bad, and there would have been a minimum of 1 balance before we got out hands on the game..
Going through arcades wouldn't have changed anything about the load times, they are mostly artificial so they put them in there for a reason.
How do you figure?
Going through arcades wouldn't have changed anything about the load times, they are mostly artificial so they put them in there for a reason.