Is there another fighting game where the consensus is both jump-ins and anti-airs are too good?
Not sure. They kind of keep each other in check, so this scenario is hard to imagine. Buy it might be out there somewhere!
Characters with a DP, shouldn't have AA jabs, as i stated game is a damn early access game, if it had gone through the arcades, load time wouldn't be bad, and there would have been a minimum of 1 balance before we got out hands on the game..
My friend error input and still beat me, Chun Li's standing medium kick beat Zangief medium kick from the air..I can go on and on about how many different characters standing buttons I have lost too in which these moves don't have any type of vertical attack and still won, game needs a serious looking at, and real balance...
I understand that there are a lot of aspects you don't like about the game, and that big aspects of SFV weren't working as intended upon release. But anti-air jabs never seemed like a mistake to me. They seemed like an intentional design choice. Obviously, not everyone thinks that this choice was the right one, but to lump the jabs in with clear flubs is a bit unfair.
Ryu and Necalli specifically who have meterless invincible DP's, should not have an anti air jab, and if either characters cross under and you don't block the right direction that's 30% of you health gone from jumping in once succumbing to a jab!
I hear the concern that characters with meterless, invincible DP's shouldn't have yet another strong anti-air tool in the jab. But I'm not convinced that having both of those tools makes a character too much to handle.
Sure, the mix-ups afterwards can be devastating, but that's the reward the other player gets for capitalizing on the high risk maneuver that you just made. Let's not forget that jumping is a big risk and that it too can yield big damage opportunities when used well.
I guess, at this point, it just comes down to personal preference. I personally don't mind when I catch an anti-air jab. It reminds me to calm down and be smarter about how I approach the opponent, no matter what character they may be. But to each their own, right?