The Mango Sentinel
Member
The only time I really get it to work well is if someone is foolishly trying to jump over a fireball.But its a good trade right?
And frankly all my fighters have shit jabs during enemy neutral jump.
The only time I really get it to work well is if someone is foolishly trying to jump over a fireball.But its a good trade right?
And frankly all my fighters have shit jabs during enemy neutral jump.
I see the stun and think, good trade. Didnt know you could ex svythe after hk scythe.
I made a mistake, I decided to take that Urien chap into everyone's favourite mode Survival, got to 29 on Normal and Necalli on a sliver of health decided to bust out a combo ensuring I just wasted those last 20-30 minutes of my life. This is exactly what happened with Alex when I last tried it, curse you allure of fight money!
On this note, considering that fighting tougher CPU foes tends to be more based upon "what things cheese their input reading prowess?" is there any known attack plans here for the next time I slog my way to the final five of Normal Survival? seems so hit and miss.
Ai rarely use hard hks or hps without comboing into them first but i go all in for punish for stuns. Its pretty easy with rashid. At last few rounds you start turtling hard.I made a mistake, I decided to take that Urien chap into everyone's favourite mode Survival, got to 29 on Normal and Necalli on a sliver of health decided to bust out a combo ensuring I just wasted those last 20-30 minutes of my life. This is exactly what happened with Alex when I last tried it, curse you allure of fight money!
On this note, considering that fighting tougher CPU foes tends to be more based upon "what things cheese their input reading prowess?" is there any known attack plans here for the next time I slog my way to the final five of Normal Survival? seems so hit and miss.
Matchups are basically based on the tools and buttons the two characters have and what advantages each character has in the matchup.I mean that's fine and all, but what are you basing "matchups" on? Actual results, a player's feelings, or a combination of the two? Is a 6-4 matchup really a 6-4 matchup if the average results in competitive play is 4-6 instead?
I'm glad that Capcom is waiting a year to balance the game as I don't see any really glaring problems, and I hope they take actual character performance into account, instead of just community feedback.
I'll go one step further and say almost no one in the cast should have a jab that can beat crossups either. Not even Gief should need that when balancing comes and his lariat is hopefully buffed. Sim might be the only one who'd need it if he doesn't have it. They really messed up with Ryu, Necalli and Chun.Everyone always misunderstands the light anti air complaints. It's not that they're in the game it's that characters that don't need them have them. Nobody complains about Alex's jab AA but people will complain about Ryu and Necalli because they already have good tools for AA.
So thinking of just un-gameplay related QoL stuff, here's things I'd like to see by next year.
-The abilty to search for matches regardless of what you're doing. The battle request search is pretty awesome, but the fact that it doesn't work while in the shop, in certian menus, and other things is really stupid and cuts down on it's usefulness.
How easy or difficult are Birdie and Alex to learn? I like them both but not sure which to start with or if I'll click with them.
Please Capcom, fucking please...more than almost anything else in this game, can you PLEASE just save my fucking training mode settings
Please Capcom, fucking please...more than almost anything else in this game, can you PLEASE just save my fucking training mode settings
Personally SFV Alex is one of the toughest characters I've ever had to learn. In 3S he's got some anti airs, a stronger overhead game, more stun and health which helps. You can sort of bully your opponents if you know your moves and are willing to push your luck a little. In SFV he's got less health, needs far more reads and any combo worth a damn means you have to pop v-trigger. He has better pokes, but still can't special/super cancel his cr.mk/cr.mp without v-trigger and his power bombs have terrible reach on top of 6 frames of startup. Some of his most potent moves are specials that you can't even combo into (and that don't lead to combos either), so positioning and timing are more important than with most characters that can just bully their way in with tons of normals/specials that are positive on block. You'd think his V-trigger would save the day by lasting forever (Necalli and Chun), buffing his frame data (again these two), buffing his specials (Ryu) or giving him a bevy of new specials (Karin), but nope. On the other hand it does unlock parries which are huge. His V-Skill is also pretty much useless unless the opponent is dizzy.How easy or difficult are Birdie and Alex to learn? I like them both but not sure which to start with or if I'll click with them.
Even more stupid, medium tackle is -2 on hit. Why? You pretty much have to exclusively use heavy tackle for ground combos.Well then :|
Guess I should never use that against 3framers
Does his v-skill possibly change the frame data? I haven't tested it.Even more stupid, medium tackle is -2 on hit. Why? You pretty much have to exclusively use heavy tackle for ground combos.
For everyone except gief I just keep jumping at them and keeping up the pressure. Nash and Bison are easy to do this with since they don't have good anti airs/wake up options. Ryu usually isn't a problem but I find Necalli the toughest to do this with since he is DP happy and really can fuck you up with just one mistake. Gief is the scariest in the entire run for me. He loves to air spd so be careful with jumping you just need to keep him out and poke him occasionally.
Ai rarely use hard hks or hps without comboing into them first but i go all in for punish for stuns. Its pretty easy with rashid. At last few rounds you start turtling hard.
I'm just gonna start kicking anyone using the beach stage. Just fuck off with it.
Holy shit the stages in this game are downright atrocious. That estate stage is so dark, I can't see shit with some costumes. Hilarious capcom.
I'm just gonna start kicking anyone using the beach stage. Just fuck off with it.
Holy shit the stages in this game are downright atrocious. That estate stage is so dark, I can't see shit with some costumes. Hilarious capcom.
You might want to calibrate your TV, lol. That stage isn't dark at all.
Maybe, it does change some properties. But it's pretty tough to get his vskill off against certain characters.Does his v-skill possibly change the frame data? I haven't tested it.
I love the beach stage when I'm using Birdie. Banana peel and soda can too OPI'm just gonna start kicking anyone using the beach stage. Just fuck off with it.
Holy shit the stages in this game are downright atrocious. That estate stage is so dark, I can't see shit with some costumes. Hilarious capcom.
I'm just gonna start kicking anyone using the beach stage. Just fuck off with it.
Holy shit the stages in this game are downright atrocious. That estate stage is so dark, I can't see shit with some costumes. Hilarious capcom.
Even more stupid, medium tackle is -2 on hit. Why? You pretty much have to exclusively use heavy tackle for ground combos.
I'm just gonna start kicking anyone using the beach stage. Just fuck off with it.
Holy shit the stages in this game are downright atrocious. That estate stage is so dark, I can't see shit with some costumes. Hilarious capcom.
I'm just gonna start kicking anyone using the beach stage. Just fuck off with it.
Holy shit the stages in this game are downright atrocious. That estate stage is so dark, I can't see shit with some costumes. Hilarious capcom.
the only stage where you cant see well is forgotten waterfall at night if the dude is using a dark skin
Thx for da new strats, whales.
Welp back to the salt minesNvm I didn't buy forgotten waterfall night and don't wanna spend my 40k FM on it. Too cheap to be top tier.
That left corner on estate as well.the only stage where you cant see well is forgotten waterfall at night if the dude is using a dark skin
Welp back to the salt mines
I'm there too, the one off BibleThump BlvdAlready there. Never left. T_T
Everyone's playing Urien online. Nobody's any good lol.
I'm having lots of connection issues tonight.
Everyone's playing Urien online. Nobody's any good lol.
I'm having lots of connection issues tonight.
Personally SFV Alex is one of the toughest characters I've ever had to learn. In 3S he's got some anti airs, a stronger overhead game, more stun and health which helps. You can sort of bully your opponents if you know your moves and are willing to push your luck a little. In SFV he's got less health, needs far more reads and any combo worth a damn means you have to pop v-trigger. He has better pokes, but still can't special/super cancel his cr.mk/cr.mp without v-trigger and his power bombs have terrible reach on top of 6 frames of startup. Some of his most potent moves are specials that you can't even combo into (and that don't lead to combos either), so positioning and timing are more important than with most characters that can just bully their way in with tons of normals/specials that are positive on block. You'd think his V-trigger would save the day by lasting forever (Necalli and Chun), buffing his frame data (again these two), buffing his specials (Ryu) or giving him a bevy of new specials (Karin), but nope. On the other hand it does unlock parries which are huge. His V-Skill is also pretty much useless unless the opponent is dizzy.
Despite all of this he does have a whopping six cool specials (literally all of them are cool in my book). There are some great normals available, his stun output is somewhat higher than most of the cast, there is some armor with which to play with, there are some situational short/long range capable specials and he is the only other character in this game that possesses parries besides Ryu.
As a bronze/ultra bronze player who has played since launch, I feel like lately a lot of players have been way over skilled to be this far down in the rankings. Is this an influx of new players due to all the added content or do we have high level players making new accounts?
Ex Scythe is a great anti-air. The only way for it to trade is if you're lagging or doing too late.
EX Sonic Sythe is arguably the best move used purely as an anti air in the game.