Sanford just got bodied even with DaFeeLee choking.
Sanford said "Just to let you know I don't play this game".
LMAOOOOOO
Lol damn i forgot about this.
Sanford just got bodied even with DaFeeLee choking.
Sanford said "Just to let you know I don't play this game".
LMAOOOOOO
Sanford still brings the salt in 2016. Bless his little heart.
Sanford still brings the salt in 2016. Bless his little heart.
I think I need to become more accustomed to people who play stupid. I always assume my opponent will have some iota of sense as to when they use invincible reversals/CAs/other such balderdash and end up eating hits during my own blockstrings because they're mashing like a nut.
Don't think I've had that yet, but I made it to silver rank pretty fast and from that point onward most people have some idea what characters can do (especially the DLC characters that drew a lot of attention). I could see bronze and rookie players freaking out.Has anyone else used Alex's V-Skill and had people CLEARLY confuse it for a taunt and start going nuts? I feel bad, I have seen a couple of people go crazy with taunts after I use his V-Skill. I am pretty sure they are unaware that it actually serves a purpose...
I've lost to ken's who just run and either tech or dp all day because I couldn't counter or punish them properly. The hit box is Laura's bane but it's not something that will always beat me.I think I need to become more accustomed to people who play stupid. I always assume my opponent will have some iota of sense as to when they use invincible reversals/CAs/other such balderdash and end up eating hits during my own blockstrings because they're mashing like a nut.
Hey man when I play I casuals, I spam moves and see if the opponent will tech my throws or not. It's not because I have no mercy but they need to know humiliation before they can gitgud.Has anyone else used Alex's V-Skill and had people CLEARLY confuse it for a taunt and start going nuts? I feel bad, I have seen a couple of people go crazy with taunts after I use his V-Skill. I am pretty sure they are unaware that it actually serves a purpose...
If you ever see Sanford being chill than you can be certain that the body snatchers are here.
I think I need to become more accustomed to people who play stupid. I always assume my opponent will have some iota of sense as to when they use invincible reversals/CAs/other such balderdash and end up eating hits during my own blockstrings because they're mashing like a nut.
Ohhh, you have to hold it until YOUR intro starts? I think I was letting go as soon as the player 1 intro started.
I'm really late to respond to this, but found that you can press start while holding the buttons during either your or your opponent's intro, and you'll get the thong.
So yeah, you can still skip p1 intro if you're p2, but you've gotta be holding the buttons while doing so.
Made top 16 at wnf. Beat both Prodigy and Mike L Na to get there. Super happy
Made top 16 at wnf. Beat both Prodigy and Mike L Na to get there. Super happy
So at this point who is the hardest character to play and who is the easiest?
Made top 16 at wnf. Beat both Prodigy and Mike L Na to get there. Super happy
I bought three Halloween costumes and will buy the rest soon. If they weren't a limited a run I would buy them piecemeal over a longer period.
Also PSN is doing that spend $100 get $15 back. I'm pretty sure I bought the CPT bundle at the start (I'll check in a bit) along with the three Halloween costumes. So I'm almost there, I dunno maybe MKXL which is on sale along with the Witcher season pass should put me over the hump or something.
Huh. I'm planning on preordering Xenoverse 2's deluxe edition which is 90$ tomorrow. Might go ahead and buy a few costumes and take advantage of that.
Ibuki might be the hardest and I consider Birdie the easiest. There's a lot of characters that are hard or easy to play but they get different mileage out of their execution. Some characters need you to be at the top of your game to make viable.
Made top 16 at wnf. Beat both Prodigy and Mike L Na to get there. Super happy
Made top 16 at wnf. Beat both Prodigy and Mike L Na to get there. Super happy
Congrats, man!Made top 16 at wnf. Beat both Prodigy and Mike L Na to get there. Super happy
YepI thought it was just me not knowing how to handle it when BigBird was practically getting free jumpins on me with Ken's jumping tatsu.
Then I saw the replay of SEAM and noticed Eita doing the exact same thing against Xian's FANG.
Freaking Ken.
I thought it was just me not knowing how to handle it when BigBird was practically getting free jumpins on me with Ken's jumping tatsu.
Then I saw the replay of SEAM and noticed Eita doing the exact same thing against Xian's FANG.
Freaking Ken.
Ugh. Literally no character in the game frustrates me as much as Ken. Ryu, Chun-Li, Guile, even Mika are fun to play against but freaking Ken man.I just feel powerless against him and it sucks that I have no offline Kens I can practice against.
I guess I can just slide out of there lol, that's about the best FANG can do in that situation.If you're trying to AA Ken, DP or go home
At least Juri has a DP whew
Ugh. Literally no character in the game frustrates me as much as Ken. Ryu, Chun-Li, Guile, even Mika are fun to play against but freaking Ken man.I just feel powerless against him and it sucks that I have no offline Kens I can practice against.
That comment just made me sad more than anything else lol.just go to your boy big bird's house, he's like down the street from you right
Myself on Reddit said:Since people want multiple V-Skills, V-Triggers, and Critical Arts as well as many top players complaining the game doesn't have a ton of "depth" here is my idea.
Across the board everyone's V-Gauge has three stocks and any sort of power-up/install V-Trigger that was a two stock gets buffed to match it's three stock cost.
Now, there's a new use for the V-Gauge called "V-Move" or "V-Art" (whatever) that costs two stocks and acts as a move. V-Triggers like Mika, Nash, and Vega's get moved to this slot and they gain new, power up style V-Triggers. The idea behind V-Arts shouldn't be that they're strictly damage dealers but have tactical uses (much like Mika and Vega's already do) as combo extenders/mix up tools/anti-airs/etc.
So for the Super gauge side there will also be a 2-stock move that acts as a level 2 super of sorts (if the CA is a level 3). It does damage in the 200 range and is designed to be a move that covers a hole in the character's gameplan. It's meant to evoke how a lot of Ultras had to force your opponent to change their gameplan because you had an anti-air Ultra, for example. Since SFV doesn't really give most characters to punish jump-ins big I can see a lot of these 2-stock moves being 200+ damage anti-airs if that's something the character needs. But again, they would all be very different.
I think these additions allow characters to be even more unique and popular moves from past games can be repurposed for these new additions. The two stock moves, in particular, can be a lot like SF3's super art system where less costly supers did less damage but had more utility (Ex: Dudley's Corkscrew Blow) where the Critical Art acts as their big damage super that's difficult to combo into (Ex: Dudley's Rolling Thunder).
In light of these additions, I'd probably make CAs harder to combo into but just as damaging. I'd make a very slight damage reduction across the board (except CAs) because, although I love how high damage this game is, people often complain the damage makes games a little random. I'd also loosen up the juggle system because it's a bummer seeing all sorts of moves that look like they juggle but don't (particularly Urien).
I would also flat out change some V-Skills that are either/or not useful or boring. It's weird certain characters get V-Skills that have multiple uses and variations where others (like Ibuki) get shafted.
Damn what do you get with the Deluxe edition?
i play Ken if you want to practice. Dunno how solid our connection is.Ugh. Literally no character in the game frustrates me as much as Ken. Ryu, Chun-Li, Guile, even Mika are fun to play against but freaking Ken man.I just feel powerless against him and it sucks that I have no offline Kens I can practice against.
Oh well.
I guess I can just slide out of there lol, that's about the best FANG can do in that situation.
I'm thinking of playing Vega just because i like the way he looks and his fighting style seems really cool, quick and elusive . I'm still a complete newcomer, is this a bad idea for progressing as a whole in this game? or is playing a character i like going to get me further than sticking with ryu to get more of the fundamentals down?
Pakistan to America. Not gonna be a fun time.i play Ken if you want to practice. Dunno how solid our connection is.
I'm thinking of playing Vega just because i like the way he looks and his fighting style seems really cool, quick and elusive . I'm still a complete newcomer, is this a bad idea for progressing as a whole in this game? or is playing a character i like going to get me further than sticking with ryu to get more of the fundamentals down?
Join the club.I'm salty.
We're getting close to Capcom Cup so I'm curious if there's any system changes to SFV that people would like to see. And I'm not talking about "fix all this shit" but rather system wide additions/changes to the gameplay itself. There was a thread on Reddit about this and here was my idea on how they could change things up.
Tl;dr: When I'm bored at work I like to theory craft fighting game engine mechanics.