How is this not true? lol
everyone has a high recovery where they can punish.
These were made shortly after launch of course they're irrelevant now. We can start digging up old posts here about how Ryu, Ken, and chun are bad and that bison and dhalsim are top tier.
That was some Jojo's shit right there. Who gave Urien Okuyasu's stand?
They should nake that official
I can never escape my demons.
And by demons, I mean Laura.
Man, gears 4 esports dlc pack is absolutely horrible, makes the CPT stuff look saintly.
I wonder why there isn't a thread about it...
Then make a thread about it.Man, gears 4 esports dlc pack is absolutely horrible, makes the CPT stuff look saintly.
I wonder why there isn't a thread about it...
So why exactly did the game force me to download the story dlc? I thought it's part of a mission, but it wasn't.
I hope they need the files for some reason*.
*ᵃʳᶜᵃᵈᵉ ᵐᵒᵈᵉ
Okay, I didn't get serious with SF until Super and Ultra.
Were tournaments during the SF4 days always this filled with upsets? I recall watching some players drop off during Super and the last days of SF4, but man these tournaments lately are making killers out of people I've never seen or heard of.
Well they really should use that stuff. They could do great things with all those stages and characters.just thought about this...maybe they're going to add all those stages that are part of story mode? there's a good number of them and I'm surprised they haven't been used yet.
They just didn't feel comfortable adding "makes your opponent really mad" and "has dope beard" to the pros.Looks like Sim has more cons than pros.
If I had to guess it's because Gears has a lot of modes and content right out of the box.Man, gears 4 esports dlc pack is absolutely horrible, makes the CPT stuff look saintly.
I wonder why there isn't a thread about it...
If I had to guess it's because Gears has a lot of modes and content right out of the box.
How do you deal with Urien's overhead nonsense? Should I just be blocking it on reaction, or always blocking high after the first hit in his string?
Although pro players seemed to say Urien was bad, watching many of their replays they frequently get hit by this overhead which leads to huge damage. I watched Daigo lose to a Urien yesterday because he got hit by the frametrap overhead two or three times in a row.
It likely means that he's going to get beat by a lot of stuff if he tries it because he doesn't have enough time after recovering from the tatsu to make it a true meaty.Was wondering if I could get an explanation on something. I'm watching the grand final match of Daigo (Ryu) vs. Phenom (Necalli) at this Milan tournament, and whenever Daigo does a heavy tatsu cross up, he never goes for the axe kick on Necallis wakeup. I was wondering why this wasn't an option, but the only explanation I got was "neutral frames", which I'm not really sure in this context what it means.
Can anyone expand upon that?
What's good about the EX heabutt? That might be the worst invincible reversal in the game. Only good thing about it is the quick recovery on whiff.
He has no wake-up which benefits Mika greatly. And she can start her offense after most specials from RogGeeze, so Mika just can't punish boxer ever huh?
What a terrible matchup
Any Birdie players able to help with a question? I'm trying out some combos in training and the one I'm struggling with is: HK, CR MP, LIGHT BULLHEAD, CA.
Any other combo with light bullhead in critical art I can hit fine and consistently, but for some reason this one rarely comes out. I've tried speeding up and delaying, but nothing seems to be making a difference.
Any Birdie players able to help with a question? I'm trying out some combos in training and the one I'm struggling with is: HK, CR MP, LIGHT BULLHEAD, CA.
Any other combo with light bullhead in critical art I can hit fine and consistently, but for some reason this one rarely comes out. I've tried speeding up and delaying, but nothing seems to be making a difference.
There is no "MP" bull horn. It's either bull horn or EX bull horn, the same move comes out regardless of the button held. And I'm assuming he doesn't want to have to risk holding down the button which is perfectly reasonable since Medium bullhead gets the job done perfectly.Why not just cancel crMP into MP Bull Horn and then that into CA? Seems like it'd be a lot easier and possibly even do more damage (not sure about Birdie's precise numbers but MP horn does a pretty good chunk of damage).
Was there any reason in particular why you wanted to use Bullhead instead of horn?
It has a huge amount of active frames after a bit of a laggy startup, and because you can reset the opponent with Quarrel Punch upon a successful hit it can lead into some pretty gnarly mixups (especially if you have Aegis stocked).
It also benefits from V-Skill enhancement, which gives it insane range and the ability to make it relatively safe on block if spaced correctly.
Geeze, so Mika just can't punish boxer ever huh?
What a terrible matchup
There is no "MP" bull horn. It's either bull horn or EX bull horn, the same move comes out regardless of the button held. And I'm assuming he doesn't want to have to risk holding down the button which is perfectly reasonable since Medium bullhead gets the job done perfectly.
EDIT: I didn't understand your post correctly lol. Bullhead is the qcf+p move, bullhorn is the hold down button, projectile invincible move.
So it's confirmed his V-Skill does more than add armor?
I personally hold down bullhorn for when I need to be getting past projectiles, and for that I usually hold st.hk as it's the most convenient button on a DS4 and not one that I realistically need until I'm right in their face.I've started switching from light bullhead to medium - I was having issues getting medium to combo initially, like the startup was slower. Got it now though.
I don't really have a use for the combo above, just going through some tutorial videos and that one came up. The S HK is probably not needed. Thank tho.
Does anyone have any tips for knowing when to keep a Bull Horn charged? It's difficult to judge when it would be required. It's a odd tech I haven't quite got my head (fingers) round yet.
And yet Balrog's the most notable "Bull" in the game. Smh.See, that's what I get for trying to talk Birdie without looking up his move names first.
EVERYTHING WAS BULLS
I knew Urien was good after 3 days.His long range normal and his EX Headbutt makes him a real threat. It's a tough MU for Nash.His F.MP is unsafe on block if they go for a Cr.MK as a mix up. The Overhead Target Combo itself is unsafe on block.
Geeze, so Mika just can't punish boxer ever huh?
What a terrible matchup
Yeah I know it's unsafe on block but it's just hard to react to, and it's a pretty worthwhile risk for him if he thinks it will land since it can go into v-trigger then into anything he likes. Whereas even if I do block and punish him, as Rashid the damage isn't going to be huge.
I think I should stop playing FANG. I play way too honest a game of street fighter to take advantage of the insane mixups this guy can do from the right setups.