skLaFarebear
Member
Ok, these changes make less and less sense.
https://twitter.com/Circa_LPN/status/805162905960267776
"Balrog upper screw is removed? Perhaps they might add headbutt later? No wake up currently haha damn"
Uhhhhh
Ok, these changes make less and less sense.
https://twitter.com/Circa_LPN/status/805162905960267776
"Balrog upper screw is removed? Perhaps they might add headbutt later? No wake up currently haha damn"
I usually just run away from Mika, even when I've cornered her.
It had its uses https://clips.twitch.tv/teamsp00ky/CautiousSwanStoneLightningIt was so useless as a defensive tool, they decided to just delete it.
Her s.mp has a 5-frame start-up and is -2 on block. Could only combo into irish whip at short range. Her irish whip in itself is unsafe on block and slower than s.mp. She doesn't have any particularly strong way to get out of corner pressure without risk unless she manages to capitalize on a mistake of her opponent.
Furthermore, without irish whip, mika has some real fucking difficulty to get people into the corner. She has no particularly good ways to close in on opponents and has to take risks to do so. Now, any instance where people manage to get out of the corner, she loses every piece of momentum she has and has to do everything all over again. Besides, why the hell are you trying to get Mika into the corner unless you're absolutely certain you can keep up the pressure once she's there? You play keepaway if you can and don't be too greedy if you get her in the corner.
She isn't a strong enough character overall to be decent with the tremendous nerfs they gave her. In the meantime, characters who are already incredibly powerful like Chun get buffed. This is why I'm saying it's probably due to the salty scrubs that have been bitching about her when getting their ass kicked due to not knowing the match-up.
Ucchedavāda;225935648 said:Possibly they are not even looking for feedback, but are simply using a build including Akuma that they prepared specifically for PSX. The version in active development could already be quite different from what people are seeing at PSX.
LPN's Twitter stating that Alex got some buffs, H Y P E
And this is exactly why people complain about her: because they're not playing the match-up right. You're all rejoicing now, but I guarantee you that good Mikas will still be wrecking those who just complained and didn't actually study the MU.
Ucchedavāda;225935648 said:Possibly they are not even looking for feedback, but are simply using a build including Akuma that they prepared specifically for PSX. The version in active development could already be quite different from what people are seeing at PSX.
Are people really having to figure out character changes themselves? Why haven't Capcom put out a list of official changes like every other developer on the face of the earth does?
Are people really having to figure out character changes themselves? Why haven't Capcom put out a list of official changes like every other developer on the face of the earth does?
Mika changes sounds horrifyingly terrible btw. Might as well just delete her from the game
Are people really having to figure out character changes themselves? Why haven't Capcom put out a list of official changes like every other developer on the face of the earth does?
Mika changes sounds horrifyingly terrible btw. Might as well just delete her from the game
The light version is actually a decent anti-air, but the jump really needs to be telegraphed for it. Smug even used the EX version in that set (I think) to absorb an incoming air hit and hit him out of it. Cool stuff.
The EX as a wake-up option, though? Pretty laughable.
Because patch notes usually release when a patch comes out or slightly before. This isn't coming until December 20th assuming they aren't just testing this stuff for the event and it's farther out.Are people really having to figure out character changes themselves? Why haven't Capcom put out a list of official changes like every other developer on the face of the earth does?
Mika changes sounds horrifyingly terrible btw. Might as well just delete her from the game
Nintendo doesn't put out patch notes
Was it confirmed that the balance changes are even coming December 20th? I'm betting that shit ain't gonna hit until Feb.
No it wasn't I don't think it'll drop February either it's probably just live testing.Was it confirmed that the balance changes are even coming December 20th? I'm betting that shit ain't gonna hit until Feb.
Karin Season 2 at PSX.
St.LK is +1 on block
V Reversal sends them full screen
Air target combo (lol)
Jab reset there but no 50/50 mixup
Because the patch isnt released? No developer puts out patch notes for a fucking show floor build before a patch is released.
Get out of here with that shit.
https://twitter.com/JWonggg/status/805168353715204096
"Karin Season 2 at PSX.
St.LK is +1 on block
V Reversal sends them full screen
Air target combo (lol)
Jab reset there but no 50/50 mixup"
Well, those make more sense than the others imo. I expected the reset to be gone and st.lk to get nerfed to +2. Air target combo sounds amazing, she needed something for her anti-air game.
This is kinda weird, didn't combofiend say something about having Ryu as a baseline and bringing everyone up to his level?
Sounds like some characters are getting murked.
https://twitter.com/JWonggg/status/805168353715204096
"Karin Season 2 at PSX.
St.LK is +1 on block
V Reversal sends them full screen
Air target combo (lol)
Jab reset there but no 50/50 mixup"
Well, those make more sense than the others imo. I expected the reset to be gone and st.lk to get nerfed to +2. Air target combo sounds amazing, she needed something for her anti-air game.
I have to see the V-Reversal, but that doesn't sound good.
‏@ultradavid
Idk if it's known yet, but #SFV season 2 characters are at #PSX16! I have a few game & character change notes, not complete/certain ofc
@ultradavid
#SFV season 2 game changes:
-Antiair jabs all worse
-ONLY ex dps have invul
-Frame adv/positioning worse post-throws, no pressure midscreen
NotLikeThis
Even Cammy's? Jesus, that poor girl.
Zangief: lariat works farther/vs crouching incl cr lp cr lp st lk xx lariat, no backroll after it (nothing else checked yet)