The only change I don't like is only EX AA's having invincibility. Is this going to be like SF4 where AA's trade too much? I get nerfing jab AA's, but why this?
The only change I don't like is only EX AA's having invincibility. Is this going to be like SF4 where AA's trade too much? I get nerfing jab AA's, but why this?
Maybe her anti air normals?
Besides lariat being +6, Alex can combo Cr.LP into LP Chop. Cr.LK, CR.Lp LP Chop works!
It's about wake-up DPs, anti-air properties will probably be almost the same.The only change I don't like is only EX AA's having invincibility. Is this going to be like SF4 where AA's trade too much? I get nerfing jab AA's, but why this?
Yooooo
Faster walk speed alone is huge, but everything sounds good
I think I lost every match tonight. Karin nerfs have me shook already
Yup. Being able to pressure the entire cast after psycho axe and having an actual shimmy is a big deal. Now not having a reliable AA and being hyper mega free on wake up is semi warranted.
Apparently Alex's Lariat is +6 on hit now. Can link S.MP after.
Also
What are Laura buffs and nerfs and when do the holiday and B-boy costumes come out?
Well now it's the first fighting game where you either leave a formerly good character behind or learn to adapt!This is the first fighting game where I naturally gravitated towards a character who's considered pretty good by a lot of people and she gets nerfs. It's not fair.
Kinderparty seems to be saying on twitter it's existing characters who haven't been playable in a mainline SF game before.
That's uh...a bold choice for Capcom if true.
game is very dependent on knocking down your opponent and keeping the pressure up and only a few characters ended up having meterless reversals which changed everything on those match ups.
Kinderparty seems to be saying on twitter it's existing characters who haven't been playable in a mainline SF game before.
That's uh...a bold choice for Capcom if true.
Kinderparty seems to be saying on twitter it's existing characters who haven't been playable in a mainline SF game before.
That's uh...a bold choice for Capcom if true.
How did they confirm this?
No idea, but if so it'd all but confirm Garuda in 6/6 and likely Haggar in 3/6.How did they confirm this?
Everything releases on the 20th.
If the top tier get nerfed he's already in a better spot by having better Karin/Chun/Nash matchups.Someone feed me Birdie info. I need it in my life.
Anything that sticks out to you change wise that wasn't really brought up?Woo, just got bodied by fchamp in front of all the pros.
Also met Xian and Logan sama and hung out behind Alex Valle, Alex Meyers, gootecks and a few others as they dissected the changes.
There are too many potential changes going on here. Think I'm going to take a break from playing until the patch comes out bc this is basically a new game so I don't compare the two.
c.hp also gets better as an AA as a result of the move speed. lets you move a little bit for better positioning before hand.
Probably still not the greatest answer, but still better and a bit more useful
akuma slow walk speed? fuuuuuck
Well now it's the first fighting game where you either leave a formerly good character behind or learn to adapt!
It is a shame because Karin and Cammy are like my favorite strong designs in all of SF. They've got a lot of nice tools at their disposal, but they're not insanely equipped the way Ryu, Chun, Necalli and Ken were in vanilla SFV.This is the first fighting game where I naturally gravitated towards a character who's considered pretty good by a lot of people and she gets nerfs. It's not fair.
This is great, but his Lariat was already amazing anyway. His crouching medium normals, v-skill, EX specials (not including EX slash elbow and EX flash chop) and v-trigger could use some looking at.Apparently Alex's Lariat is +6 on hit now. Can link S.MP after.
Also
enjoy top tier while you still can b
Kinderparty seems to be saying on twitter it's existing characters who haven't been playable in a mainline SF game before.
That's uh...a bold choice for Capcom if true.
Sim v trigger stays out after v reversal in the Akuma vid.
get ready for necro, yall
EwKinderparty seems to be saying on twitter it's existing characters who haven't been playable in a mainline SF game before.
That's uh...a bold choice for Capcom if true.