A small list of overall changes for Season 2 as found by LPN (definitely not conclusive but it might have some info you didn't know)
Things I picked out:
-They actually gave cammy's air throw back to her (don't know if that compensates for the dive kick nerfs)
-Juri's dp is punches now. Not sure why but whatever.
-Juri's st. mp pushes back less apparently. Would be a increase to her upclose pressure then.
-Necalli's command throw is kicks now. No more execution errors with charge slash or dp or w/e for baddies like me.
-Necalli's charge slash has projectile armor frame one. Meaty fireballs are easier to get through I guess.
-Guile with 2 bar VT. Whoa
-They removed Guile's boom loops via a change to how his c.r mp works. LAME
-Guile's st. hp is no longer a crush counter....LAME.
-Guile's cr. fierce IS a crush counter...yoooo.
-Overall that means Guile can't fish for meaty st. hp anymore. Cr. Hp is more unsafe to actually do that with I think so that element isn't as scary. But on the plus side trade AAs with Cr. hp will be good news now, he'll probably at least be able to flash kick after if not get the full down forward kick + flash kick combo.
-Gief's st. lk apparently "vacuums" opponents in allowing for easier lariat combos. Hm.
-Nash got worse frames on his moonsault, worse spacing frames on his dashes and more recovery on v-trigger. Not necessary, ouch.
-In addition to the R. mika stuff we know they also changed her slide in a way I can't make out from the wording of the document. Brimstone command grab also has more recovery, probably so she won't just be able to cmd grab dash cmd grab dash forever.
-Urien got some nice stuff. Cr. mk is +1 for him so now his low from half-screen leads to added pressure too. Cr. mp went from being 0 to +1 as well so his pressure will likely be tougher to escape.