this is like Rice-Eaters "Ryu's j.LK should stay the same if they change his other normals"
fam
Cr lk cr lk lk sbk should work
sounds nice having two 3f moves
Sounds nice having a 3f move.
what really seems nice though is a 3f move you can cancel that also hits low.
While thats pretty bullshit too, they're talking about how her vskill can allow you to get the most ambiguous freaking crossups.
And if that wasn't bad enough, she can literally get a crossup but land on the same side.
Did you try anti airing?Yup. Just lost because this happened twice in the match. Knew the weird shit was gonna happen so block the cross up but she landed frontside both times and I ate a combo.
Must suck to choose characters you don't like. Worst part is that you can never learn a different one after
Did you try anti airing?
I like having low tier whining privileges though.
Exactly. I can always blame the matchup.
St lk was still a great aa when I tested it.I actually really like the Chun-nerfs.
The two things I hated about her was how effortless she could AA, and how easy it was to do a combo into sbk, even after dash up. Lead to such effortless corner carry.
At least with the cr.lk being the 3framer, she can't do the dash up/mixup combo into sbk as easily. Her wakeup options are still kinda scary though.
It would be incredibly odd if they specifically say that they're nerfing light AAs and then leave Chun's the way it is. We already know that that the PSX build wasn't the final build so I'm still holding out hope.St lk was still a great aa when I tested it.
Dash up potential is about the same.
Her st lk is 5f, that's about as nerfed as it got. Aa still fine just kills some punishes and combosIt would be incredibly odd if they specifically say that they're nerfing light AAs and then leave Chun's the way it is. We already know that that the PSX build wasn't the final build so I'm still holding out hope.
Obviously she still has the cr.lp xx stuff combo but it not being her 3-frame option alone makes a big difference to me.
Lmfao, ofc.Floe/LTG: https://www.youtube.com/watch?v=gWnFUPhtwEA
This is just really funny.
Ive been unable to access the SFV server all night here in Sydney. Its so shit.
StLK kicks above her head, it would be weird if it didn't have a hitbox there. They probably increased its hurtbox. At 5f it's slower.It would be incredibly odd if they specifically say that they're nerfing light AAs and then leave Chun's the way it is. We already know that that the PSX build wasn't the final build so I'm still holding out hope.
Obviously she still has the cr.lp xx stuff combo but it not being her 3-frame option alone makes a big difference to me.
Lowtiergod getting salty is hilarious. That recent set of matches against Li Joe was so good.A few nice recent blow-ups:
ISDD: https://www.youtube.com/watch?v=CS9bUZ-SGoA
He might have a real problem, though.
Floe/LTG: https://www.youtube.com/watch?v=gWnFUPhtwEA
This is just really funny.
All this talk about balance and nerfs and buffs, and I'm here like just give me Akuma so I can start a tear through online ;_;
Why's it horrible though?Same.
I need my boy so I can get off this horrible Urien rollercoaster I've convinced myself I could ride.
Cammy needs an overhead too tbh.
Capcom should take a look at this to learn how you can treat a big update: http://www.dota2.com/700
I just want the hurtbox to be more tighter in general.
Why's it horrible though?
He's a great character and certainly stays true to his SF 3s iteration.
EDIT: Or do you just not like him as much you thought you would?
Changing it to 5f isn't really a nerf. Zangief's Jab AA is 7f and annoying to deal with. I'm worry about if Capcom will balance both the Jump in and normal AAs. Some characters don't have the pleasure to get a free jump in like Ryu or Mika. If nothing is change then Jab AA will still be strong against certain characters a long with the attended AA normal.
I just want the hurtbox to be more tighter in general.
Nash is doing njHKThis shit happens way to often in this game..
Oh yeah? Who'd you play under which CFN?Yep, it's super weird but Ranked is way more YOLO than casual. I think people playing casual are more interested in learning, maybe?
I think we've played before, too.
Changing it to 5f isn't really a nerf. Zangief's Jab AA is 7f and annoying to deal with. I'm worry about if Capcom will balance both the Jump in and normal AAs. Some characters don't have the pleasure to get a free jump in like Ryu or Mika. If nothing is change then Jab AA will still be strong against certain characters a long with the attended AA normal.
I just want the hurtbox to be more tighter in general.
Anyone from EU up for some games?