Hope this post isn't too long. Here is what I want for balance changes.
Ryu
- Hurtbox adjustments for idle stance and j.LK
- Hitbox adjustments for LP
- Increased pushback from MP, c.MP
- Reduced stun from c.MP
Chun-Li
- V-Trigger now 3 meters
- V-Trigger bar decreases at the same rate, but drops 15% when a normal is pressed
- LK and MK air legs now add +1 frame of recovery when landing
- Hitbox adjustment on HP, LP
- Hurtbox adjustment on crouch
Nash
- V-Reversal has shorter carry distance
- c.MP is now +5 on hit (-1)
- Back dash is now 26 frames (+2)
- Hitbox adjustm on LP (anti-air fix), maybe c.MP, j.MK (too ambiguous on cross-up)
Bison
- c.MP is now +4 on hit (+1), +6 on CH (+1)
- Adjusted hitboxes on c.MP, HK, LP Psycho Blast, EX headstomp
- EX headstomp gets projectile invincibility all the way up
- HP Somersault Skull Driver gets an animation fix to appear more like j.HP. It comes out a littler slower, but the angle of the attack is similar to j.HP.
Cammy
- Throw stum reduced by 50
- Hitbox adjustment on c.HP (should be better)
Birdie
- I don't know enough about him to make any changes... He seems very fair as is right now.
Ken
- Hurtbox fix on all air tatsus
- Hitbox adjustment for LP
- HK tatsu stun reduced by 50
- Fix his wonky hitstop issues... seriously...
Necalli
- Major hitbox adjustment for LP (anti-air fix), c.HP (raised side vertically), j.LP (it's huge right now similar to Ryu's j.LK), j.MK (too ambiguous on cross-up)
- Command throw stun down 50
Karin
- Hitbox fix for c.HP (should be better)
- Hitbox fix for LP (anti-air fix)
Mika
- Corner bounce for Passion Rope now only triggers when hit character is on the last 20% of either side of the stage. No longer work on mid-screen.
- V-Reversal hits more consistantly
- standing and back throw stun reduced by 25
- Startup for V-Skill is reduced dramatically
- Hitbox fix for LP
Laura
- Needs help, but don't know how to fix it...
Rashid
- Ditto. Needs a little boost, but I'm not sure on this one.
Vega
- c.HP, (claw on) are now special cancellable
- f+HP (claw) does +10 damage, small forward hitbox boost
- V-Reversal recovers faster
Zangief
- +100 stun
- EX SPD can be comboed from any move that is special cancelable
- neutral j.MP does 200 stun, puts opponent into juggle state on CH (for EX Borscht Dynamite punishes)
- Hitbox increase for c.HK
- Hurtbox fix for LP (it goes WAY out there), MK
- New move: Quick Lariat. Input KKK, 7 frame startup with a single hit. Lower body and projectile invincibility
FANG
- Make V-reversal useful?
- c.MP has +1 active frames, 15 on recovery (+1)
- Unsure on other things
Dhalsim
- c.LK is now -2 on hit (+2)
- b+MP is now +4 on hit (+1)
- EX Yoga Gale input buffering is fixed to act similar to other Yoga Gale buffered inputs
- Hitbox fix for c.MP (at least make it go to his wrist, damn it.)
- Chip damage reduced all around
I would need to work a lot more on the DLC characters to know what they need. Juri and Rog need a lot of fixes, thats for sure.