6.26.5 frames tho...
6.26.5 frames tho...
I just went through the Alex ones this week, maybe I can help. Which one are you having troubles with?
Try to use the chop as the first qcf for the super.Ah fuck I forgot the number.
The one with the divekick move into three normals, the L chop, then super.
It's the super I can't get out fast enough after hitting them with the chop.
I've always had big issues getting out a super in the middle of a longer combo. Two hits is just fine, but anything after that and I can't buffer it for some reason.
Literally only thing stopping me from getting Akuma right now with FM.
Try to use the chop as the first qcf for the super.
So instead of doing a total of 3 qcfs, do 1 to do the chop then another one to do the follow up super.
Thanks for the link.SFV about to start
Daigo (ryu) and Bonchan (nash)
vs
Pugera (cammy) and Gachikun (rashid)
https://www.twitch.tv/redbulljapan
A couple more Guile changes I noticed that I posted about over in the Season 2 changes thread on Gaming side:
s.HP, c.MP, Flash Kick seems to always hit the second hitbox of the Flash Kick when outside of the corner. This means the damage is reduced or 206 from 230, or down from 294 to 273 started with a j.HP/HK, and it can't be cancelled into super.
Due to the increased pushback on c.MP, Guile can now combo s.HP, c.MP, LP Boom, Backfist outside of the corner. With a j.HP/HK, this is 306 meterless damage, 245 without the jump in. Not too shabby.
Bison:
AA jump MP, land, jump MP-MP, land, df+HP (207 dmg, 335 stun)
AA jump MP, land, jump MP-MP, land, V-Skill FB, df+HP (255 dmg, 390 stun)
So the blog update is most likely coming tomorrow, right?
Cause they do need to announce the server maintenance that needs to take place alongside the update.
Don't think I've ever been so interested/excited for a games patch notes lol.
Don't think I've ever been so interested/excited for a games patch notes lol.
Red Bull 5G Finals start in 2 hours. It's basically an East Japan vs West Japan competition where players had to qualify for. Daigo and Bonchan won the East Japan qualifier. Pugera and Gachikun won the West Japan qualifier. I'm not sure when SFV starts up though. Red Bull 5G will also have Rocket League, Puyo Puyo Tetris, etc... there too.
twitch.tv/redbulljapan
For the first one here, you can fit an EX Blast in here before the df.HP. You can do it on the second one too (before the stocked V-Skill) but it requires you to be in the corner to reach for the df.HP.
Edit - didn't see this mentioned anywhere but Bison's c.MP is now +1 oB rather than 0.
Daigo was like a deer in headlights getting run over by the rashidomobile. Seemed so lost, had no idea what he was doing.
Link says coming up in 6 hours!Mago vs Tokido FT10 coming up in 30 minutes. It's for bragging rights. I think that's why Mago played Daigo a lot recently.
https://www.openrec.tv/live/topangatv
Link says coming up in 6 hours!
Can he follow up a non ex devils reverse with a psycho axe?
Likely when he speaks about having trouble with Rashid, it's due to Gachikun. He makes John Takeuchi look free, but Gachikun is different. Not sure if it's just due to style or Gachikun is just that much better than John.
Mago vs Tokido FT10 coming up in 30 minutes. It's for bragging rights. I think that's why Mago played Daigo a lot recently.
https://www.openrec.tv/live/topangatv
remind me to check this evening
Some of these actually look better this way. And you can see the anti-aliasing(?) problem here pretty well, too. I hate that effect. Watch the training mode lines around where movement happens.Street Fighter V - All Supers with no Cinematic Camera Angles
The magic of editing! So many of these make no spatial sense at all.
Street Fighter V - All Supers with no Cinematic Camera Angles
The magic of editing! So many of these make no spatial sense at all.
It really reinforces how lame Zangief''s is.
I guess the round is never over if you're fighting Akuma: https://twitter.com/FGC_Tali/status/810376950539755520
Some of these actually look better this way. And you can see the anti-aliasing(?) problem here pretty well, too. I hate that effect. Watch the training mode lines around where movement happens.
Are you talking about the ghosting the characters leave behind while moving?! I think that's mostly youtube compression!Some of these actually look better this way. And you can see the anti-aliasing(?) problem here pretty well, too. I hate that effect. Watch the training mode lines around where movement happens.
Street Fighter V - All Supers with no Cinematic Camera Angles
The magic of editing! So many of these make no spatial sense at all.
Urien survivor exploit, if anyone missed it, free FM:
https://www.youtube.com/watch?v=f9hnVUVI7cM
Is that light or medium knee drop?Urien survivor exploit, if anyone missed it, free FM:
https://www.youtube.com/watch?v=f9hnVUVI7cM
Ucchedavāda;226800910 said:Ouch.
How long did that take you?
Whoa that chun pic.
I'm not sure what you mean.
Yep, the ghosting. And no, it's not youtube, I see it when I play myself. It's most obvious on the training stage.Are you talking about the ghosting the characters leave behind while moving?! I think that's mostly youtube compression!