Sometimes I wonder if Cammy has any other moves besides light attacks and throw.
I've probably spent at least 8 hours on this one trial alone since Juri first dropped. All the youtube vids are just people (allegedly) completing the trial. I say allegedly because I'm not convinced that it's even possible to combo Juri's fireball into DP.
Yes I'm salty. Shit is fucking stupid.
The Russian hat one is Helen.But would they call her Kolin or Helen?
That middle shadow...I'm tellin you guys
As in... the Bear with a giant crush on Panda?No Kuma = wtf Ono
Im up for it. Sending an invite
I'm aware, but she's also Kolin in disguise, & as such not technically new to the Street Fighter universe. But I guess they could call her Helen due to her going by that name while wearing that outfit.The Russian hat one is Helen.
lol, gonna run with the win. GGs!
Who tryna play tho!
im down, send inv I forgot your CFN
CFN: Whales
Sf4 did the same thing...
Street Fighter 4 did the exact same thing.
It's not about incompetence, why would they waste resources creating trials that comply with the Season 2 changes now, the mode is already there and there are much more urgent problems to fix, SF4 did the same thing and it was fine, incompetence would've been them making you try S1 trials with the S2 changes and not being able to complete them because some would obviously not work. If anything I expect more season compliant trials for all characters by Season 3.
This is something I've been wondering for a while and never bothered to look for an answer. Can anyone explain how juggling works? I'm trying to develop an Urien combo and not understanding something.
If necalli j.mp someone in midair they're put in a 'knockdown' state (?) and can be hit midair with any attack, right?
If Urien Cr. HP someone they get sent up in the air but only some attacks can hit them as they're falling back down. He can follow up with cr. HP again but not a third time, why is this?
To put this all together, here's the combo I have (corner only):
Cr. HP, cr. HP xx Violence Knee MK (hold back) , EX Tackle xx Vtrigger (near), walk back to let aegis hit 3 times, MK Tackle, EX Tackle xx VTrigger (near), walk back again, MK Tackle ... and now it won't let me EX Tackle.
I'm aware, but she's also Kolin in disguise, & as such not technically new to the Street Fighter universe. But I guess they could call her Helen due to her going by that name while wearing that outfit.
I could see the classic Kolin look being her Nostalgia Costume.They are going to probably try to sell kolin costume, and the name changes when you use the costume.
Zangief Lariat is SF4 awesome tier now...
Anti-Air improved hitbox better choice for damage over the jab..
Can't throw fireballs close range increase Lariat range connects..
Still discovering possibilities.....
Make said armor function with the same rules as standing blocking if it loses to lows.
『Inaba Resident』;227006441 said:Has anyone noticed a weird graphical issue on the PC version? In training mode, characters make the lines of the grid disappear behind them.
yes that's what I meant. The trial wouldn't tell you to walk forward you either had to watch the demo or figure out yourself that you had to move.Uhm yeah, because the trial didn't say "walk forward" for example, but you had to or it wouldn't work.
GGs Sigmaah, would play more but my sis wants the freaking tv
we gotta play again these sets were tight
Necalli seems pretty fucking stupid
Juggle potential. It's a hidden value, determines if it can hit juggling opponents and the higher the value the later in a juggle you can use it. I think regular tackles have a higher one than EX Tackle.This is something I've been wondering for a while and never bothered to look for an answer. Can anyone explain how juggling works? I'm trying to develop an Urien combo and not understanding something.
If necalli j.mp someone in midair they're put in a 'knockdown' state (?) and can be hit midair with any attack, right?
If Urien Cr. HP someone they get sent up in the air but only some attacks can hit them as they're falling back down. He can follow up with cr. HP again but not a third time, why is this?
To put this all together, here's the combo I have (corner only):
Cr. HP, cr. HP xx Violence Knee MK (hold back) , EX Tackle xx Vtrigger (near), walk back to let aegis hit 3 times, MK Tackle, EX Tackle xx VTrigger (near), walk back again, MK Tackle ... and now it won't let me EX Tackle.
he's made of mud dude, he wasn't gonna be a genius
sigh
I don't know either. I need help.I don't even know why you guys go to the Gaming Side and waste your time in SFV hate topics lol
Akuma is helpless in neutral most of the time
He's totally fucked when an opponent has good anti-projectile ability
Akuma is helpless in neutral most of the time
He's totally fucked when an opponent has good anti-projectile ability