Apparently there s gonna be some downtime tomorrow?
https://twitter.com/SF_Community/status/811923819027841029
https://twitter.com/SF_Community/status/811923819027841029
Apparently there s gonna be some downtime tomorrow?
https://twitter.com/SF_Community/status/811923819027841029
Mindlessly block?
https://store.playstation.com/#!/fr...tion/cid=EP0102-CUSA01222_00-SF5DELUXE2000000
SFV deluxe for 60 in Europe. Includes SFV and both seasons! That's a pretty good deal.
You can throw people.Yep. A lot of players literally freeze up and crouch and block. It's not like there's some super fast over heads in this game. I'll literally throw out an unsafe move, but they're so afraid to react and punish that they let you get away with murder. This is more a design choice that mostly effected low and mid level play.
Not every balance design is catered to the top 1 percent of players.
That's why everyone here was dead ass wrong about Cammy being good when someone would complain about her. From a statistical analysis based on usage and win rates she was the absolute worst. (#5 highest used, bottom win rate) Regardless of what top level players were able to accomplish. She was mostly buffed.
Yep. A lot of players literally freeze up and crouch and block. It's not like there's some super fast over heads in this game. I'll literally throw out an unsafe move, but they're so afraid to react and punish that they let you get away with murder. This is more a design choice that mostly effected low and mid level play.
Not every balance design is catered to the top 1 percent of players.
That's why everyone here was dead ass wrong about Cammy being good when someone would complain about her. From a statistical analysis based on usage and win rates she was the absolute worst. (#5 highest used, bottom win rate) Regardless of what top level players were able to accomplish. She was mostly buffed.
That time would be December 22, from 2 PM to 3 PM EST.
Yep. A lot of players literally freeze up and crouch and block. It's not like there's some super fast over heads in this game. I'll literally throw out an unsafe move, but they're so afraid to react and punish that they let you get away with murder. This is more a design choice that mostly effected low and mid level play.
Not every balance design is catered to the top 1 percent of players.
That's why everyone here was dead ass wrong about Cammy being good when someone would complain about her. From a statistical analysis based on usage and win rates she was the absolute worst. (#5 highest used, bottom win rate) Regardless of what top level players were able to accomplish. She was mostly buffed.
You know what I would like content wise, while its minor.
For specialized costumes, to get specialized, win quotes. Like for example if young ryu and ken fight, they get special win quotes. Or if Young ryu fights orginal akuma, different win quotes.
Stuff like that
So Laura immediately wins NLBC, of course.
Check near the end of this video
https://www.twitch.tv/teamsp00ky/v/109044194
throw is there for a reason
Finally, finals are over.
Now time to frametrap people.
That time would be December 22, from 2 PM to 3 PM EST.
Throw isn't applicable unless you're a pixel away. It's the same reason they removed crouch teching in SFV. Just an over reliance on defensive that Capcom is trying to address in their updates.
Yep. A lot of players literally freeze up and crouch and block. It's not like there's some super fast over heads in this game. I'll literally throw out an unsafe move, but they're so afraid to react and punish that they let you get away with murder. This is more a design choice that mostly effected low and mid level play.
Not every balance design is catered to the top 1 percent of players.
That's why everyone here was dead ass wrong about Cammy being good when someone would complain about her. From a statistical analysis based on usage and win rates she was the absolute worst. (#5 highest used, bottom win rate) Regardless of what top level players were able to accomplish. She was mostly buffed.
You can walk up and throw
He's got this guy's barberWhy does Akuma not have hair on his chin?
He's got this guy's barber
Scrub quotes is back in SFV!
Mindlessly block?
He's got this guy's barber
Address it to Capcom then. Can't really help you there. I'm just explaining why Capcom themselves are trying to deter an over reliance on blocking in their design approach in SFV.
The cute one word responses and pictures are classy and welcome conversational pieces.
Anyone else having issues with legacy controllers on PS4 after the update? Had my PS3 controller stop being recognized mid-match several times in a row last night. Did not have any issues with it before this update.
Just got akuma
Homie feels like he trained with dhalsim for a year
If he trained with sim, where are his limbs?
If he trained with sim, where are his limbs?
If he trained with sim, where are his limbs?
LolYep. A lot of players literally freeze up and crouch and block. It's not like there's some super fast over heads in this game. I'll literally throw out an unsafe move, but they're so afraid to react and punish that they let you get away with murder. This is more a design choice that mostly effected low and mid level play.
Not every balance design is catered to the top 1 percent of players.
That's why everyone here was dead ass wrong about Cammy being good when someone would complain about her. From a statistical analysis based on usage and win rates she was the absolute worst. (#5 highest used, bottom win rate) Regardless of what top level players were able to accomplish. She was mostly buffed.
I know this is a joke, but in a sense his entire moveset. He doesn't feel heavy, he feels deliberate and slow. Much like dhalsim, you can't just throw out limbs, you have to do it carefully because those things have hit boxes. With akuma's his parry response and hado feel very slow and deliberate. Its even reflected in his design, he's actually phsyically bigger. Along with that his hado come out like miasma rather than the fire that the other one's have. His Demon flip is super dhalsim ey, it just feels super slow. But its not bad, he's making a deliberate and active choice as to what he does. Every move feels powerful and feels like it has purpose. Even the weird heihachi heavy combo he has. Max said he feels a bit more like oni, which is fair. But I would argue I kinda feels like gouken. He actually feels like a master of the fist
They did a good job, on everything , but his shape up.
I'm not a Gief player, but none of the ones I've fought since the balance update have attempted to use his V-skill. Capcom literally made it as obscure as Alex's overhaul V-skill. The gray life change killed his super armor. I still think some players are being overly respectful, though. The payoff is worth it if you can super armor and EX SPD against low health characters.So how are Zangief players feeling regarding the character now? He's gotten some pretty good buffs to his close range game, also a few nerfs.
My nightmare made real.Tons of Laura's now.
Same.My nightmare made real.
So how are Zangief players feeling regarding the character now? He's gotten some pretty good buffs to his close range game, also a few nerfs.
Tons of Laura's now.
Did they just release a patch? I was playing last night through a Brooks and didn't have any timeout issues. I updated my brooks firmware maybe 2 weeks ago when I got it.I assume you're using a brooks converter? It has to be updated. Google Brooks's super converter, go to their site, click downloads and then find your model. Sony keeps adding an 8 minute time out for converters with each big patch they release.
The issue for me isn't that Laura is a hard Urien or Karin counter, she's a hard Neoxon counter.Same.
I'm finding the only way I can get damage on her with akuma is to chuck an air fb whilst she is throwing a fb herself. It's rough.
I feel like he's more of a trickster character this time. He has to outsmart his opponent constantly