On the jab AAing thing, yeah, it's not fun to get by them, but Capcom wasn't going to remove that shit out right. It just got nerfed so it wouldn't bop crossups (as much). It's not perfect, but it's not nearly as reliable as it used to be. It's pretty similar to the previous games IIRC.
And in its place, the better AA options across the board give you a better reason to not rely on jabbing when you can get better damage by putting someone in a juggle state or AAing them all day.
I think, for a lot of the changes are shit we have to see them in extensive practice and real matches. That's real dangerous for players waiting to play in CPT with money on the line, but it's no less or more than things were in previous games with their patches. Nobody "gets" it in the first few weeks, even with SFV being more basic than other SF games.
Like, for jabs, who gives a fuck if I'm still getting hit by jabs out of the air? I should change my angles, but at the same time, maybe it's just not fun to get bopped by jabs sometimes. And characters like FANG, Alex, and Nash might have some secret ass tech but how much is that going to change in the enjoyability of playing the characters when it's a bigger uphill battle for characters that don't deserve it.
So, we'll see what happens. I think once people start focusing on the individualizes of the changes things will either look better, or look worse. Right now we are too embroiled in Akuma combos and battling the Laura army. I'm real curious to see how this game shapes up in the next month or so.
First impression is right though...Urien, Laura, Mika, etc...lot of the 50/50 characters seem to have stronger tools now while the game still somehow feels slower. And it seems like certain weaker characters didn't'really get buffed right, where's the Gief army? lol
Just from a gameplay perspective, I'm not feeling it that much, especially the DP changes. I don't mind using meter, but a friggin deep AA DP shouldn't trade, and jabs should get beat by heavy jump-ins like 100% of the time. I don't know why Capcom nerfed jab AA instead of just removing them, they seem so out of place and silly to me.
Gief did get buffed though. Like, enough to be mid tier.
And like I said, for the AA jabs, that's a thing that's been in all SF games barring maybe 2 IIRC. Your hitbox needs to be over the jab box for you to win, so spacing needs to be considered, and it'd technically risker for most to keep jabbing you when you can just land a heavy combo. Again, that being enjoyable is up to the player to decide, because it'd require you to know the hitbox of your character. But I don't think you can fully remove jabs as an AA options, just make it less reliable.