Pure_Phazon
Member
still on? im down to play
Yeah I'm still going. Send an invite whenever.
still on? im down to play
Anyone down to play?
CFN HanksB
Akuma destroys the shipwreck he was standing on underwater. He doesn't murder anybody.
This recent combo video exhibition made me nostalgic for 3S. Such cool art and music in that gameIt's the context of why he'd be given a kid in comparison to his character. For example, you'd never see Bison with a kid on his back trying to protect a kid in a fight but you'd be able to see Akuma, Sagat, Piccolo from DBZ, characters like that would be able to do it. Them having Akuma do that would show more of who he is as a person which, given what it is, is far from "being evil." And I agree with the other poster, just because he's destructive doesn't mean he's evil. Godzilla is different from Akuma as well.
Even if it's a fighting game, the lore if important to a great amount of fans. Same with other lore in other fighters like Tekken and MK. Just fleshes out the characters and makes you become bigger fans of them. As dope as the gameplay is, if you give a story to the universe it makes everything as a whole have a great identity. That's one reason why people hold a lot of fighters in a great regard. I think the gameplay + identity mix is perfect. Like the visuals and all that, you know what I mean.
That's one reason why I loved 3rd Strike so much. It had dope gameplay but also a unique style, music and just overall feel for it. You combine that with the stories and visuals and man it just sticks out.
Yeah I'm still going. Send an invite whenever.
Ucchedavāda;227474717 said:Contact is lost with the submarine, apparently after Akuma impacts the sunken vessel with enough force to launch it it from the ocean bed to the surface. Not only is the destruction of the research vessel suggested by its silence, but what do to think being close to the epicenter of such a force would do to that research vessel? It would be akin to being hit by a torpedo.
This recent combo video exhibition made me nostalgic for 3S. Such cool art and music in that game
https://www.youtube.com/watch?v=afB02tqhKbA
Ucchedavāda;227474717 said:Contact is lost with the submarine, apparently after Akuma impacts the sunken vessel with enough force to launch it it from the ocean bed to the surface. Not only is the destruction of the research vessel suggested by its silence, but what do to think being close to the epicenter of such a force would do to that research vessel? It would be akin to being hit by a torpedo.
If I'm treating this scenario as a realistic one, my answer would be that radio communication with a submerged submarine, especially at that depth, is incredibly difficult due to how hard it is for radio waves to travel through sea water. If they were actually communicating at a depth at 150 meters, they would need to have either an antennae running up to the surface or be stopped at some sort of relay station with a link to the surface. From the clip we can clearly see that there is no relay, so we have to assume that they've run some sort of antennae up to the surface. In my opinion, the likelihood of their already tenuous radio transmission being cut off by interference from the force of Akuma's attack on the shipwreck is quite high, meaning there's no real indication that anything happened to the submarine itself.
We have no frame of reference for how close the surface vessel is to the shipwreck site, so there's no real way we can say that the sailors on board are affected. In fact, from what we can see of the wreck being launched out of the water, the surface vessel is not in frame at all, indicating that there is some distance between them.
The last claim is the trickiest to deal with, for a few reasons. The first is that we know nothing about the condition of the wreck, what materials it is made of, or how much force Akuma can exert. It's hard to make a guess due to the fact that there is no frame of reference I can find for a shipwreck being jettisoned out of the water in such a way. The other reason this one is difficult to deal with is that you're asking what the actual affect would be of a cartoon demon karate man, who is standing on a shipwreck 150 meters below sea level (which would involve pressure nearly 16 times that of the Earth's surface), with no protective equipment or air supply, kicking a shipwreck so hard that it explodes and is launched out of the water. Would it be similar to the affect of a torpedo? I don't know, because we are talking about an undersea demon karate man kicking a boat so hard it explodes, and I'm not sure any real world physics can apply here.
Why would a combo video need to be 40 minutes long!?
I can in a bit, been traveling since our last set and I could use a bit of lab time first.
GGs Phazon
If I'm treating this scenario as a realistic one, my answer would be that radio communication with a submerged submarine, especially at that depth, is incredibly difficult due to how hard it is for radio waves to travel through sea water. If they were actually communicating at a depth at 150 meters, they would need to have either an antennae running up to the surface or be stopped at some sort of relay station with a link to the surface. From the clip we can clearly see that there is no relay, so we have to assume that they've run some sort of antennae up to the surface. In my opinion, the likelihood of their already tenuous radio transmission being cut off by interference from the force of Akuma's attack on the shipwreck is quite high, meaning there's no real indication that anything happened to the submarine itself.
We have no frame of reference for how close the surface vessel is to the shipwreck site, so there's no real way we can say that the sailors on board are affected. In fact, from what we can see of the wreck being launched out of the water, the surface vessel is not in frame at all, indicating that there is some distance between them.
The last claim is the trickiest to deal with, for a few reasons. The first is that we know nothing about the condition of the wreck, what materials it is made of, or how much force Akuma can exert. It's hard to make a guess due to the fact that there is no frame of reference I can find for a shipwreck being jettisoned out of the water in such a way. The other reason this one is difficult to deal with is that you're asking what the actual affect would be of a cartoon demon karate man, who is standing on a shipwreck 150 meters below sea level (which would involve pressure nearly 16 times that of the Earth's surface), with no protective equipment or air supply, kicking a shipwreck so hard that it explodes and is launched out of the water. Would it be similar to the affect of a torpedo? I don't know, because we are talking about an undersea demon karate man kicking a boat so hard it explodes, and I'm not sure any real world physics can apply here.
It has a Dante infinite in it.
Fighting game lore is better than other games lore, just like how fighting games are better than other games
Kappa
Also remember Akuma will be the hero of Tekken 7 haha.
Fighting game lore is better than other games lore, just like how fighting games are better than other games
Kappa
Fighting game lore is only good when it's incredibly vague so you can imagine it's more interesting than it actually is. Cinematic fighting game story modes are ruining that.
But SFVs story is so deep! Nash comes back from the dead to fail at everything, and in the end sacrifices himself to cause an explosion so large that it doesn't visibly hurt Bison at all. Meanwhile, the huge influx of fighters awaken an ancient force known as Necalli, who challenges random fighters, loses nearly every fight, and runs away having no impact on the main story whatsoever.that is so much more hype than SFV's story
Fighting game lore is only good when it's incredibly vague so you can imagine it's more interesting than it actually is. Cinematic fighting game story modes are ruining that.
But SFVs story is so deep! Nash comes back from the dead to fail at everything, and in the end sacrifices himself to cause an explosion so large that it doesn't visibly hurt Bison at all. Meanwhile, the huge influx of fighters awaken an ancient force known as Necalli, who challenges random fighters, loses nearly every fight, and runs away having no impact on the main story whatsoever.
But SFVs story is so deep! Nash comes back from the dead to fail at everything, and in the end sacrifices himself to cause an explosion so large that it doesn't visibly hurt Bison at all.
But SFVs story is so deep! Nash comes back from the dead to fail at everything, and in the end sacrifices himself to cause an explosion so large that it doesn't visibly hurt Bison at all. Meanwhile, the huge influx of fighters awaken an ancient force known as Necalli, who challenges random fighters, loses nearly every fight, and runs away having no impact on the main story whatsoever.
The more I think about it, the more I think that the good parts of SFV's story mode is the craziness and it should have been more about that then anything serious.
Beating up a cop, Nash being a jobber, Juri going from Brazil to London in one cutscene on a motorcycle and saying "I think we've lost them," Nash staring intently at a talking sheep, Laura being dumb, etc.
It should have just laid into the stupidity.
They really should have gone all out with the humour for MKX's story mode. The character interactions are almost always funny and they should have kept that tone for the story mode throughout IMO.SFV story > MKX story
Johnny and Cassie Cage was the saving grace of MKX.
No kappa, I legit just enjoyed SFV's more.
They really should have gone all out with the humour for MKX's story mode. The character interactions are almost always funny and they should have kept that tone for the story mode throughout IMO.
Same to you, man.GGs Rekka. Happy new year!
SFV story > MKX story
Johnny and Cassie Cage was the saving grace of MKX.
No kappa, I legit just enjoyed SFV's more.
I'll be on for bit longer, so whenever you wanna play just invite.
MKX's story mode was a much better realized version of SFV's story but this whole style of story mode is complete garbage for fighting games. Fighters are about picking the character that resonates with you and the story modes often sideline many characters to being fodder for the boring main characters.
SFV story should have been entirely about the grapplers vs. FANG.
4 hours of zoning
GGs! Had to pop out of that middle set because rollbacks got bad so I went around shutting stuff off. Spotted ways during our games to incorporate command normals and the various fireballs for next time too!
Fun match cuz we're both stubby and glassy.
More like 2 minutes of zoning then one successful jump-in into death.
That's happened to Xian too.what if the fang is xian