That's happened to Xian too.
But it might last more than two minutes if it is
That's happened to Xian too.
Fair enough.But it might last more than two minutes if it is
The more I think about it, the more I think that the good parts of SFV's story mode is the craziness and it should have been more about that then anything serious.
Beating up a cop, Nash being a jobber, Juri going from Brazil to London in one cutscene on a motorcycle and saying "I think we've lost them," Nash staring intently at a talking sheep, Laura being dumb, etc.
It should have just laid into the stupidity.
Man i almost pissed myself laughing after that scene.
Funniest part is that they technically didn't lose them cause Vega showed up afterwards.Man i almost pissed myself laughing after that scene.
Funniest part is that they technically didn't lose them cause Vega showed up afterwards.
he must have wall dived from Brazil
SFV story > MKX story
Johnny and Cassie Cage was the saving grace of MKX.
No kappa, I legit just enjoyed SFV's more.
I loved it, lotta fun.SFV story was godlike tbh
he must have wall dived from Brazil
Aside from Laura and Gief grapplers are worse off in this game.Figures, Bison gets buffed, I squeel in joy.
I now face nothing but grapplers, Bison's bane, and I cry in pain.
Aside from Laura and Gief grapplers are worse off in this game.
These LTG blow-ups are getting worse and worse...
https://www.youtube.com/watch?v=C-TCCH4JeYw
These LTG blow-ups are getting worse and worse...
https://www.youtube.com/watch?v=C-TCCH4JeYw
Aside from Laura and Gief grapplers are worse off in this game.
there ain't other grapplers but Mika
Alex is an all rounder
What makes Alex that instead of a grappler? He has 3 types of command grabs. When a character relies on them for their mixups, they're a grappler to me. Same as Birdie.
his CA ain't a grab and his command grabs have shit ass range
air knee being a grab is just a curiosity. it's not like you can block it
I'll only agree that he barely qualifies as a grappler anymore. In 3S he was just a shitty grappler since he had chokehold, powerbomb/back drop, hyper bomb, air knee strike and spiral DDT, but now the only major grappling moves he has left are powerbomb/back drop and air knee strike.there ain't other grapplers but Mika
Alex is an all rounder
I'll only agree that he barely qualifies as a grappler anymore. In 3S he was just a shitty grappler since he had chokehold, powerbomb/back drop, hyper bomb, air knee strike and spiral DDT, but now the only major grappling moves he has left are powerbomb/back drop and air knee strike.
That doesn't really preclude him from being a grappler. When the constant fear of a character being at certain ranges is that you need to consider multiple types of command grabs on the ground, and even if you jump you may get command grabbed if they mind read you correctly, then I'd associate them with being a grappler.
There are multiple kinds of grapplers, they don't all fit into one specific type. The fact that his Power Bomb has bad range or not doesn't mean that it's not an essential tool of his arsenal, and he has Head Crush, which doesn't have bad range and even had its recovery reduced in S2. The fact that he has those tools, even if an Alex's playstyle doesn't use them much, is very important because it represents a constant threat that the opponent needs to keep in mind when Alex gets to certain distances.
Unless you play Alex like a grappler, especially in S2, you're gonna have a bad time.
Kind of? You couldn't combo into it and it could be jumped away from after the super flash. If Gief's CA worked the same way in SFV he'd permanently be the undisputed worst character of the game lol.he was a grappler in 3S yeah. maybe he ain't learned the grab CA yet? his grab CA was kind of shit in SF3 tho
well you could play Necalli as a grappler too but that doesn't make him one
Kind of? You couldn't combo into it and it could be jumped away from after the super flash. If Gief's CA worked the same way in SFV he'd permanently be the undisputed worst character of the game lol.
the reason is he ain't a grappler
Mika and Gief have 5 frames of startup on their grabs, same as all other non CA grabs
They killed it outright. Not making boomerang raid move him forward more in 3S killed some of it's utility at less than point blank range, but making it so the opponent can jump away from his hyper bomb entirely made it useless outside of GGPO for the most part.I think they tried to balance the fact that it wasn't a 720 like Gief's or, later on, Hugo
but they also killed a lot of its utility
I can actually understand why Capcom doesn't want to give his stomps an air hitbox nowadays. Between stun gun headbutt having significantly faster recovery (and safeness in the corner) and an air dominating stomp he'd be just as big a pain in the ass in the corner as Mika or Laura. He'd have safe stun guns, tick/walk up throws/command grabs, safe EX stomps that stop you from jumping AND f.HP meaty setups in the corner. May as well be telling someone to pick randomly from a bag of poisonous animals.But if the issue is the startup, what about S1 Laura?
I dunno, I don't really agree with this, and I'm going to continue facing Alex while keeping in mind that he's a grappler. Because otherwise I get killed for it by eating 2, 3 dash-in command grabs in a row or getting stunned by EX Head Crushes. The Alex's I go against have started implementing regular Head Crushes more often, too, since you won't have the time to punish it in a reset if you jump back.
But if the issue is the startup, what about S1 Laura?
I dunno, I don't really agree with this, and I'm going to continue facing Alex while keeping in mind that he's a grappler. Because otherwise I get killed for it by eating 2, 3 dash-in command grabs in a row or getting stunned by EX Head Crushes. The Alex's I go against have started implementing regular Head Crushes more often, too, since you won't have the time to punish it in a reset if you jump back.
https://game.capcom.com/cfn/sfv/column/131356Happy new year everyone, congratulations! It is Matsumoto.
Last time I was indebted to you!
Although it only did not arrive, I was able to celebrate 2017 with the support of fans, users and players.
I really appreciate it.
We are committed to improving our network so that we can enjoy playing happily more comfortably this year than last year, we appreciate your kind understanding.
In addition!
This year is the 30th anniversary year of the Street Fighter series! It is!
We are preparing what you can enjoy,
Please look forward to it!
<3 Akuma
Somehow Capcom decided to really make this character for me in SFV. Good thing because without him I wouldnt be playing this game.
I actually miss these intros hopefully Capcom will start doing then again, but after they take care of the more important stuff first.I appreciate the effort they put into the story mode, but I kind of wish some of that animation time went into match-up specific intros and taunts.
Are the story mode stages even available for purchase yet?
Ucchedavāda;227497858 said:Didn't see it mentioned, but it looks like Capcom has reaffirmed their commitment to improving the network infrastructure in an update posted to the Japanese CFN website:
https://game.capcom.com/cfn/sfv/column/131356
This is translated using Google Translate, so caveat emptor.
Ucchedavāda;227497858 said:Didn't see it mentioned, but it looks like Capcom has reaffirmed their commitment to improving the network infrastructure in an update posted to the Japanese CFN website:
https://game.capcom.com/cfn/sfv/column/131356
This is translated using Google Translate, so caveat emptor.
They made a character for a person who's booted up the game twice?
Kind of? You couldn't combo into it and it could be jumped away from after the super flash.
I'll believe it when I see it.
Necalli's dunk switched to kicks has messed my brain up, no likey.
When his command grab,DP and charge move were linked to the same button, the wrong move often came out in cross up situations particularly when they're trying to late DP a crossup attempt.Any real reason other than other grapplers having the same input?
Improving Network should have been the priority since the game came out and took them this long to say something.
They need to add a lobby in Matchmaking. I don't know why people would rather deal with lag switchers/Alt-tabbing, RQ, McDonalds Wifi and FM farmers then preventing to play against these people. Also resetting the leader board would make these players to go back to their ranks much harder. And region restricting like every normal video game that has online multiplayer and not face someone from Cambodia.
But in reality they will say more maintenance and sweep the real issues under the rug.