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Street Fighter V |OTVI| The More I Know, The Worse I Play

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Zackat

Member
Sure. All I can find is porn and gigantic tiddies for now.

aW7ldj2.png

678DNUu.png

Aj9FvzL.png


cropped it a few different ways. I really liked the v-trigger effect in these.



best Mika image, in avatar form. Just made this one lol.
LEdhNUx.png


use 'em if you like it, if not np. If you need someone to make you one from an image you like just PM it to me.
 

Skilletor

Member
So is that why every single game was awful tonight and people leaving after the first game?

What is it like thinking that everybody you lag against is maliciously making the game lag?

I don't think it's just dinput, btw. I think if it reads any USB device while the game is running, it makes it lag. I plugged in an external HDD while the game was running tonight and it made the game rollback.
 
What is it like thinking that everybody you lag against is maliciously making the game lag?

I don't think it's just dinput, btw. I think if it reads any USB device while the game is running, it makes it lag. I plugged in an external HDD while the game was running tonight and it made the game rollback.

Hint: Tonight
 
Yeah, because you don't have a history of accusing people of abusing ways to force lag since the game came out.

Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.
 

Zackat

Member
Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.

because 95% of the time it seems pretty good to me. 5% of the time things messing up is normal in online games. Is it too much? I guess so. Can I get over it pretty quick? Yep.
 
OK you know what. I take back what I said about F.A.N.G.

Yes, it still fucking sucks that cr.mp is now 7 frames and punishing overheads and the like can get tricky.That st.hk being 14 frames feels like I'm controlling a tank sometimes.

But I have just been on a tear with him. I feel like I've finally figured out which range to play against most of the cast. That range where I can AA their jump in, the range where if they get hit by a trap I can still capitalize, that range where I can still just casually walk forward into st.hk or overhead or cr.mk, and that range where st.mp xx light sotoja still hits. All of his new additions are really good, especially the +3 on the cr.mk oB and the V-Reversal buff. That st.hk can ACTUALLY work as a throwbait against some opponents, simply by doing st.lp xx st.lk, don't even need to walk backwards.

I think the nerfs to a lot of other characters accomplished more for FANG than direct buffs to him. The fact that some matchups don't dish so much damage that one hit = close to death situations, that throw loops are much less real and that oki in general seems to have been nerfed for characters really helps.

Ken vs F.A.N.G, a matchup that could feel really hard to win if he managed to get me into the corner, suddenly feels so much more manageable.
 

Sayad

Member
Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.
SFV netcode has problems, but if you're comparing it with brawl, then it's clear the issues you're having are from your connection and not the game's netcode.
 
OK you know what. I take back what I said about F.A.N.G.

Yes, it still fucking sucks that cr.mp is now 7 frames and punishing overheads and the like can get tricky.That st.hk being 14 frames feels like I'm controlling a tank sometimes.

But I have just been on a tear with him. I feel like I've finally figured out which range to play against most of the cast. That range where I can AA their jump in, the range where if they get hit by a trap I can still capitalize, that range where I can still just casually walk forward into st.hk or overhead or cr.mk, and that range where st.mp xx light sotoja still hits. All of his new additions are really good, especially the +3 on the cr.mk oB and the V-Reversal buff. That st.hk can ACTUALLY work as a throwbait against some opponents, simply by doing st.lp xx st.lk, don't even need to walk backwards.

I think the nerfs to a lot of other characters accomplished more for FANG than direct buffs to him. The fact that some matchups don't dish so much damage that one hit = close to death situations, that throw loops are much less real and that oki in general seems to have been nerfed for characters really helps.

Ken vs F.A.N.G, a matchup that could feel really hard to win if he managed to get me into the corner, suddenly feels so much more manageable.

This is what Ryan Hart was talking about, looking at the whole picture instead of the individual character. We always look at buffs and nerfs in a bubble, or judge things on a singular match. Gotta let that meta ruminate.

As far as I know, Xian seems to be sticking to FANG this season as well, too. So I don't think it's all doom and gloom just yet.
 

mnz

Unconfirmed Member
Didn't take long, this guy is off by a factor of 100: http://www.neogaf.com/forum/showthread.php?p=227580263#post227580263

Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.
You need to start recording your sessions, because you've been complaining to a ridiculous degree sice this game came out and the problems you're having are just not normal.
Show me the receipts.
 
This is what Ryan Hart was talking about, looking at the whole picture instead of the individual character. We always look at buffs and nerfs in a bubble, or judge things on a singular match. Gotta let that meta ruminate.

As far as I know, Xian seems to be sticking to FANG this season as well, too. So I don't think it's all doom and gloom just yet.
Agreed. A lot of people, myself included, were simply not taking the global changes into account when talking about character viability.

It's only once I've had proper time to play against different characters and FEEL the changes that I can tell. Though that cr.mp being 7 frames is still bullshit IMO. FANG still has to work hard for a victory but by comparison to other characters, the margin has now been reduced.

And that buff to trap lasting long enough to meaty in situations where before it didn't, is massive since it allows for some crazy ass setups.

Also, this is unrelated to everything, but I just had an idea. What about making the DP cancel into V-Trigger -5 or -6, but keeping the counter hit state? You can never get a guaranteed CC off of it (unless we bring armor into the equation), and it still guarantees a decent damage punish for a blocked DP cancel?
 

Marvel

could never
Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.
V's netcode isn't perfect but it's not shit. Also I've played an obscene amount of MKX and ever since the overhaul it now runs amazingly well I'd say more smooth than SFV.

I got 20 down and 2 up internet wired, so not super good but I can run everything. You play wireless or something? :S
 

Moaradin

Member
WHY THE FUCK ARE WE BACK TO MATCHING PLATINUMS WITH SILVERS?

Haven't seen that happen once. I mostly get matched with Diamonds and Platinums. I got maybe one Ultra Gold in the last 50 or so matches.

Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.

I don't know if Capcom is personally making sure I have a good experience or what, but I've had very little issues with the netcode in this game since the first few weeks it came out. Every time I play, I get 95% nearly flawless matches. Occasionally I might get a 3 bar connection that has a bit of stutter, but otherwise totally playable. Very rarely I'll get a match that is completely unplayable, but that's in the vast minority. I still get the universal issues like "failed to retrieve data", but barely stuff that affects the quality of matches like lag and disconnects. I always play on the 4-5 bar connection setting if that says anything.

Out of all the recent fighting games I've played (SF4, Injustice, MK9/MKX, Guilty Gear, KoF13/14) this game has far better netcode than those.
 
I am bronze and I am being matched with ultra silvers. They have like 30-70 match win streaks too, wtf.

I have the problem from the opposite end (silver being matched with bronze) and it is really annoying.
It looks like something got messed up with the match-making during the S2 update or because of the resulting influx of players.
 

Skilletor

Member
Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.

Because that's not my experience? 95% of my matches are great?

It's got problems, surely.

But, you know, you keep bitching for another year thinking everybody that lags, which is apparently a lot of people since it's almost all you ever post, is a lag switching cheater.
 

myco666

Member
I am bronze and I am being matched with ultra silvers. They have like 30-70 match win streaks too, wtf.

This is happening again? Time to climb those leagues now guys. I remember when this happened last year I almost got to Gold by playing against Ultra Bronzes or lower only lol.
 

hey_it's_that_dog

benevolent sexism
Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.
Btw are you still using third party networking software to "fix" this game's matchmaking?

Did anything improve at all when you got your new PC parts?
 
OK you know what. I take back what I said about F.A.N.G.

Yes, it still fucking sucks that cr.mp is now 7 frames and punishing overheads and the like can get tricky.That st.hk being 14 frames feels like I'm controlling a tank sometimes.

But I have just been on a tear with him. I feel like I've finally figured out which range to play against most of the cast. That range where I can AA their jump in, the range where if they get hit by a trap I can still capitalize, that range where I can still just casually walk forward into st.hk or overhead or cr.mk, and that range where st.mp xx light sotoja still hits. All of his new additions are really good, especially the +3 on the cr.mk oB and the V-Reversal buff. That st.hk can ACTUALLY work as a throwbait against some opponents, simply by doing st.lp xx st.lk, don't even need to walk backwards.

I think the nerfs to a lot of other characters accomplished more for FANG than direct buffs to him. The fact that some matchups don't dish so much damage that one hit = close to death situations, that throw loops are much less real and that oki in general seems to have been nerfed for characters really helps.

Ken vs F.A.N.G, a matchup that could feel really hard to win if he managed to get me into the corner, suddenly feels so much more manageable.


Does the new v-trigger open up any new combos or tech?
 
Does the new v-trigger open up any new combos or tech?
I'll be honest, I literally forgot his vtrigger got a buff. The duration buff for his traps is actually a much bigger deal.

There's this new CC sweep set up that I'm using.

Cc sweep xx medium trap xx dash forward xx grab

It beats out regular dps, jabs and simple blocking. Only way to beat it is to grab ( which no one does cause everyone expects a meaty from the trap) or invincible reversal.

Much like a lot of fang stuff, it's cute but you can't rely on it too much.
 

mbpm1

Member
I hate this game every few days

OK you know what. I take back what I said about F.A.N.G.

Yes, it still fucking sucks that cr.mp is now 7 frames and punishing overheads and the like can get tricky.That st.hk being 14 frames feels like I'm controlling a tank sometimes.

But I have just been on a tear with him. I feel like I've finally figured out which range to play against most of the cast. That range where I can AA their jump in, the range where if they get hit by a trap I can still capitalize, that range where I can still just casually walk forward into st.hk or overhead or cr.mk, and that range where st.mp xx light sotoja still hits. All of his new additions are really good, especially the +3 on the cr.mk oB and the V-Reversal buff. That st.hk can ACTUALLY work as a throwbait against some opponents, simply by doing st.lp xx st.lk, don't even need to walk backwards.

I think the nerfs to a lot of other characters accomplished more for FANG than direct buffs to him. The fact that some matchups don't dish so much damage that one hit = close to death situations, that throw loops are much less real and that oki in general seems to have been nerfed for characters really helps.

Ken vs F.A.N.G, a matchup that could feel really hard to win if he managed to get me into the corner, suddenly feels so much more manageable.

All I know is that, as I expected, Fang fights Akuma really well most of the time
 
SFV netcode has problems, but if you're comparing it with brawl, then it's clear the issues you're having are from your connection and not the game's netcode.

Sorry to disappoint you but it's not my problem at the end or else I will be complaining about more on other multiplayer games. The bar connections always lies about the players connection with 4 bars being downright unplayable. Re-matching with the same laggy player will always results in the same laggy experience and this holds true with good connections. And btw, I had plenty of matches that was solid a few days ago but then I play last night and all but one Platinum Ryu player had bad connections.


And Brawl is a fair comparison. I would play against a friend from School with games starting to freeze if we play a long session. Similar to USF4 dropping GFWL and the first few days of S2.
 
And btw, I had plenty of matches that was solid a few days ago but then I play last night and all but one Platinum Ryu player had bad connections.

To paraphrase a quote on a different subject, if you run into a bad connection in the morning, you ran into a bad connection. If you run into bad connections all day, you're the bad connection.
 
Apart from a few individuals I do think the majority of the FGC in the SF community are very cool and I don't think we should tar everyone with the same brush due to the actions of one particular person. Valle, LPN, LI Joe, YIPES, K-Brad are all very respectful and that's just the tip of the iceberg.

See, that's not fair. There's a lot of people who put in time and effort into building this community. Xian literally responses to everyone on Twitter, people like Mike Ross and Gootecks strive to keep shit together for even new players, James Chen is constantly retweeting even the smallest of combo videos and events, and people like Yipes and co. are amazing in and out of person.

I mean, they are all human beings. You get some in a group, and a select few are going to be assholes. That's like with literally everything and getting all general diminishes the work of the good ones.

And as for responses, like they probably get hundreds a day. With life and responsibilities, they aren't going to respond to literally every single one of them. I've met up with LI Joe, Ricki, KBrad, and Art, and a few others at PAX. They were nothing but nice. Valle and Xian talk to me on Twitter all the time.

Don't let some well known shitlord ruin it for you. We are all part of the FGC, even the people in NeoGAF. Obviously we aren't shitlords or mean, but we do have a few people who could stand to be less trollish. Does that make NeoGAF garbage then?

It just rubs me the wrong way to see people call the FGC toxic when it has, for the most part, been the opposite. I feel you on getting games from the pros, but you aren't the only one pinging them.

I know there are a couple of bad apples in the FGC, but behavior like this isn't any better. You're making sweeping generalizations about a large and varied group of people, and pegging them as being immature and sexually harassing people. You sound awful pissed because some player wouldn't respond to your requests for matches, but you seem to be forgetting that they don't owe you shit. They have no obligation to play a few sets with you. They have no obligation to even acknowledge you exist. Flash is definitely an asshole, as are a few other people in the community, but that says nothing for the community as a whole.
You guys are probably right, rants are always logical lol...

Still, from my limited perspective, it mostly hasn't been a good experience when I tried to reach out, and this going back to SF4. To be fair though, I won't paint FCG with that brush, I'll just say people in general are kinda shitty. Glad you guys found some cool dudes though, but it isn't easy for me to reach out and after a few bad experiences, I'm just turned off.

I'm ok with this small corner of the FGC on Neogaf though.
 
I am bronze and I am being matched with ultra silvers. They have like 30-70 match win streaks too, wtf.

Glad I'm not the only one. This was killing me last night. I got several in a row and was just getting obliterated. I have no idea how to handle these people just stuffing combos in my face all day with perfect timing. Its good you don't lose a lot of points but its just not fun.

Then it matches me up with a total rookie that I steamroll. I had very few balanced matches. I wonder if its just a player base issue at our rank?

I tried Chun out last night in casuals after messing around offline. I like her but was having trouble with anti-air consistency, getting the right spacing and timing using lk and <hk. I'll keep working on that.
 

ElFly

Member
Glad I'm not the only one. This was killing me last night. I got several in a row and was just getting obliterated. I have no idea how to handle these people just stuffing combos in my face all day with perfect timing. Its good you don't lose a lot of points but its just not fun.

Then it matches me up with a total rookie that I steamroll. I had very few balanced matches. I wonder if its just a player base issue at our rank?

I tried Chun out last night in casuals after messing around offline. I like her but was having trouble with anti-air consistency, getting the right spacing and timing using lk and <hk. I'll keep working on that.

I don't think it is _just_ player base

my theory is that it is just...bad luck. due to the times you play, your internet connection, closeness to other players, etc, the pool of people you can be matched to is just not balanced

of course, in the end if the player base was bigger, you'd have a better experience, but other people, with better luck, are having more balanced matches

may want to try playing some other hours, if possible
 

VariantX

Member
Why not accept that this game's netcode is shit? Just like other games like Brawl, Battlefield, Mortal Kombat and other multiplayer games that has problems.

I don't think I can ever call SFV's netcode shit, not after ive Played MK9, T6, and Marvel 3. It needs a hell of alot of work as the teleporting oppnents that happen on occasion are extremely frustrating especially when yo want to keep someone at a fixed distance . The ideal is SFV reaches the consistency in online performance as say KI or Skullgirls. I cant even recall having a bad match with eith of those games.
 
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