Reported 4 teh lagswitchinI know it's on their side if I win
The bar connections always lies about the players connection with 4 bars being downright unplayable.
Does the new v-trigger open up any new combos or tech?
It's almost been a year since release and the matchmaking is almost in the same shape that it was in March
It's almost been a year since release and the matchmaking is almost in the same shape that it was in March
Really? I agree about the LP range, but I feel like speed and qualitywise it's basically been the same since the beta even.No way. The matchmaking didn't even work back then. Now I actually get grouped with people in my LP range. And the wait between matches is a lot quicker than it was back then as well.
It's almost been a year since release and the matchmaking is almost in the same shape that it was in March
Really? I agree about the LP range, but I feel like speed and qualitywise it's basically been the same since the beta even.
Nope it's pretty much fine now. I always get matched up with people around my league and get matches within a minute usually.
Ok, I was talking outside of those really stressed times during launch. There were definitely very bad days because the servers just couldn't handle it.I never really wait more than 20 seconds for a match these days. Maybe a bit more if I'm playing at a stupid time where everyone is sleeping.
I remember wait times back near launch being up to 5 minutes at times, because the matchmaking and servers were completely shitting themselves. It's definitely not at those levels right now.
I've been matched with several platinum and several silver players since S2. Hadn't seen that for a long time in S1.
I've been matched with several platinum and several silver players since S2. Hadn't seen that for a long time in S1.
I never really wait more than 20 seconds for a match these days. Maybe a bit more if I'm playing at a stupid time where everyone is sleeping.
I remember wait times back near launch being up to 5 minutes at times, because the matchmaking and servers were completely shitting themselves. It's definitely not at those levels right now.
I am definitely not spending just 20 seconds between matches
in fact...is that even possible? the load times back to the Fight Request are around ten seconds and (maybe I am exaggerating here) half a minute
has anyone actually wotch Daigo's stream to see if he gets matched that fast? cause that's insane
it is def better than the beta days, and yeah they shat themselves after the S2 patch, but right now I don't think it is at an acceptable level
I usually wait a couple minutes for a match. 20 seconds seems insane.
I am definitely not spending just 20 seconds between matches
in fact...is that even possible? the load times back to the Fight Request are around ten seconds and (maybe I am exaggerating here) half a minute
has anyone actually wotch Daigo's stream to see if he gets matched that fast? cause that's insane
it is def better than the beta days, and yeah they shat themselves after the S2 patch, but right now I don't think it is at an acceptable level
I've been seeing more complaints since S2 started with players getting matched up from Diamond - Silver. That's since S2 started, before that it was fine for a while.
WHY THE FUCK ARE WE BACK TO MATCHING PLATINUMS WITH SILVERS?
I'm not counting the load times. I count the second i start searching and stop the second i see the match is coming your way message.
The load times is a separate issue that they should work on but that's not related to matchmaking. It's not nearly as bad now as it was back then, because of 2/3 in ranked. You're spending more time playing before you have to go through load times now, which before you had go through those load times after every match.
my 'load times' on PC are not significantly faster than on my PS4 so I have to assume the game doesn't really load until the server sends an ACK for whatever reason
well to be fair I haven't played on the PS4 on a long time so maybe my memory is just wonky
The game doesn't do the actual brunt of the loading until the white screen, this is why it also lingers longer on PS4 than pc or why PS4 to pc matches match the PS4 load time, the game can nearly instantaneously load any fight as shown in survival.
Yeah, that's the crazy thing. For the longest time during the two character screen no actual loading is taking place. It's absurd.
I doubt it's caching anything, it always loads and unloads the same amount of memory going from menu > fight mode > menu, only in survival does it spike higher because it's replacing old data with new data on stage clear.I wonder if the game even caches your favorite character between fights
even if it is matching the PS4 loads it seems insane
I'd be happy with doing away with the two character/world screen if it helped
Ucchedavāda;227587790 said:To paraphrase a quote on a different subject, if you run into a bad connection in the morning, you ran into a bad connection. If you run into bad connections all day, you're the bad connection.
The bars indicate latency, not packet loss; you can easily have a 4 bar connection be a laggy mess because they are on WiFi and dropping packets.
If the game doesn't get the info it needs, of course you are going to experience rollback/teleports, this will even happen on a local network with 2ms latency and the best net code if you are dropping packets.
I don't know if something broke in my brain or if they changed it in the patch but I can't land Bison's crossup to save my life anymore. I lost a close match to my Karin-playing friend because of it. I was surprised how much muscle memory I retained though, haven't played in a while.
That would be one of the craziest design decisions I've ever heard. Having short down times should be one of the main goals for the online portion of a fighting game.Except as someone said above, the problem could be that they deliberately added load times to reduce load on the server by slowing down the matches
Monkey paw scenario
Get rid of 3D models on character select/vs. screen loading. Load times are much faster
Replaced with Bengus SF5 art.
I'm on an SSD as well and my load times are significantly faster when matched with a PC player rather than PS4. I feel like I can even tell when that PC player also has an SSD, though the variation could just be randomness.ok 20 seconds between "searching for opponent" and "Another fight is coming your way" is feasible. I've seen it tho for me normally it is between 30-60 seconds, more depending on time of the day
my theory is that the load times are not a coincidence
if the matchmaking was actually faster because load times were drastically cut short, the MM servers would see their load increase 3x or more, thus dying just as much as we saw in the S2 patch release days
I mean...I am on a decent SSD and still get stuck waiting on black screens and the white screen after the world with the flying energy screen a lot
my 'load times' on PC are not significantly faster than on my PS4 so I have to assume the game doesn't really load until the server sends an ACK for whatever reason
well to be fair I haven't played on the PS4 on a long time so maybe my memory is just wonky
r/streetfighter is talking about the matchmaking, too: https://www.reddit.com/r/StreetFighter/comments/5lrnpv/i_have_done_some_investagative_work_and_it/
They must've broken something during that christmas outage. It almost looks like they are using a much older version of the matchmaking since then. One without the LP range improvements.
That would be one of the craziest design decisions I've ever heard.
It doesn't excuse Capcom from having these issues.
r/streetfighter is talking about the matchmaking, too: https://www.reddit.com/r/StreetFighter/comments/5lrnpv/i_have_done_some_investagative_work_and_it/
They must've broken something during that christmas outage. It almost looks like they are using a much older version of the matchmaking since then. One without the LP range improvements.
Then that should show up somehow. Other games do a much better job at that.Actually, it does. There's nothing you can do about client packet loss, the data just never arrives.
Yeah, but I really think that was cluelessness.They put a rootkit in the game to prevent cheating
one step forward, two steps back.
Agreed, ideally the game would run some sort of built in test before going online, and then next to latency it would also show your average packet loss and jitter.Then that should show up somehow. Other games do a much better job at that.