Diff Count Pct
-2 8 7.7%
-1 20 19.2%
0 34 32.7%
1 25 24.0%
2 8 7.7%
3 5 4.8%
4 3 2.9%
5 1 1.0%
Diff Count Pct
-5 5 4.7%
-4 13 12.1%
-3 21 19.6%
-2 28 26.2%
-1 20 18.7%
0 13 12.1%
1 6 5.6%
2 1 0.9%
Should'veFighterV
Monkey paw scenario
Get rid of 3D models on character select/vs. screen loading. Load times are much faster
Replaced with Bengus SF5 art.
I'm on an SSD as well and my load times are significantly faster when matched with a PC player rather than PS4. I feel like I can even tell when that PC player also has an SSD, though the variation could just be randomness.
FATIs there an up to date frame data app?
Have load times been that bad since the beginning? I just got the game for PS4. Load times are nuts.
Have load times been that bad since the beginning? I just got the game for PS4. Load times are nuts.
Have load times been that bad since the beginning? I just got the game for PS4. Load times are nuts.
Rank Count Pct
Bronze 8 7.7%
Bronze:Super 26 25.0%
Bronze:Ultra 26 25.0%
Silver 30 28.8%
Silver:Super 7 6.7%
Silver:Ultra 6 5.8%
Gold 1 1.0%
Rank Count Pct
Bronze 15 14.0%
Bronze:Super 29 27.1%
Bronze:Ultra 27 25.2%
Silver 25 23.4%
Silver:Super 6 5.6%
Silver:Ultra 5 4.7%
That would be one of the craziest design decisions I've ever heard. Having short down times should be one of the main goals for the online portion of a fighting game.
I would rather lose the extensive replay function for casual matches or something.
Monkey paw scenario
Get rid of 3D models on character select/vs. screen loading. Load times are much faster
Replaced with Bengus SF5 art.
I'd accept a black screen with only the characters names written in courier font if it made the load times disappear. Probably wouldn't be great for the game's public perception, though.
I'd accept a black screen with only the characters names written in courier font if it made the load times disappear. Probably wouldn't be great for the game's public perception, though.
there were versions of A2 that did this. was kinda weird tbh.
some reddit guy said:Whoever was on call for xmas couldn't figure out what's going on with servers, so he rolled the version back to the one that didn't have the improved matchmaking. It's been running ever since because they want to avoid losing face and hide until the next maintenance window and ninja fix it.
The Tekken 7 system is so ideal. All pre-rendered CG for the characters in the selection screen, and when you want to select a different colour/costume then a series of small, in-game screenshots of the costumes/colours available show up. Still gives you a good idea of how it looks in-game, without having to render the character in real time.SF4 system was so much better about this. that character selection screen was so much lightweight than the current one
main advantage is seeing the costume you are selecting, but that could be done with a 2d portrait too
Have load times been that bad since the beginning? I just got the game for PS4. Load times are nuts.
I wonder if anyone even knows how often [lag] happens. Like every second match or every 20th would be a big difference. Right now you suspect it all the time even if it isn't there.
Ucchedavāda;227599560 said:If any of you are seeing similar odd match-making, did you also recently change rank?
I checked the profile of who I played earlier today who had a 70 win streak. He is now gold and still playing mostly people in 0-2000 range, 80% ish 0-1000.
My suspicion is that it's a smurf account (country flag / psn profile mismatch and only one character played in ranked no matches in casual or battle lounge) and the matchmaking is stuck at bronze while his LP is gold.
Why aren't they at least releasing new colors? Jesus how hard is it to move a slider? Come on make me spend my goddamn fm on something.
it's impressive how much more simple stuff they could be doing
have to assume most staff have moved onto MvC:I since around story mode patch, and that the networking fix will be moving SFV to whatever MM solution MvC;I gets, tho not necessarily at the same time
it could happen afterwards or even before, as a sort of beta for MvC:I
That's a different team with a different producer and director. SFV has its own team and also work with Dimps on a few things and I doubt we would have a continuous stream of new characters and upcoming content if most staff went elsewhere.
continuous is too strong a word tho
it's more like a drip whenever they are ready
I mean, six characters a year is not bad, but even that was not continuous and Capcom japan had to retract on the timeline of a character a month Capcom USA had made
after that we get a couple of new stages, and a bunch of retouches to existing ones, and some subpar costumes with worse clipping problems than the costumes already existing (I just saw a Laura costume where the 'tail' of her costume just sunk into the ground whenever she was in her idle position or just walking around)
they haven't abandoned the game but certainly they could be doing a lot more
we haven't heard of a S2 history mode so prolly the people who were working on that already moved on; the S1 DLC characters were coming in parallel to story mode so it wouldn't surprise me if those guys moved on. would be pleasant to be proved wrong and see a second story mode
it's impressive how much more simple stuff they could be doing
have to assume most staff have moved onto MvC:I since around story mode patch, it is possible the networking fix will be moving SFV to whatever MM solution MvC;I gets, tho not necessarily at the same time. it could happen afterwards or even before, as a sort of beta for MvC:I
even if this doesn't happen, it will be interesting to see it MvC:I gets the same matchmaking company as SFV, Nettention
SFV: Produced by Capcom, developed by DIMPS
MVCI: Produced as a collaboration between Capcom and Marvel, developed by... ???
it's impressive how much more simple stuff they could be doing
have to assume most staff have moved onto MvC:I since around story mode patch, it is possible the networking fix will be moving SFV to whatever MM solution MvC;I gets, tho not necessarily at the same time. it could happen afterwards or even before, as a sort of beta for MvC:I
even if this doesn't happen, it will be interesting to see it MvC:I gets the same matchmaking company as SFV, Nettention
Capcom. It was a big part of the reveal, but Capcom is doing MvC:I development in house. First fighting game they'll be developing in house in over a decade.
We actually got all the characters on time and had two characters in one month and Urien a month early. Technically they were ahead of schedule with that timeframe they had. Of course they haven't abandoned the game as it's getting support until at least 2020/21 and like I said they are two seperate teams. MC:I I think is more easier to develop as they are using some of the existing models from Ultimate and sprucing them up - hopefully it looks better by the time the game releases.
So, what settings do you guys have for PC? Can't find matches at all since I bought the game.
we got Urien when they said he would be released, september, but the whole "two characters a month" is hiding the delay from Guile to Ibuki/Balrog, which were released along the story mode
technically they released three characters one month (Ibuki/Balrog on July 1, Juri the 26th) so continuous it wasn't
don't think it is crazy to have the parent company force both games to share the MM solution, particularly if one is performing p badly right now, separate teams or not. separate teams does not mean "they cannot share anything at all ever"
Either this will be great or terrible
Actually, we got characters far earlier than what was initially said. When SFV's season pass was first being outlined, we were told we'd be getting 1 character every 2 months, with Alex being the 1st in March. After Guile, we were told that the characters would be launching at a rate of one every month. So going by their initial plan, we actually go Urien a full 3 months (in September) earlier than what their original estimation was (which put Urien in December).
The part I didn't believe was the "deliberate" one. And I think we're talking about two different things here. There's obviously loading and server communication happening on the black and the white screens, but I'm not sure about the two character one. Especially when going back to training mode.
Capcom. It was a big part of the reveal, but Capcom is doing MvC:I development in house. First fighting game they'll be developing in house in over a decade.
The staff who handled development on SFV, primarily Dimps & a collection of contractors, is not doing MvC:I. They are two completely different teams.
I have theorized that something far bigger for SFV is planned for this year, and I am still holding firm onto that prediction. I know, it sucks to have to wait for word on this stuff one way or another, but we do know that there are things being worked on that are in the game's source files that we have yet to see implemented in the game proper. So just hang tight for a little while longer.
The part I didn't believe was the "deliberate" one. And I think we're talking about two different things here. There's obviously loading and server communication happening on the black and the white screens, but I'm not sure about the two character one. Especially when going back to training mode.
Where are the ex1 colors
lol, how are you supposed to approach Guile as Alex? Seems like you can't really react to booms from far range without eating a flashkick.
lol, how are you supposed to approach Guile as Alex? Seems like you can't really react to booms from far range without eating a flashkick.
You can't react to booms.lol, how are you supposed to approach Guile as Alex? Seems like you can't really react to booms from far range without eating a flashkick.
lol, how are you supposed to approach Guile as Alex? Seems like you can't really react to booms from far range without eating a flashkick.
So, what settings do you guys have for PC? Can't find matches at all since I bought the game.
I yearn for Bison's.Locked away in the japanese volcanic edition. Hear the DLC codes expired already as well.
Ayy lmao!Gotta approach him all the way from character select