That LP gap isn't that large so maybe. Kinda hard to say what qualifies as being in your matchmaking range. It seems to be a few ranks below and above you.
I just got beat up by a super silver, fuck em.
Seriously though, Laura is such a bastard.
That LP gap isn't that large so maybe. Kinda hard to say what qualifies as being in your matchmaking range. It seems to be a few ranks below and above you.
Update: Gief still rapes Akuma
Something really weird just happend, Zangief EX air grabbed me while I was on the ground.
Can someone explain that? I have the match saved so I'll upload it tomorrow.
That's impossible unless you did a move that's airborne during its animation
edit: A backdash is airborne for a few frames.
Never in the history of SF did I think this would be happen , yet SFV manages to do it.
That was a big thing in SF4, because backdashes were so good. Gief and Hugo players would guess one and land their air Ultra. It's rare in SFV because backdashing is worse.
What are you supposed to do against Juri...
Look at my inputs on the right:
It was a backdash. That's so dumb lol.
I don't like itNever in the history of SF did I think this would be happen , yet SFV manages to do it.
Been a thing for a while. Usually don't see it bc people don't backdash defensively like that usually
TIGHT game Alchemist LOL.
I think the idea is that if someone hits you out of a backdash, he will only get one hit for an air-reset and not a full combo.Look at my inputs on the right:
It was a backdash. That's so dumb lol.
Yeah I've never seen anything like that before that's why I'm so surprised. I don't understand how a backdash can make me magically teleport into the air, but whatever I guess.
I can't seem to beat Akuma's as Alex atm, not even the shit ones.
I just beat the #70 ranked player worldwide 2-1 who was using Birdie, my worst match-up. Time to retire.
what are you losing to?
Jump ins mostly, he can mix it up enough for me to always guess wrong.
Yeah I think I did a backdash but it teleported me into his arms in the air... how does that work?
the range on light and Ex air SPD is GIGANTIC. it's a big box in front of zangief, so as long as you were at the height of his feet, you were in range
it's also 3f of active grab, unlike the rest of the grabs which generally is 2
I've seen Zangief whiff that so many times with me whizzing all around him so I was surprised that teleport shit was even a thing.
GGs galvenize. I needed that Juri practice.
Personally, I think Guile is one of Alex's worst matchups.GuileBootCamp, you're crazy if you think this matchup is good for Alex. He literally has to guess to get in, and once he's in almost anything I can do leads us back to neutral where Guile is back to advantage.
I think Guile def. has the slight advantage overall.
Didn't you pick up juri? Or did you go back to karin/cammy?
GuileBootCamp, you're crazy if you think this matchup is good for Alex. He literally has to guess to get in, and once he's in almost anything I can do leads us back to neutral where Guile is back to advantage.
Geez, are you reacting to the EX sound? Not sure how you're getting those flashkicks out so fast.
Reacting to seeing Alex leave the ground. The EX flash makes it a little easier.
Galtu goodness; Bison vs. Alex:
https://www.youtube.com/watch?v=wkZz2Sk420Y
It's definitely not good for him at all. There are just a couple things he can exploit pretty easily. It's still in Guile's favor, though.
One thing that I'm noticing is that Guile has a pretty hard time dealing with headbutt if you catch him starting to walk back. Works well against back sobats, too. Stomps are only really useful up close, because otherwise he can react with a flash kick or walk back. There's a lot of times too I'm neutral jumping when I read a command grab. If you didn't do the command grab, you can catch me with a knee drop.
GGs man, close sets. The only reason I won any of those is because you play way too passively on wakeup, so I snuck in way too many grabs. You started jumping more in the last few rounds though, so that was good.
GGs. The mind games were getting pretty crazy that last set. One thing I need to get in habit of remembering is that Guile's HK Flash Kick is the throw invincible one, now. A couple times I had the read on the dash up grab and ate it because I used the LK version.