GuileBootCamp
Member
I didn't even know he had a throw invincible non ex fk.
Hmm. Just double checked and he doesn't. I must have misremembered something at some point.
I didn't even know he had a throw invincible non ex fk.
Hmm. Just double checked and he doesn't. I must have misremembered something at some point.
Phew, that would be scary.
Btw, got any advice from our sets? I really wanna make it to platinum soon, but I know I've got some major holes in my game that need to get fixed first.
I think reacting to the opponent jumping out of command grabs by hitting them with knee drops would go a long way, and not relying on stomp to get in so much.
You're airborne during backdashes, so air throws can catch you.Yeah I've never seen anything like that before that's why I'm so surprised. I don't understand how a backdash can make me magically teleport into the air, but whatever I guess.
HanksB, you probably don't want to hear this, but you were literally the only Ibuki player who's ever had trouble with my Alex, but today you seem to be doing way better. You're actually playing like other Ibuki's and throwing out single pokes/frame traps instead of combos, overheads, lots of crossup dashes, and throwing a lot. I'm back to not knowing what to do against Ibuki lol
EDIT: GGs, you really forced me to slow down.
GGs. Yeah I was throwing out a lot of c.hp to try to catch dashes and the headbutt. I need to really work on my counter hit combos. Most of the time I land a counter hit mp I'll go straight into overhead, and while that does catch people often, I should be going for damage instead of resets most of the time.
Also learned on the fly that v-skill can catch his stomp, though I was still getting hit by it too often.
Stomp is pretty bad in general, I need to use it less often.
You started blowing all your EX on kunais after the first set when I think it was serving you better as a wakeup option.
Yeah my overuse of those is something I need to work on. It's just such a strong tool to create pressure, it'll cause me to go a bit autopilot sometimes.
Look at my inputs on the right:
It was a backdash. That's so dumb lol.
I've seen dumber. Like Ground DCM going through Dan's backdash in usf4.
Capcom nailed guile in SFV he strong, balanced and fun to fight against
Agreed 100% (the mirror's fun too)
Hopefully Capcom doesn't change much about him in future balance patches and focuses instead on bringing the weaker characters up.
Guile's risk/reward feels pretty well balanced for how the character is supposed to be played, and he's easily the most fun he's ever been. He doesn't have any single tool that is overly abusable, but he has next to no wasted buttons and his toolset synergizes really well.
You sure they weren't just lag switching?
Capcom nailed guile in SFV he strong, balanced and fun to fight against
Galtu goodness; Bison vs. Alex:
https://www.youtube.com/watch?v=wkZz2Sk420Y
turned on my ps4 and my plus sub expired. rip
Bison is pretty fun to watch. Hoping to see more of him at tournaments in S2.
EDIT:
Is it just me, or is all of the SFII cast in SFV now really good? Guile is good, Balrog looks amazing, Bison seems viable now, Gief seems viable now, Chun is still amazing, Cammy is maybe even better, Ryu is still good... Vega seems to be viable now, Akuma seems to be good.
Sadly, Bison will be eliminated by any grappler (especially Laura), and we're going to see a lot more Laura's.
Might see him as a backup, though.
His V-Skill and V-Trigger in particular fit so well in his moveset that you'd think he's had those moves since SF2 or the Alpha days. He makes Alex and Ibuki's corresponding V-skills and Triggers look like complete nonsense pulled out of nowhere (although I admit that I like his sledgehammer even if only for it's combo extension purposes).Agreed 100% (the mirror's fun too)
Hopefully Capcom doesn't change much about him in future balance patches and focuses instead on bringing the weaker characters up.
Guile's risk/reward feels pretty well balanced for how the character is supposed to be played, and he's easily the most fun he's ever been. He doesn't have any single tool that is overly abusable, but he has next to no wasted buttons and his toolset synergizes really well.
Bison doesn't lose to Gief.
The buffs only approach is straight up nonsense from people who want to avoid that feel of looking at a nerf relevant to them on patch note day.
Like, imagine them dealing with an OP character by making everybody else OP in similar categories, and then ballooning HP and stun across the board. And then do that a few more times. You just end up with unnecessarily silly values for everything, all for the sake of avoiding patch note shock.
The first introductory period of people acting foolish goes away every time once it all gets figured out anyway, unless the patch is truly terrible.
They need to open up communication more. USF4 was the way things should be done.
one step forward, two steps back.
Capcom's mission statement.
His V-Skill and V-Trigger in particular fit so well in his moveset that you'd think he's had those moves since SF2 or the Alpha days. He makes Alex and Ibuki's corresponding V-skills and Triggers look like complete nonsense pulled out of nowhere (although I admit that I like his sledgehammer even if only for it's combo extension purposes).
They probably think you're lag switching.I wish there was a way to tell people their connection was garbage. I know there are tons of people playing on wifi who don't know any better, and they're never going to learn.
Thought he was talking about FANG's footsies procedure ayyyy
He needs a second V-skill. From the beginning it should have been either something like Beowulf's (skullgirls) grab mechanic that allows him to use the V-skill to transition to any number of grabs or it should have been something that makes all flash chops and slash elbows have the same property as heavy flash chop. It is stupid unlikely that you'd get a back drop on someone without stunning them or using sledgehammer, so it would have been a welcome change. His V-Trigger should have been buffed similarly too. EX Headbutt should do more stun/multiple headbutts like 3S stun gun and EX back drop should be his 3S back hyper bomb with 3-5 back drops and slightly more damage while in v-trigger. Some characters already get new moves or buffed specials from their V-Trigger anyways. There is a precedent. But I guess Capcom just had to concentrate on giving Necalli new tools because he was struggling so much in season 1. I barely saw him at tournaments after all.I actually really like Alex's V-Trigger, but I think his V-Skill is definitely terrible nonsense. It's not very good, but even worse, it's boring. It's just uninspired. I don't even know how you could make it more interesting without just replacing it.
The buffs only approach is straight up nonsense from people who want to avoid that feel of looking at a nerf relevant to them on patch note day.
Yeah the "buff everything, nerf nothing" mentality never works out in practical application.
There have been games that tried to do this ie. buff, not nerf. What happens is that the game starts power creeping to new heights and eventually it becomes unrecognizable from where it started. So even though you retain some people who are allergic to nerfs, you lose other people who feel robbed of the identity of the game.
Like the end game of buffing everyone in SFV is that the game turns into Marvel. Some people may like that but people who like SF and specifically SFV will not like it at all and understandably so.
How viable is using st.HP xx H Flash Chop a lot in neutral and confirming into back drop when you see a counter hit during st.HP? This worked fine for me when I tried Alex back then(around his launch ;p), it's negative on block but not much can punish it. And I've seen Problem X use it a lot too.It is stupid unlikely that you'd get a back drop on someone without stunning them or using sledgehammer...
In fact, everyone was in favor of balancing the game by giving characters buffs rather than nerfs before release. Capcom themselves told everyone that was how they would balance the game and everyone was in agreement with Capcom.