KidA Seven
Member
The hair > the hat
No lies detected.Man, the name Helen and her design is lame compared to Kolin and her design. I don't care if they're the same character, Kolin > Helen.
http://m.neogaf.com/showthread.php?t=1330871
Looks like the game got a nice bump the last couple of months. I imagine PSN has been the same with all the sales recently.
Shouldn't her name be Kolin since Helen is just some persona she's putting up to trick Urien?!Man, the name Helen and her design is lame compared to Kolin and her design. I don't care if they're the same character, Kolin > Helen.
Shouldn't her name be Kolin since Helen is just some persona she's putting up to trick Urien?!
That's what I'm thinking. Her Story Costume (or her Nostalgic Costume) could easily be her SFIII outfit, with the announcer & the in-game text referring to her as Kolin rather than Helen whenever said costume is being used.They will prob call her helen and have an alt outfit called kolin. She does spend almost all this games story as helen after all.
Never did I think that the FGC would find their way onto TV shows (ESPN's one thing, this is another).....not that I mind.
Shouldn't her name be Kolin since Helen is just some persona she's putting up to trick Urien?!
Can't wait or Art to body Sherlock in a FT5
That Sherlock probably plays F.A.N.G
They did.Also I love how AA jabs still work incredibly well. Thought they were gonna do something about that.
They are a bit more situational. Feels fine to me now.Also I love how AA jabs still work incredibly well. Thought they were gonna do something about that.
Why would Capcom put in the effort to do this?That's what I'm thinking. Her Story Costume (or her Nostalgic Costume) could easily be her SFIII outfit, with the announcer & the in-game text referring to her as Kolin rather than Helen whenever said costume is being used.
Then you're opponent need to learn how to beat them.I still do it frequently and succesfully as Akuma and Necalli. Weird.
In my experience they lose to more jump-ins now. Be it timing or hitbox, they are more specific now. Doesn't mean they won't work anymore but the risk-reward got adjusted.I still do it frequently and succesfully as Akuma and Necalli. Weird.
I still do it frequently and succesfully as Akuma and Necalli. Weird.
Why would Capcom put in the effort to do this?
It really isn't much effort. (Yes, I know, "It's Capcom we're talking about here!", but it's actually less genuine effort than a lot of the things they've been doing, even something like the stage "finishers".)
The story mode was fun
It's not my standard AA of course. I occasionally just do it when I flinch and need to do something fast. I just noticed that I still manage to hit people out of the air super frequently with it and it leaves me at an advantage.
I don't like bfp, might as well use vskill or srk for AA if I predict the jump and have the time.
They are a bit more situational. Feels fine to me now.
Yeah different moves of different characters have different properties, what's your point?
You want to be able to jump in easier?
I think boxer is much easier in this game. Yeah in 4 you could jab jab short head butt ultra but in this game he has target combos and a dp so you don't always need to keep charge and charge times in general are stupidly short compared to 4. Not to mention he actually has mixups now with his v skill and v trigger.
Yeah...like, should every AA button just automatically beat every jump in attack?
That situation means awareness on the part of the Balrog player.
Yeah different moves of different characters have different properties, what's your point?
You want to be able to jump in easier?
edit: Screenshot is weird, too. I guess Ryu's leg shouldn't look like that, but the jump-in move doesn't have a hitbox yet, either.
Vskill isn't really unreliable at predicted jumps and I find the vgauge gain to be worth it.
So...you do just want to jump in easier. No sympathy from me, sorry lolThe point is they need to balance Jump Ins VS Air to Air/AA better. They kinda nerfed Jab AA but then nerfed Nash's Jumps to the point where now almost every character can Jab AA out of it and having a much harder time in air to air situations. Then you have Zangief who has both Jab AA and the Lariat making the Wall that Trump always dreamed of. I brought this up when Capcom posted the blogs about "balancing" the characters for S2 that they need to do more than just nerfing Jab AA.
Then you have Ryu's J.HP which doesn't even have a hit/hurtbox a few frames AFTER that picture
So...you do just want to jump in easier. No sympathy from me, sorry lol
^ This. That Balrog AA can be made to whiff super easily. Lots of characters have easier AA options.
To be fair to Zombegoast, I don't think Nash has a "deep" jump in that could beat a well timed good jab aa, but he also didn't in season 1. Just stick with cross ups against characters with good aa, Zombegoast. ;pSo...you do just want to jump in easier. No sympathy from me, sorry lol
Two buttons 3 frames ivnincibl aa for everyone, one v-gauge, call it v-aa.I think this game needed a new universal mechanic.
However, take note that a lot of cross-ups also got their hitboxes shrunk...like Karin's cross-up MK (as in that video)
Two buttons 3 frames ivnincibl aa for everyone, one v-gauge, call it v-aa.