TheSpoiler
Member
Just like Mika's Cr.HP that becomes + at max range.
You could be spending all this time whining and making up stuff and dedicate it towards playing KI.
Just like Mika's Cr.HP that becomes + at max range.
Yes, I did. What's your point?
The things that get me the most are the missing pieces of content, QoL things we still don't have, netcode improvements, weird ways of handling the DLC characters, and the real dumb silence they have on stuff coming up (like, can we get a list of CPT events nailed down, please Capcom?). Just as I engage people when they talk about how much they like the gameplay, I still discuss all the missing and bad pieces as well.
It's probably easy for me because while everything around the game was rancid (and to a point, still is), but the gameplay is so great that I just don't mind too much. And Capcom is working, ever so slowly, to correct shit.
What is tiresome is watching people complain about parts of the game that aren't actually broken. This character being too overpowered, why didn't jabs get nerfed, etc etc. But, that's how it has always been, just magnified because we have bigger social media networks and more people are playing overall, so you get more rkappa postings all over the net.
If KOF was bigger than SFV, you'd see the same shitposts but different styles regarding the gameplay department. "Oh that Ramon punch "infinite" that's so cheap how could they release the game fucking ShitNK"
Yeah pretty much. Wish people would spend less time hating on a game they don't have to play and more time supporting the ones that do. I see dudes on Twitter saying SFV SUX but I don't see them trying to further the BB/GG/KOF/Tekken communities nearly as much.
Just that the move is the same, it's everything else that's gotten better. lol.
EX is +0 though. I think he was referring to light tackle. Could be wrong.
Hahahahahaha this was a good comebackPretty hard to find any complaint when the netcode is good. But when I do, maybe you can make it into Silver Rank
That's the only problem I have with that character, since season 1, everything else I can handle.
If you don't like SFV, don't play it. If you don't have fun playing SFV, don't play it. Play something else. It's so simple. There is plenty of other games to play.
I don't know how so many people have so much disposable free time to spend it on stuff they don't enjoy (and spend cycles hating on it). This is a hobby, I only have so much time for it. I play SFV because it is fun to me. I would never spend time on a fighting game if I am not having fun while playing it.
Then...don't know what to tell you, man. That's the easiest shit to deal with. It is literally one button to stop except, apparently, on situational wakeup scenarios.
I don't think anyone hate SFV. They just hate how Capcom handled SFV.
I'm hitting the point today where I see red at the sight of the Brazilian flag
The things that get me the most are the missing pieces of content, QoL things we still don't have, netcode improvements, weird ways of handling the DLC characters, and the real dumb silence they have on stuff coming up (like, can we get a list of CPT events nailed down, please Capcom?). Just as I engage people when they talk about how much they like the gameplay, I still discuss all the missing and bad pieces as well.
It's probably easy for me because while everything around the game was rancid (and to a point, still is), but the gameplay is so great that I just don't mind too much. And Capcom is working, ever so slowly, to correct shit.
What is tiresome is watching people complain about parts of the game that aren't actually broken. This character being too overpowered, why didn't jabs get nerfed, etc etc. But, that's how it has always been, just magnified because we have bigger social media networks and more people are playing overall, so you get more rkappa postings all over the net.
If KOF was bigger than SFV, you'd see the same shitposts but different styles regarding the gameplay department. "Oh that Ramon punch "infinite" that's so cheap how could they release the game fucking ShitNK"
Yeah pretty much. Wish people would spend less time hating on a game they don't have to play and more time supporting the ones that do. I see dudes on Twitter saying SFV SUX but I don't see them trying to further the BB/GG/KOF/Tekken communities nearly as much.
I don't think anyone hate SFV. They just hate how Capcom handled SFV.
The things that get me the most are the missing pieces of content, QoL things we still don't have, netcode improvements, weird ways of handling the DLC characters, and the real dumb silence they have on stuff coming up (like, can we get a list of CPT events nailed down, please Capcom?). Just as I engage people when they talk about how much they like the gameplay, I still discuss all the missing and bad pieces as well.
It's probably easy for me because while everything around the game was rancid (and to a point, still is), but the gameplay is so great that I just don't mind too much. And Capcom is working, ever so slowly, to correct shit.
What is tiresome is watching people complain about parts of the game that aren't actually broken. This character being too overpowered, why didn't jabs get nerfed, etc etc. But, that's how it has always been, just magnified because we have bigger social media networks and more people are playing overall, so you get more rkappa postings all over the net.
If KOF was bigger than SFV, you'd see the same shitposts but different styles regarding the gameplay department. "Oh that Ramon punch "infinite" that's so cheap how could they release the game fucking ShitNK"
Yeah pretty much. Wish people would spend less time hating on a game they don't have to play and more time supporting the ones that do. I see dudes on Twitter saying SFV SUX but I don't see them trying to further the BB/GG/KOF/Tekken communities nearly as much.
I don't think anyone hate SFV. They just hate how Capcom handled SFV.
Anyone here have a Mad Catz Alpha? Is it an acceptable stick?
I'm getting really tired of the game matching me against Ultra Diamonds while im sitting here in Super Platinum. Im talking im rank 4000 fighting people 500 and up, repeatedly. I've lost almost 800 pts today.
Also screw Laura, Cammy is the best in the game now. Literally cant come near her.
It seems like they removed the RQ system entirely? I havent seen the good and bad player icons since the first week and I had someone RQ on me the moment I won the match and I received no points. I have a feeling he didnt get deducted any points either.
Depending on the distance, Urien could do the same with his light tackle.
Depending on the distance, Urien could do the same with his light tackle.
It's pretty risky though. It's pretty much the same as Karin doing EX DP after shoulder. You might get it once if you notice them constantly challenging you, but if they block then you're pretty much throwing the game away.
SFV is about getting rid of fundamental. Meanwhile you have fucking Urien who can random tackle beating any button that comes out unless your extremely lucky
At this point im performing in KI a hell of a lot better than in SFV.
This is a great interview. I agree with most of it except the part about the DP nerfs. That was far and away the best system-wide change they made. It made me smile when I saw that we're on the same page about Alex, Nash and Fang too. I came to a similar conclusion about a week ago. Season 2 is pretty great and I can't even see a bottom five anymore, but I do feel like the bottom three are clear.New vid about S2 and Infiltration.
https://www.youtube.com/watch?v=CWJmnaHfvaI
I see some of his points. I don't know if I agree with the other pro players not liking S2 all that much or sticking with their characters since most seem to enjoy the changes, salty Rog not withstanding. But he does have a point about catering too much to the casual audience in some places.
Interesting video all around though.
I feel like an idiot that it took me 11 months to actually try buffering normals into specials in the neutral game. I would always get torn apart by people who would randomly dash at me because my reactions weren't good enough to punish it. This feels like a completely different game now.
Anyone wanna play? CFN HanksB
still up?
I'd be ok with meterless ungrabable reversals if the character somehow paid for it
Ryu and Ken and fucking Cammy in this game def did not pay for it at all. piss off. also meter is still cheap in S2, most of the time you are being pressured you will have meter for your EX DP
I don't see them trying to further the BB/GG/KOF/Tekken communities nearly as much.
A full CC combo wasn't paying for it?
Anyone here have a Mad Catz Alpha? Is it an acceptable stick?
https://youtu.be/v39X_LfO4DI?t=13We can all agree that Chun is now an honest character. If one beats you, it was due to sheer skill and smart play.
bleh been doing nothing but losing since Season 2. Went from platinum down to the bottom of ultra gold and I can't even get myself together enough to figure out what I'm doing wrong. Feel like I just keep losing to dash up buttons. Necalli really didn't change that much but I feel like I can't get my flow going like I used to.
All of the Tekken community is trying to create content for the game itself to help build it up. Hell I was talking to Speedkicks about it yesterday. We just need the game to come out and for people to try to stick with it.
It's really cool how they gave KoF XIV a graphical overhaul. Meanwhile, the clipping is still strong with this game.
It's really embarrassing from a technical standpoint, but also just from a presentation pov. It makes SFV look janky and cheap, and I'm surprised Capcom is okay with that kind of image.
Like cr.mp into v-skill is only like -3, but he was getting away with a lot bad buttons even if he v-skills back all you did was a jab.