So servers are up, I'm playing
Haven't seen any. I had one of the worst connections EVER just now, though. The game ran at like 1fps. Never seen that before.Are the Rage quitting icons reinstated?
Man I just want some news Capcom drop it on me.
Anything man
Just
Anything
Is there anything out there on how to beat Balrog? Feels like good ones can just do whatever they want. Kinda pisses me off how he is so out of range after you block one of his specials.
WSO dudes seemed to imply there'd be a blogpost/update next week on the stream, at least that's what one of my friends heard.
if you don't have a 3 framer or can't maintain space against the Rog RIP YOU THOUGH LUL
Yeah, but only poorly spaced ones, that's my problem lol
I have FM for four characters, lets do it.
Karin. But all this advice is useless when he has meter and you can't react to the EX versions and the low hitting ones are even safe on block. Like, it feels like a total gamble when to block, when to jump and so on. And we haven't even mentioned the safe TAP and the super hard to see overhead...Ucchedavāda;228569318 said:I guess the answer is basically to stay outside the optimal range of dash-punches, on either side, since being closer allows you to punish on block, if Rog actually tries a dash-punch at that range, and being farther should allow you to react by neutral jumping to punish full-screen dashes. You might also want to see if any of your normals can be used to stuff them. I ran into one Ryu who used stLK (IIRC) to consistently stuff my dash punches. Who do you play?.
Karin. But all this advice is useless when he has meter and you can't react to the EX versions and the low hitting ones are even safe on block. Like, it feels like a total gamble when to block, when to jump and so on. And we haven't even mentioned the safe TAP and the super hard to see overhead...
Ok, I'm done whining lol
Ucchedavāda;228568124 said:LP dash punch is -4 on block, so most characters should be able to punish poorly spaced LP dashes.
All chars got safe ex moves and here I am negative af from mine.
like why is ex roll -2 lmao.
WHYYYYYY SON WHYYYYYYY
All of Karins' are negative. It's more of a DLC character thing.All chars got safe ex moves and here I am negative af from mine.
like why is ex roll -2 lmao.
WHYYYYYY SON WHYYYYYYY
That is safe, and it's a move that's projectile invincible.All chars got safe ex moves and here I am negative af from mine.
like why is ex roll -2 lmao.
WHYYYYYY SON WHYYYYYYY
might as well not be projectile invincible anymore ex roll should be +3 on block for how bad it is right nowThat is safe, and it's a move that's projectile invincible.
I can play. I'll invite. That is, if you're US/Canada.anyone looking to play for a bit? CFN: _Hero_
Karin. But all this advice is useless when he has meter and you can't react to the EX versions and the low hitting ones are even safe on block. Like, it feels like a total gamble when to block, when to jump and so on. And we haven't even mentioned the safe TAP and the super hard to see overhead...
Ok, I'm done whining lol
I can play. I'll invite. That is, if you're US/Canada.
anyone looking to play for a bit? CFN: _Hero_
I keep missing my grabs as Alex is there anyway to tell when it's safe to grab someone?
I keep missing my grabs as Alex is there anyway to tell when it's safe to grab someone?
you mean like command grabs or throws? im not quite sure what you mean by missing.
Theres a lot of "safe" command grabs. You can do it off of f.HP, cr.LK, j.MP, cr.LP, can land one off of a successful flash chop or H. Flash chop. We should play sometime, its easier to show than to tell.
I try to command grab them when they are getting up from me knocking them down sometimes it works but most of the time I miss. I'd be down for that I'm free after today all this week.
A single blocked standing jab at point black range has enough pushback to make it a micro step necessary for regular throws, but all different strength powerbombs work as tick throws in that situation. The same usually applies after a blocked f.HP at point blank range. If you are looking for tick throws (normal or command) never try to do it off two hit block strings because his normal and command grab ranges are terrible. The very end of his fingertips (during normal grabs) literally whiffs through the back of Urien's bicep and entirely through Cammy even at near point blank range (his entire forearm will literally whiff through her head).I keep missing my grabs as Alex is there anyway to tell when it's safe to grab someone?
Thank you for the good advice everyone.
ProblemX (a good s1 Alex player from the UK) had some advice today for S2 Alex mains: Don't play Alex.
I'm still gonna do it tho
I'm liking Ken more than Ryu. Don't know why Chris T was upset.
The only difference in Ken's I fight now vs s1 is they mash DP during block instead of wakeup.I'm liking Ken more than Ryu. Don't know why Chris T was upset.
might as well not be projectile invincible anymore ex roll should be +3 on block for how bad it is right now
ProblemX (a good s1 Alex player from the UK) had some advice today for S2 Alex mains: Don't play Alex.
I'm still gonna do it tho
No tweet?ProblemX (a good s1 Alex player from the UK) had some advice today for S2 Alex mains: Don't play Alex.
I'm still gonna do it tho
No tweet?
ProblemX (a good s1 Alex player from the UK) had some advice today for S2 Alex mains: Don't play Alex.
I'm still gonna do it tho