Holy shit, is progress actually being made?
Could be a bug. They might "fix" it in the next patch
Holy shit, is progress actually being made?
Holy shit, is progress actually being made?
CPT details next week. Capcom heard my bitching.
Edit: if the above is true lmaaaoooo Capcom will fix shit and not tell anyone is typical of them.
ZTS bringing the hype: http://www.neogaf.com/forum/showpost.php?p=228631299&postcount=449
;p
ZTS bringing the hype: http://www.neogaf.com/forum/showpost.php?p=228631299&postcount=449
;p
The hell is this.
ZTS bringing the hype: http://www.neogaf.com/forum/showpost.php?p=228631299&postcount=449
;p
Wheres the east coast players here at lol
The hell is this.
He's clearly challenging you to beat his ass flux.
No, it was reverted within 24 hours. It's long gone.Haven't played in months and was going to patch up. Does the steam version still have the rootkit requirement?
Haven't played in months and was going to patch up. Does the steam version still have the rootkit requirement?
ZTS bringing the hype: http://www.neogaf.com/forum/showpost.php?p=228631299&postcount=449
;p
I'm still waiting for a PM back from him.
No, it was reverted within 24 hours. It's long gone.
Ucchedavāda;228635948 said:No, they removed that pretty quickly, after people called them out on it.
If you ran the game while that was a thing, then look at this thread for instructions how to remove the left-over file:
http://steamcommunity.com/app/310950/discussions/0/357286663681228370/
I want to start playing fang. I play urien but now that hes so popular I just hate it.
ZTS bringing the hype: http://www.neogaf.com/forum/showpost.php?p=228631299&postcount=449
;p
You can't expect to pick your side character and assume that the other player doesn't know or hasn't grinded the MU with his main lol. LordJB on the mic said he's played that MU a lot with Yomi and he knows it well. 6-4 or 5-5, you shouldn't expect it to be an auto win because it might be a bad MU. I said this in a post before, but her ex command throw was mostly used as a hail mary before. Now it actually has a use. A very good one at that, but without it, yea the Guile MU would be a lot worse. Her ex elbow didn't do shit against V-Skill booms lol.I randomly picked Guile vs. Yomi's Laura in yesterday's local because my Mika wasn't going anywhere, and I was informed after my match that the MU is apparently 5/5 or even in Laura's advantage now, mainly because of her EX command grab which alters the entire dynamic of the match. I can see that, and it's pretty nuts.
I was checking the Shoryuken Laura forums yesterday and it's pretty funny how many excuses Laura mains are making as to why she's not top tier, or why people shouldn't complain about facing her. Visions of Mika S1 mains, but I personally think S2 Laura is stronger than S1 Mika ever was.
I was talking about that with others in the past two weeks at locals, underlining reasons why Laura clearly outperforms Mika in S2:
1. Laura has 1k health, Mika has 950. A lot of people don't think about this, but it is extremely important. She is a mobile grappler with that kind of health, allowing her to take more risks.
2. Laura has an overhead, and an actually good one based on set-ups. It can also combo in V-Trigger. She's a mobile grappler with a good overhead. That is incredible for the dimensions of her mix-up game.
3. She has a fireball. Not a great one, but one nonetheless that can be lethal for close-range mixups, mainly concerning the EX.
4. She has a better V-Trigger. It creates a mix-up situation regardless of her place on the screen (the main use of Nadeshiko, except that is mainly reserved to the corner now), but it boosts her damage, speed and makes her incredibly scary for an actual period of time.
5. She has better footsie tools. She actually has plus buttons as pokes, and she has good, quick long-range pokes ala cr.HK and st.HK. Pokes as a whole are generally better.
6. She has better ways to circumvent the standard fireball game. the EX elbow and the EX command grab are great, while EX Peach is slow enough that it needs to be used as a harder read. Was talking to Luffy about this, and he agrees that it's not the go-to tool to counter a Guile Sonic Boom in mid-range, because it's just too risky.
7. She doesn't rely on the corner to do her stuff. Now more than ever, Mika needs to bring the opponent to the corner if she wants to get going.
I guess this is why everyone at locals tells me I should switch to Laura. I think Laura was deemed the "shitty version of Mika" in S1, but the tides have turned. Except, even in Season 1, I was saying that people were glossing over Laura because of the bright, shining beacon that was Mika.
Again, it'll be interesting to see how people feel moving forward.
That #1 leaderboard cheater is gone, atleast.
Everyone undermines their main. Everyone.
Sandbag until EVO then wait for the buffs in S3 may be a legit strat now tho
don't be a xian if you want goodness and light in next season
If this was true Alex would be top tier in S2.
Deadthey put his legs on backwards, that should have been the first sign
You can't expect to pick your side character and assume that the other player doesn't know or hasn't grinded the MU with his main lol. LordJB on the mic said he's played that MU a lot with Yomi and he knows it well. 6-4 or 5-5, you shouldn't expect it to be an auto win because it might be a bad MU. I said this in a post before, but her ex command throw was mostly used as a hail mary before. Now it actually has a use. A very good one at that, but without it, yea the Guile MU would be a lot worse. Her ex elbow didn't do shit against V-Skill booms lol.
Ofc from your point of view S2 Laura > S1 Mika, because you were the one dealing the pain and not receiving it lmao. S1 Mika could instantly win off of a random button in neutral, we both agreed that you've won tons of matches just off of a random clap in neutral into the game snowballing downhill for the opponent in 50/50's over and over to death. The opponent finally gets their turn.. jokes V-Reversal back into 50/50's. Get command grabbed into more 50/50's.
There's no doubt S2 Laura is better than S2 Mika lol.
4. Her V-Trigger is overall better than Mika's because it lasts longer, but lets not pretend like Mika doesn't have actual unblockables with Nadeshiko lol. If Laura pops V-Trigger in neutral, what are you scared of exactly? If she's charging a fireball in jumping range, that's a free jump in. If she's V-Skilling all around, she's in a CC state at all times. The initial V-Trigger pop on block or hit is scary though yes, but it's just like Mika doing cr.HP -> Nadeshiko 50/50.
6. Both uses use meter. The issue with the Guile MU in S1 is that her forward walkspeed was so poor that she made gained no space while walking forward and jumping against Guile = L. Ex Elbow did nothing against V-Skill booms. Ex command throw, while being good, doesn't have much range outside of VT, so you still need to gain that space before using it. MIka at least has her cr.HK to gain space/go through FB's without jumping, better forward walkspeed to gradually gain better room, charged st.HK which I understand is a hail mary at times, still goes through FB's and a dive body? to not overextend while jumping over fireballs so you don't get flash kick'd in the face. Ex Peach was never an anti fireball tool IMO.
I think you gotta reflect a bit on the pain and anguish (myself included) that you've laid upon people with S1 Mika lmao. I don't think you realize how it felt to lose in the first 5 seconds of a match because a Mika player poked with her clap.
2. As I said before, they finally gave use to her overhead. It was arguably the worst in the game before being -7 on block and still being unsafe when done meaty/in a reset. It was buffed because it wasn't that strong. Now it's one more thing to look out for since it gives the players more incentive to use it, but it's still terrible on block and really easy to punish when you see it.
I tried playing Laura in S2 for a bit and she's just not clicking with me. I want to like her and get good with her, I just... can't for some reason. I've been having far more fun with Ibuki, even though I don't necessarily know what i'm doing. Maybe I just need to learn more about how Laura plays and her mixups/meaty setups and stuff? I genuinely don't know.I randomly picked Guile vs. Yomi's Laura in yesterday's local because my Mika wasn't going anywhere, and I was informed after my match that the MU is apparently 5/5 or even in Laura's advantage now, mainly because of her EX command grab which alters the entire dynamic of the match. I can see that, and it's pretty nuts.
I was checking the Shoryuken Laura forums yesterday and it's pretty funny how many excuses Laura mains are making as to why she's not top tier, or why people shouldn't complain about facing her. Visions of Mika S1 mains, but I personally think S2 Laura is stronger than S1 Mika ever was.
Alex did the command grab too early, Ryu woke up with a wake up V-Skill, Ryu recovered first, punished.
Guile's not top 3 man when they got Balrog, Cammy and Urien in the game too.Everyone undermines their main. Everyone. Some S1 Chun players thought she wasn't the best character in the game, S1 Necalli players thought he wasn't in the top 10, S2 Guile players thinking he's not top 3 and S1 Mika players thinking she wasn't stupid and thought she was totally fair. So going on SRK and seeing more people undermine their character is a given
I'm not sure what I'm supposed to do against Ken as Alex. Everything I try ends with me getting kicked across the screen or eating dragon punches.
My win rates are pretty funny right now on V-League. My best match-ups are, in order: Cammy, Mika, Guile and my worst are Birdie, Dhalsim, Zangief, FANG with FANG being the worst by far. (I play Karin)
Fuck your tierlist, I guess.
I tried playing Laura in S2 for a bit and she's just not clicking with me. I want to like her and get good with her, I just... can't for some reason. I've been having far more fun with Ibuki, even though I don't necessarily know what i'm doing. Maybe I just need to learn more about how Laura plays and her mixups/meaty setups and stuff? I genuinely don't know.
Also, although I got to 3000LP with S1 Mika, I really am struggling with S2 Mika. I don't think that she's bad per say, but the changes made really, really hurt the way I play. Ugh.
Anyway. Does anyone have some legit Ibuki S2 tips or setups I should be practicing? I need to up my game and get to gold.
its actually a 9-1 matchup against Ken Kappa
You have to block and bait with ken. His pressure is too good and your buttons aren't as good as his. Best to try and stop pressure with cr.LP > l. Flash Chop, v-reversal or spend the meter and ex elbow. f.HP is a good tool to fish for CCs.
Nah, this is wrong. Playing Mika in S1 didn't mean I didn't have to deal against Mikas in S1. And I actually preferred going against Mikas than against Lauras back then; they were easier to deal with.
The proximity guard on an anti air grab didn't really make any sense in the first place and should've never been like that. But yea, overall it's easier to deal with than before.It's this. Cr.HP xx Nadeshiko is no longer the 50/50 it was because of the nerf to WA proximity blocking, which means she can no longer go for the cross-up option. So she has two real follow-up options: cr.LK in the hopes that the opponent stood up for some reason (or tried to backdash/jump) or do a command grab. It's a 50/50, I guess, but it lacks reward nowadays.
Nadeshiko is still a good V-Trigger, though.
Mika's walk speed isn't that significantly faster than Laura's and, honestly, I think all of those anti-FB maneuvers outlined here for Mika suck. Dive bomb isn't something to circumvent that outside of the longest range possible, and at that point there's no reason to not just walk and block unless you're scared of a grey damage situation. cr.HK is alright, but needs to be timed properly, which can be tricky when they change FB speeds.
Charged HK is generally not viable, but it is something to keep in mind in close-range. The thing is that, you're mentioning Guile's V-Skill Booms: those beat Mika's charged drop kick.
Heh, you must have missed the multiple times in the past threads where I fully acknowledged that the clap was crazy. Of course I realized it, especially when I myself faced other Mikas.
The thing is that now, that option is gone, and I think it's fully comparable to the options Laura has upon a single touch in Season 2.
It still means that Laura is a mobile grappler with an overhead. It didn't need to be that strong, yet they made it anyways. Whatever drawbacks it has (and, btw, it hits on frame 2 in the typical resets, so that counter-acts the -7), you see Lauras using it frequently and to good success these days. The thing is that, in addition to that, she also is a grappler with good lows that convert. So you can't just be blocking high all the time, and you can't be blocking low. There's a reason that grapplers don't have good lows, and there's a reason that they also don't have good overheads.
Laura has both, and that is a very real problem.
Thanks for all the advice! I appreciate it! I already know some of the kunai stuff, but I think I need to work more on her setups. What if they don't quick rise? I'm also down to play a few games if you want to give me some advice later. CFN is Dartastic.Here is some basic stuff that helped me from silver to super gold when I used Ibuki when she was released and got bored playing Mika:
So for anti air, use Crouching HP, Back MP, DPs and standing HK to anti air. Use forward HK in footsies to fish for random crush counters and to go over fireball. EX Raida also lets you travel through fireball. Treat her v-skill as a small poke. If used too often, you will eat a fat jump in. Dont use all of your kunais since you might need a hit confirm with it with a V-Trigger. EX- Kunai have different distance with different strength of punches. Example, LP+MP kunai is the closest one.
Ibuki mixups option after a LP Raida knockdown (the QCB+Punch move):
1. (new buff) If they quick rise: dash, Meaty cr. LK > standing LK xx Raida will combo now since her dash is like 1 frame faster.This will catch people not blocking low or jumping.
2, quick rise: dash, Med. Punch> standing MK frame trap if they are mashing after the standing MP.
3. quick rise: dash, grab. It should be meaty enough so you can grab right when they get up.
4. After a successful back-throw, Dash, cr. MP. The cr. MP to raida/ex kunai should hit if they don't block.
You should also check out Rommaler 40mins Ibuki guide if you got time.
https://www.youtube.com/watch?v=UwzzblRTwv0
He also stream daily and he is currently an ultra diamond Ibuki. So you can probably watch some of his archives or livestream to get a beter understanding of the character.
https://www.twitch.tv/rommaler
It's easier to go against the character you play because you know the weaknesses of the character better, tendencies and mixups.
Outside of Laura with V-Trigger, what button is comparable to Mika's clap in S1? None of Laura's buttons/confirms lead into a possible instant unless she has full V Bar. I don't think she has a button as good as Lady Mika either lol.
They gave her an actual low option because she didn't have one before. These are weaknesses she had in S1 that were buffed up. I know they're definitely overwhelming but this was them addressing issues she had in S1.