Reizo Ryuu
Member
I just tuned in to spooky only to see a 2.5 minute ad for ARMS and now it's playing mario odyssey....wtf spooky/twitch?
Can't be bad as the random amount of repeating Ads in Crunchy Roll right?
Is this the first time LPN touched Urien?
SF5 at a Smash tourney?
https://www.twitch.tv/teamsp00ky
121 entrants...not bad for a Smash event!
Including some pretty big names...Justin Wong, Ricki Ortiz, SnakeEyez, MARN, Jebailey, ChrisT, LPN
NeoGAF confirmed tsundere.
Have you guys looked at your Fighter Profile's "Defense Data"? I just went over them now, and it has some pretty interesting information. You can check your defense statistics for specific match-ups. I'm not sure how helpful this necessarily is, but it's there.
My Overall Guard Rate, using Mika, is the lowest against Zangief at 25.78%. My highest is vs. Ryu, at 48.68%. I imagine that a large part of this is about how much a match-up requires you to block vs. be on the offensive.
Gief doesn't have a fireball, that's probably it.
This Bison player is just jumping like crazy, and it's working.
This Bison player is just jumping like crazy, and it's working.
This Bison player is just jumping like crazy, and it's working.
EDIT: Glad fchamp took that set. Man, this was the worst SFV tournament I've ever seen. Bad audio, bad commentary, and the pros were all playing super YOLO and dropping combos left and right. Also, lol @ Urien's EX Tackle. Didn't expect it to be used outside of online so much.
Exactly my issues with super gold i win i get 55 but i lose i lose 80 pointsMade it to ultra gold. I swear this game is trying to keep me from platinum. Getting on that zombeghoast stuff. Just tons of terrible rollback and it's matching me up exclusively against gold players, so when I lose, it's like 80-100 points and when I win, it's only 55.
Casual is matchmaking me against mostly plat players right now, so that's awesome.
Akuma is my highest level character even though I've been playing GUile and Cammy since they came out, hahaha.
Anyone playing now? CFN EdziPC
EDIT: This thread has been deader than usual lately when it comes to games during WC evenings.
Anyone playing now? CFN EdziPC
EDIT: This thread has been deader than usual lately when it comes to games during WC evenings.
We lasted a good 6 threads
Anyone playing now? CFN EdziPC
EDIT: This thread has been deader than usual lately when it comes to games during WC evenings.
Dang, I was playing, but didn't bother checking the thread..
Are we friends on steam? You could just invite me if you see me playing.
Mago sound like a half asleep early morning news anchor!Online qualifier to get into Topanga League is up next.
Topanga's Open Rec Cup
https://www.openrec.tv/live/NtIVb48v85A
List of participants
http://topanga.co.jp/blog/archives/402
Hmm, what is this sorcery, a Bison crushed Urien and Cammy to make it to Grand Final ? Dhalsim won ? Where are the Lauras ? What is the world coming to ?
Your feeling isn't inaccurate. This game most definitely punishes you for thinking that you can play defensive and often rewards the most oppressive or most calculated offense.Does this game revard defence? I feel like I just get punished If I stop hitting..whoever hits the Most wins...yeah obviously I know this is wrong, but from about these 12 hours gametime I feel like I still dont get the mechanics. I truly Hope the game Will click with me soon.
I just have no idea "when its my turn" as some describe this game as a chess match. I absolutely loved the mechanics in Naruto ultra ninja storm series where you really had to look for an opening and try to trick your openent, could go on for so long. Guess it takes ages to get a feeling of this in SFV
Yeah and I think the difference is even bigger with an SSD, because the character screen takes the same amount of time no matter what, while the right side would load faster. It's one of the most baffling design decisions to do it like that and it's been mentioned since release, too.Ucchedavāda;228861900 said:Somebody made a comparison of leaving a match and a) returning to training mode, and b) returning to survival. The difference between these two is that you get the VS screen when loading training mode, but not when loading survival. Based on this video, the addition of the VS screen appears to increase the loading time by roughly 50%, going from roughly 30 seconds to roughly 45 seconds:
https://twitter.com/galtu44444 4/status/822724488588468224
I just go back to the main menu, most boring and still takes 10 seconds but it's the fastest way to get back to searching for a match.Ucchedavāda;228861900 said:Somebody made a comparison of leaving a match and a) returning to training mode, and b) returning to survival. The difference between these two is that you get the VS screen when loading training mode, but not when loading survival. Based on this video, the addition of the VS screen appears to increase the loading time by roughly 50%, going from roughly 30 seconds to roughly 45 seconds:
https://twitter.com/galtu444444/status/822724488588468224
Yeah and I think the difference is even bigger with an SSD, because the character screen takes the same amount of time no matter what, while the right side would load faster. It's one of the most baffling design decisions to do it like that and it's been mentioned since release, too.
The tinfoil hat theory I read in this thread was that Capcom might want to take some stress away from the server, but I don't really believe it.
I just go back to the main menu, most boring and still takes 10 seconds but it's the fastest way to get back to searching for a match.
The key for normal survival is to figure out which buttons and specials (and critical arts) your character has that can punish his blocked scissor kicks. I don't press any buttons until he tries do that special. For everyone except Necalli and Gief (who you should only sweep, especially in the late 20s) you can just spam sweeps or lunging/projectile attacks since the CPU doesn't react 75% of the time.After two Days impressions:
About 400 000 FM in, done story mode, character story modes and all easy survivals.
Done a few normal survival and yeah I understand why people find this mode frustrating. Everything goes well theb in round 29-30 I get eaten alive..
I find the game much much harder to get Into compared to the other fighting games I have played (PS2 era Virtua fighter, Tekken, Soul calibur, DOA and ps3 era naruto games.
Does this game revard defence? I feel like I just get punished If I stop hitting..whoever hits the Most wins...yeah obviously I know this is wrong, but from about these 12 hours gametime I feel like I still dont get the mechanics. I truly Hope the game Will click with me soon.
I just have no idea "when its my turn" as some describe this game as a chess match. I absolutely loved the mechanics in Naruto ultra ninja storm series where you really had to look for an opening and try to trick your openent, could go on for so long. Guess it takes ages to get a feeling of this in SFV
Ucchedavāda;228861900 said:Somebody made a comparison of leaving a match and a) returning to training mode, and b) returning to survival. The difference between these two is that you get the VS screen when loading training mode, but not when loading survival. Based on this video, the addition of the VS screen appears to increase the loading time by roughly 50%, going from roughly 30 seconds to roughly 45 seconds:
https://twitter.com/galtu444444/status/822724488588468224
Does this game revard defence? I feel like I just get punished If I stop hitting..whoever hits the Most wins...yeah obviously I know this is wrong, but from about these 12 hours gametime I feel like I still dont get the mechanics. I truly Hope the game Will click with me soon.
https://www.youtube.com/watch?v=sqLMWRSZDeE
lol
https://www.youtube.com/watch?v=Io372otHi_k
lolol
I didn't give this person the runback because I wanted him to be salty.