Gonna go ahead and assume my boy Alex will have his jacket on by default with his classic alt, but with a button code to take it off
Blanka's Pocket: Season 2 is cancelled!
Whoever designed those air tatsu hitboxes should not work on this game anymore. They make no sense at all.
Been trying to anti-air different ones against a dummy and it's impossible.
Whoever designed those air tatsu hitboxes should not work on this game anymore. They make no sense at all.
Been trying to anti-air different ones against a dummy and it's impossible. Everything trades, whiffs or gets beaten clean, there is no consistency at all.
What's it called?Hosting EU lobby, streaming it too, get in and fart about.
I like anti-air jabs. Game would be better if all of the cast, or at least most, had them. They would be a good universal option and help with getting new/worse players accustomed to anti-airing. Having a huge part of defense have no universal action/button is probably one of the bigger barriers for new players.
?Can't stand Max's videos, these 5 points took him 13 minutes
Not yet but I will.Anyone watch that top 5 changes for SFV video from Max? What do you guys think?
I want to see others ideas? I just don't like his video style, not him personally.Then why did you watch it?
Anyone watch that top 5 changes for SFV video from Max? What do you guys think?
It's okay, but I don't think anything there will really bring back lapsed SF fans on its own. Aside from arcade mode, the best thing in the list would shorter loading times/menu management. Max didn't mention it, but you spend over 30 seconds staring at a winning pose/menu after a fight is over. That's idiotic. When it comes to presentation and general UI, Capcom needs to overhaul this motherfucker completely.
I insist, what Capcom/Sony need to do is create a new SKU that is more than just SF5 packaged with DLC. They have to double down and truly sell and market a new version of SFV, let people know this is really new and massively improved over what it was in 2016. New title, new moves, new modes, re-balanced, new UI, new stages, totally overhauled DLC/microstransaction business. Everything inside a shiny new package. Hyper Street Fighter V pls.
But sadly I don't think Capcom is interested in really putting in the effort or the cash. I'll never forget how the servers tanked during the launch of story mode as terribly as they did during the actual launch of the game. They never really fixed their servers, people simply stopped playing, lol. To rub salt on the wound, at this time loading times were absolutely horrible during story mode, because the game for some reason wanted to link to the servers between every match during a goddamn offline mode.
Maximilian's 5 changes:
- remove anti-air jab
- reduce frame delay
- improve/extend/add V-Skills/V-Trigger
- improve matchmaking and speed it up
- add arcade mode and hidden bosses
I mean...that's pretty much what everyone agrees on I would say. Nothing crazy. And hasn't he made pretty much the exact same video before?
Can't stand Max's videos, these 5 points took him 13 minutes
What's it called?
They actually put in work into the demonstrations, some explanations are pretty in-depth. I don't think many people watched/read them, though...
I'd probably add (maybe even remove the improve/extend/add thing):
- Remove Crush Counter off normals
Wait, what? So remove crush counters?I'd probably add (maybe even remove the improve/extend/add thing):
- Remove Crush Counter off normals
Wait, what? So remove crush counters?
Much of that takes a lot of time and money to do and isn't guaranteed to bring in the casual crowd. Repacking DLC in and making things snappier along with more single player modes is the only way casuals are going to look at this game. The system can work on its own to keep it.
Additionally, a tutorial mode would be great as well to help out newcomers.
I liked his videos when it was just the assist me series, everything afterwards has been the standard drawn out maximise clicks/ads youtuber garbage format.I want to see others ideas? I just don't like his video style, not him personally.
Wait, what? So remove crush counters?
I want to see others ideas? I just don't like his video style, not him personally.
Like I said, I don't think Capcom is interested in spending the money necessary for it, especially since the only reason they made this game is because Sony funded part of it.
That's not true, sf5 was coming regardless, the Sony partnership just sped it up.Like I said, I don't think Capcom is interested in spending the money necessary for it, especially since the only reason they made this game is because Sony funded part of it.
That's not true, sf5 was coming regardless, the Sony partnership just sped it up.
In hindsight the Sony partnership was the worst thing to happen to this game if that's the case.
Two changes that I would want and that would probably be a lot of work are
1) Spice up the neutral game. Right now the game is all about close-up pressure and fishing for buffers, CCs, dashes and jump-ins in the mid-range. There needs to be more whiff punishing and zoning. Not sure what's needed exactly to achieve that, but they could figure it out.
2) Change the input buffer to have 2 frame links. Right now links are atleast 3 frames and I think it made the game stale very quickly. You can watch top players and for the most part they do the same combos upper tier online players do and that is just awfully boring. There's a reason why Guile corner combos are so hype and 60% CC Ryu combos are not and it's because those are actually not easy to do. Removing 1 frame links was the right idea, but I think they went too far.
CC's are like the hypest thing in the game. Only way to make comebacks without meter/Vtrigger
Well, not for me. Till the end of USF4 I stil tried to learn how to do certain Dudley combos, resets and frame traps I saw Smug do in tournaments and I never really mastered any of them. This gave me motivation to keep playing. I only very rarely have this feeling with V.Change 2 is just a change for viewing though. I don't think that's a good idea.
Well, not for me. Till the end of USF4 I stil tried to learn how to do certain Dudley combos, resets and frame traps I saw Smug do in tournaments and I never really mastered any of them. This gave me motivation to keep playing. I only very rarely have this feeling with V.
But it's probably a bad idea to change something like that a year after the game is out. Can't suddenly ask players to have better execution for the same combos.
Makes playing footsies against certain characters kinda stupid though. Especially if there's that normal priority system in place where stronger buttons will beat out the weaker ones.
Well, not for me. Till the end of USF4 I stil tried to learn how to do certain Dudley combos, resets and frame traps I saw Smug do in tournaments and I never really mastered any of them. This gave me motivation to keep playing. I only very rarely have this feeling with V.
But it's probably a bad idea to change something like that a year after the game is out. Can't suddenly ask players to have better execution for the same combos.
That's SFV's blessing and curse - you play against the person, not the systems. You'd grind out combos and links and shit in 4 all day. In V, you grind out match experience and human knowledge.
Just got done fighting a Gold guy named Strokethis via Battle Lounge. He was crazy good. He destroyed me but I still managed to pull a few wins from him as Cammy. Reminder that I am Bronze and hate Ranked.