Oh, definitely. But you can see how Guiles have suddenly leared V-Skill setups, which normals to use and how and when to use V-Trigger and V-Reversal.
I need to work on those Du charge timings. That shit is beast as fuck.
Oh, definitely. But you can see how Guiles have suddenly leared V-Skill setups, which normals to use and how and when to use V-Trigger and V-Reversal.
Whenever I ran into Guiles they did tend to be pretty good so I guess I got lucky.Oh, definitely. But you can see how Guiles have suddenly leared V-Skill setups, which normals to use and how and when to use V-Trigger and V-Reversal.
I need to work on those Du charge timings. That shit is beast as fuck.
Perfection. In the channel there are videos for Laura and Mika tooThese modders are getting more and more uh, creative.
https://youtu.be/eoFNAlnXKpY (NSFW)
I miss "save it for majors".I finally got around to watching replays last night and goddamn. I didn't even realize he had charge half the time. Really shows what characters are capable of when people stick to them to flesh out tech and are in the right hands.
Wish most of the community had this mindset instead of instantly declaring all new character trash and sticking with the most fleshed out characters.
I finally got around to watching replays last night and goddamn. I didn't even realize he had charge half the time. Really shows what characters are capable of when people stick to them to flesh out tech and are in the right hands.
Wish most of the community had this mindset instead of instantly declaring all new character trash and sticking with the most fleshed out characters.
2 days for $60 seems like a really good deal so I might just end up biting the bullet. How full was it?
I agree with this as well.
Maybe tone down his mp by a little bit too and he will be perfectly balanced. I hope they take this approach with their balance and bring characters up to Ryu instead of the nerf route but that may prove more difficult in reality. Don't think I've seen a company successfully take this approach.
He must have made use of that down forward boom shortcut thing
He must have made use of that down forward boom shortcut thing
What's that?
What's that?
This is it Daigo. Use your famous Guile to beat Tokido.
What's that?
So are we referring to Season 2 as SSFV, now?Wish I wasn't so bored of this game already. Maybe I'll learn how to play 3S or something.
Ranked is dumb. It's just a grind. I don't care if I lose the way I would care in SF4. I play ranked in this game when I want to distract my brain with some mindless task.
SSF5 needs to add some dumb shit. But not too dumb. I think there's something to the philosophy that led to them making Yun so OP in SF4AE, except in that case they might've ratcheted up the OPness maybe a bit too much. There's something about creating order from chaos in fighting games and SF5 is too constrained and deliberate.
I'm sure this is stuff that has been discussed and discussed already, but I don't keep up with these threads like I used to.
Wish I wasn't so bored of this game already. Maybe I'll learn how to play 3S or something.
Ranked is dumb. It's just a grind. I don't care if I lose the way I would care in SF4. I play ranked in this game when I want to distract my brain with some mindless task.
SSF5 needs to add some dumb shit. But not too dumb. I think there's something to the philosophy that led to them making Yun so OP in SF4AE, except in that case they might've ratcheted up the OPness maybe a bit too much. There's something about creating order from chaos in fighting games and SF5 is too constrained and deliberate.
I'm sure this is stuff that has been discussed and discussed already, but I don't keep up with these threads like I used to.
Finish sonic boom motion at d/f to start a down charge immediately.
Input leniency means he can go from back to forward to down forward and then press the button like a fraction of a second later and the boom comes out.
He gets extra charge time and can basically flash kick people jumping booms almost immediately.
And considering in this game flash charge time is like 30 frames or something ridiculous that means a lot.
Edit- Beaten as always. But yeah, pretty much all characters can do and benefit from this if used correctly. Gief can buffer an SPD/super, walk slightly forward after something that's plus on block and then grab once blockstun has diminished.
Wish I wasn't so bored of this game already. Maybe I'll learn how to play 3S or something.
Ranked is dumb. It's just a grind. I don't care if I lose the way I would care in SF4. I play ranked in this game when I want to distract my brain with some mindless task.
SSF5 needs to add some dumb shit. But not too dumb. I think there's something to the philosophy that led to them making Yun so OP in SF4AE, except in that case they might've ratcheted up the OPness maybe a bit too much. There's something about creating order from chaos in fighting games and SF5 is too constrained and deliberate.
I'm sure this is stuff that has been discussed and discussed already, but I don't keep up with these threads like I used to.
Pretty full, but not so full that it was hard to get around. Definitely worth the price of admission, though it'll be my first time driving down to so cal by myself so that should be interesting.
There was more than once that tokido jumped a boom and got flashkicked, and I thought how the hell?
Lots of traffic. Especially in that area since Disneyland is literally right across the street. Gotta love so cal.
These modders are getting more and more uh, creative.
https://youtu.be/eoFNAlnXKpY (NSFW)
nah nuckledu was super hype last night. Besides I think more flash is coming with more triggers and supers and probably a small increase to game speed.Wish I wasn't so bored of this game already. Maybe I'll learn how to play 3S or something.
Ranked is dumb. It's just a grind. I don't care if I lose the way I would care in SF4. I play ranked in this game when I want to distract my brain with some mindless task.
SSF5 needs to add some dumb shit. But not too dumb. I think there's something to the philosophy that led to them making Yun so OP in SF4AE, except in that case they might've ratcheted up the OPness maybe a bit too much. There's something about creating order from chaos in fighting games and SF5 is too constrained and deliberate.
I'm sure this is stuff that has been discussed and discussed already, but I don't keep up with these threads like I used to.
Wish I wasn't so bored of this game already. Maybe I'll learn how to play 3S or something.
Ranked is dumb. It's just a grind. I don't care if I lose the way I would care in SF4. I play ranked in this game when I want to distract my brain with some mindless task.
SSF5 needs to add some dumb shit. But not too dumb. I think there's something to the philosophy that led to them making Yun so OP in SF4AE, except in that case they might've ratcheted up the OPness maybe a bit too much. There's something about creating order from chaos in fighting games and SF5 is too constrained and deliberate.
I'm sure this is stuff that has been discussed and discussed already, but I don't keep up with these threads like I used to.
For a sonic boom, it should be charge back, then go to forward and immediately back + punch.
Yeah, that's to get another Sonic Boom asap, which you pretty much need to do to pull off this combo (Day 5 Guile; can do it right around 75% of the time).
I'll need to start doing the down-forward one more now that I know it works, though. Basic way to get a somersault asap.
Don't forget that you can turn this into a reset just be dash-in grabbing after one of the boom loops. Considering how much stun the combo builds, it might be worth it to get the stun if you think the opponent is jittery.
Pretty sure I've seen a fighting game stage on the wings of a biplane before, but that could be my old man memory.
King of Fighters definitely had a moving train stage.
I don't get why Capcom doesn't do turbo modes anymore? Would be fun even for casual play
I'd like Speed settings to come back, honestly
Guile: I want to be able to combo from upside down kick always, not just counter hit. CH I want to be able to cr.MP off of it. Why? Because buffs for AMERICA that's why.
It was hella fun to fight el fuerte
I mean it was hella fun that one time you beat him
Okay it was sorta fun
The problem with dumb shit in games is that while it's fun to watch, it's very rarely fun to fight against.
Still a tad disappointed your suggestion didn't get picked.
Mika: Just nerf that god damn clap. Probably needs nerf on the corner carry and damage too. She can get better midrange options to compensate. I just know that getting clapped, put into a corner and getting vortexed is not fun and interactive game play.
make his cr moves cancellable at least with vtrigger without counterhitAlex buffs I want:
>Make EX Air Knee Smash into an invincible reversal with a ground hitbox a la SFIII (not likely, but I can dream)
>Increase Power Bomb's grab range and startup (no idea why it starts up slower than SPD or Rainbow Typhoon considering its range and strength)
>Improve V-Reversal in some way (either fix the hitbox and startup or change it into DDT)
>Make EX Air Stampede track like in SFIII and give non-EX versions their crossup hitbox back
Theorycrafting is fun!