Spuck-uk
Banned
Technicalities.
4 hit combo into reset into grab. There lol
Anyone else expected more than CPT details for today's announcement?
Let me clarify then.
Not a combo, and a poor choice for a reset, she has better options.
Technicalities.
4 hit combo into reset into grab. There lol
Anyone else expected more than CPT details for today's announcement?
I was hype, then I started up the game again and realized how broken everything still is. Kolin showing up isn't gonna fix any of that.
I was hype until I realized the release was further away then I thought so I settled down until I could play her.
also what luce said
KoF14 was a complete game at release, and has had way more extensive (and better) balance patching and a graphical overhaul, on what must be a far smaller budget.
MKX is THE example of how to make a fighting game that actually sells well (and they completely revamped their netcode to make it best in class, and they have better balance patching than SFV as well).
Do you work for Capcom?
KoF14 was a complete game at release, and has had way more extensive (and better) balance patching and a graphical overhaul, on what must be a far smaller budget.
MKX is THE example of how to make a fighting game that actually sells well (and they completely revamped their netcode to make it best in class, and they have better balance patching than SFV as well).
Do you work for Capcom?
I'm still hype! Can't wait to try her. She will be an interesting character to look out for.
No offence, but you lost me at KOF "graphical overhaul" (which looks PS2 like at best) and MKX "balance patching" (which they chopped and changed every other month) and thier netcode was trash for a year. Also, I don't think you have to be a Capcom employee to commend a game - it's just a difference of opinion.
You don't have to like the graphical overhaul they did a few months to respect the fact that that they listened to complaints, and redid their whole lighting system. Or that MKX redid their entire network code, while Capcom does... DLC characters and doesn't fix fundamental issues with online play and UI that have been there from day one.
It's not a difference of opinion, Capcom have just been worse at supporting and fixing their game than their competitors.
Did this dude just say that NRS has better balance patching than any other game? lol my dude that game changed the meta way too constantly due to overpatching. It's like an example of what not to do.
A3 was.. something else all together.
Again, MKX had netcode issues throughout its first year while SFV had bad netcode during launch and managed to smooth things out - the only problem now are those hideous server errors, which I'm hoping will be fixed soon.
The game has a lot of dumbshit like AI Birdie's Bullhorn or Cody's V-ism.
But at least it was fun.
Whats wrong with it? Been getting mostly lag free matches since couple of weeks of launch. Matchmaking, lobby search and server errors are the only problems but those aren't netcode things I think.
Is there a reason Wolfkrone always sits behind the player he's matched with? Is he far sighted or hoping to glance at inputs?
Yeah he's looking at inputs.
I remember a stream where someone tried to move back behind him, then Wolfkrone would move back again and so on. Pretty funny.
In an ideal world, I would like to see more improvements to the netcode. Considering how they now have official online tournaments, you'd think they'd put in more effort to make the netcode as good as can be. Just fixing the one-sided rollback alone would make a difference.
I used to think the netcode was pretty good, then I played Killer Instinct and MKXL's new netcode and my world changed.
I'm not even completely sure it was him. No way I could find it.Oh my god, please tell me you know where to find it.
Would he get away with this at EVO? There's no rule against it I'm guessing,.cause no one till now's been that petty
SFV's netcode is based on SFxT if I remember correctly. So, yeah...I've been playing SFXT on PSN and that game has been lag free. I would see matches stutter between rounds but matches end up completely smooth. SFV fucked up my perception of online fighting games.
Ono: No, I think it's probably impossible for netcode technology more advanced than what was used in Street Fighter X Tekken (rollbacks) to be implemented in the current generation of gaming consoles. So rather than look for such a solution, we're taking the netcode technology used in SFxT, and looking into ways to tune it for better performance [for Street Fighter 5].
SFV's netcode is based on SFxT if I remember correctly. So, yeah...
Ucchedavāda;231176464 said:Yes.
Actually, IIRC, the justification given was that he didn't want other players to look at his inputs.
Well, name another 3D game with rollback netcode on 360/PS3. Pretty sure it's the only one and there's a reason for that. It's taxing on the hardware.Ucchedavāda;231177328 said:LOL at SFxT having the most advanced netcode possible on current consoles.
Well, name another 3D game with rollback netcode on 360/PS3. Pretty sure it's the only one and there's a reason for that. It's taxing on the hardware.
Well, name another 3D game with rollback netcode on 360/PS3. Pretty sure it's the only one and there's a reason for that. It's taxing on the hardware.
Ah, you're right. I misunderstood.Ucchedavāda;231177760 said:The current generation of consoles at the time of that interview (January 2015) were the PS4 and XBoxOne, not the PS3 and XBox360. And they were targeting the PS4.
More realistic scenario: Kolin is Juri 2.0
Ah, you're right. I misunderstood.
The game has a lot of dumbshit like AI Birdie's Bullhorn or Cody's V-ism.
But at least it was fun.
Seth Killian: GGPO has been fantastic for 2D-style fighting games, and the dev teams here have been very pleased with our results.
That said, it is not as easy to impelement for games that use 3D models and other very processor and/or memory intensive functions. Those processor and memory intensive functions make roll back much more, "expensive," and depending on the design architecture, it can be prohibitive in some cases. That doesn't mean those challenges can't be solved, but it does mean it's definitely not as simple as it might sound.
Kinda miss Seth
Oh, rollback netcode is definitely heavy on the hardware. I was just thinking he was talking about ps360.
From how I understand it, the game has to remember several old game states and put them back into memory when rollback occurs. Not sure if it has to remember every frame, though. Maybe some programmer can dive deeper into it.
From an old interview:
Oh, rollback netcode is definitely heavy on the hardware. I was just thinking he was talking about ps360.
From how I understand it, the game has to remember several old game states and put them back into memory when rollback occurs. Not sure if it has to remember every frame, though. Maybe some programmer can dive deeper into it.
From an old interview:
Wonder if Capcom felt the same way after launch!...I looked at the CPT trailer on the Street Fighter youtube channel and the top comment is someone complaining for them to add Arcade mode.
I feel really divorced from mainstream sentiment on this game, lol.
I looked at the CPT trailer on the Street Fighter youtube channel and the top comment is someone complaining for them to add Arcade mode.
I feel really divorced from mainstream sentiment on this game, lol.
I looked at the CPT trailer on the Street Fighter youtube channel and the top comment is someone complaining for them to add Arcade mode.
I feel really divorced from mainstream sentiment on this game, lol.
If/when an arcade mode is added, the statement will just change to, "It took them XYZ amount of months just to add an arcade mode!"
Doesn't matter at this point.
Whenever @StreetFighter tweets people immediately answer asking for Arcade Mode. Same thing happens on Capcom-Unity.I looked at the CPT trailer on the Street Fighter youtube channel and the top comment is someone complaining for them to add Arcade mode.
I feel really divorced from mainstream sentiment on this game, lol.
Whenever @StreetFighter tweets people immediately answer asking for Arcade Mode. Same thing happens on Capcom-Unity.
Kinda miss Seth
Killian, right?
Yeah, but also SethKillian, right?
The complaints about Arcade Mode are super disingenuous. I think it only gained traction because it's a low effort game mode that's always been there, not because there's anything fundamentally great about basic arcade modes.