charge characters will prolly disappear in the future, outside of Guile and maaaybe Boxer
Reminder that Necalli also has two 3f anti-air jabs, four crush counters, an overhead, a command grab, a DP, a divekick, a projectile invincible move and one of the best V-Triggers in the game.
My friend sent me this today.
what about chun
He's like a REALLY GOOD version of what (I think) Alex was supposed to be. An all-around character who covers damn near everyrhing. I always thought the reason Alex sucked is because they were afraid that a character who has a bunch of different tools at their disposal could easily become busted, so they were overly cautious when balancing him. But I guess they don't care about that with Necalli.I just don't understand why they gave him one of everything. He doesn't need a command grab at all lol, I feel like they had the animation made and didn't have a character to give it to and just tacked it onto him before it went to waste.
Also the pushback on his overhead on block needs to be reduced a bit
She could easily have a quarter circle fireball with little change, and prolly a shoryuken SBK too
Don't play much Chun since they decided to ignore her alpha incarnation and move her to the 3S moveset but I doubt she would change much
Ucchedavāda;232045324 said:To be fair, that was seemingly a combination of her doing two fireballs while in V-trigger (one with each hand) and Capcom forgetting to put a limit on the number of fireballs on screen. I'm not saying that motion fireballs wouldn't change her, it definitely would, but it wouldn't be this horrendous.
Ucchedavāda;232045324 said:To be fair, that was seemingly a combination of her doing two fireballs while in V-trigger (one with each hand) and Capcom forgetting to put a limit on the number of fireballs on screen. I'm not saying that motion fireballs wouldn't change her, it definitely would, but it wouldn't be this horrendous.
Ucchedavāda;232045324 said:To be fair, that was seemingly a combination of her doing two fireballs while in V-trigger (one with each hand) and Capcom forgetting to put a limit on the number of fireballs on screen. I'm not saying that motion fireballs wouldn't change her, it definitely would, but it wouldn't be this horrendous.
Characters can't actually throw fireballs if there's already one of theirs on the screen (Guile's V-Trigger is obviously the exception). I guess that wasn't in that super early version, but it's a Street Fighter staple.
Ya his ex sonic boom he throws two of them.Nash? Are you sure?
Characters can't actually throw fireballs if there's already one of theirs on the screen (Guile's V-Trigger is obviously the exception). I guess that wasn't in that super early version, but it's a Street Fighter staple.
I guess I should've said "one fireball move" or something, because fireballs with multiple hits are obviously possible.
Oh and that's also why slow projectiles are theoretically bad. If you jump one, Guile can't throw another one for a long time, which give you the chance to move forward.
Cross posting from the Fighting Game Headquarters thread.
Oh ffs, so many exceptions lolUcchedavāda;232046092 said:There were exceptions in SF4, at least: Juri and Gouken could both have several fireballs on screen at once, though it had to be different types of fireballs (low vs horizontal vs diagonal).
Yeah but then he loses down and back charge. That's where the match-up fun starts!But you can also follow behind it and act with it as a shield
Yeah but then he loses down and back charge. That's where the match-up fun starts!
Tech game on point.
I love this because it's basically his Sonic Break from Alpha, but as an EX move instead of a super. I wish you could throw more booms at the cost of more EX bars.Ya his ex sonic boom he throws two of them.
she would change alot lol
Yeah, like I said, that's where the match-up starts.What I mean is that it's not bad or good.
If we're counting Nash's EX booms as an exception then FANG and Kolin also count
well she is seemingly p bad right now so it'd be cool?
It's two separate projectiles though, not one projectile with multiple hits. You can theoretically jump over one and block the other, or block one but get hit by the other, etc.Yeah, like I said, that's where the match-up starts.
And Nash's EX boom is not an exception, it's just one with several hits like Ryu's EX or Akuma's red one.
You can do that with the others I mentioned, it's just that they are closer together. You can get hit by single ones and the rest will stay on the screen.It's two separate projectiles though, not one projectile with multiple hits. You can theoretically jump over one and block the other, or block one but get hit by the other, etc.
well she is seemingly p bad right now so it'd be cool?
shes like top 10 , maybe top 8
imo
Characters can't actually throw fireballs if there's already one of theirs on the screen (Guile's V-Trigger is obviously the exception)
then give her a little delay on a QCF fireball and call it a day
Prepare to cry.I'll laugh if Fang gets mad buffs
Ah, you might be right. I guess it's not as complicated after all, phew.Is Guile really a exception? you can only throw multiple sonic booms if you follow up the original charged sonic boom, but I haven't checked if you can throw two charged sonic booms at the same time in V-Trigger