lucebuce12
Member
Nope. They just took back a few of the nerfs in season 2.Does this mean that FANG is almost viable now?
Nope. They just took back a few of the nerfs in season 2.Does this mean that FANG is almost viable now?
I wonder how Gief's new moves will affect the Sim matchup
I'd imagine that these aren't all of the changes. Capcom's probably gonna release a huge balance changes document later.
I'd imagine that these aren't all of the changes. Capcom's probably gonna release a huge balance changes document later.
Cammy needed an air throw.
I feel like Cammy only got buffs? Isn't jump back OS removal a decent buff to most characters with fast walk speed?
I'd imagine that these aren't all of the changes. Capcom's probably gonna release a huge balance changes document later.
There's this quote.Oh my sweet summer child.
There's more coming, the question is how much more.Ill get into the individual changes shortly but first I wanted to cover some of the larger changes and system changes present in this patch.
Nope. They just took back a few of the nerfs in season 2.
He's talking about the blog post itself. The character changes come after the system changes.There's this quote.
There's more coming, the question is how much more.
So he kept his S2 buffs and removed some S2 nerfs?
I mean, obviously the simple meaty/throw 50/50 is stronger because of it. But I feel like this could change whole match-ups, because that simple loop could lead to different combo enders or a preference for corner carries instead of damage for some characters.
Not that simple in my opinion.
But honestly, it's a high level of play change. I rarely see it online anyway.
DPs changing is the only thing that can really be considered a nerf. I should go back to playing him lol.
Something has to be done about Bison's EX DR. If I block it one way he has no reason to immediately appear on the other side as if the attack had been a cross up, that's really stupid considering his moves tend to have a lot of frame advantage already.
So who is this? He teased the blog post: https://twitter.com/PhongDacBiet
Ah ok, that makes sense.He's one of the product marketing managers at Capcom US.
Would you agree that we might see more backdashes now?Well, an example is this:
I'm playing Balrog and I land a j.MK. I follow it up with st.MK. Now, I could go for a low dash punch for the KD and oki. I could do the TC to get some V-Trigger bar instead. Or I could do HP Dash Punch, which leaves me at the perfect distance to attempt a throw. Before this change, that would often get teched because of the OS. After the change, the throw will definitely be more successful, because I could instead go for a st.HK or a st.MK, and they'll have to be definitely sure I wouldn't go for the throw instead, or else they'll get CH.
So, yeah, that will change some block strings and confirm routes. It just comes down to the fact that normal throws are much stronger now, so everything branches out from there.
They totally nerfed Juri. This is kind of funny...and sad.
Not...really? Only her jab took the hit
Would you agree that we might see more backdashes now?
Her jab was one of the best still in the game, it forced you to play the ground game more against her where she is strong. And she didn't really get any buffs. I don't know man...Not...really? Only her jab took the hit. Actually the lp pinwheel throw invincibility makes me want to pick her up for that alone now
https://twitter.com/DopeBoyPackz/status/842057604033609729
I guess the OS is still in!?
Her jab was one of the best still in the game, it forced you to play the ground game more against her where she is strong. And she didn't really get any buffs. I don't know man...
Hmm, if this is launching by the end of April, I'm pretty sure it'll come with the big CFN re-work they mentioned before.
Also holy shit, I just realized. St.HP now being 7 frames means that combined with cr.mk's +3 oB, st.hp is now an ACTUAL CC fish (against 4-framers).
Hmm, nothing regarding fixing what they did to white life? I'm surprised.
Cammy gonna be the best character in the game once this drops
They slaughtered Urien's EX tackle. Move is fuckin useless now unless you cancel into V-trigger. Why would I waste a meter to put myself point blank and -2 in my opponents face when only have a 4 frame normal and a reversal that's can be option selected at -2. Balrog gets to be +1 with a 3 frame normal though, Sick.
c.mk nerf means your opponent now gets a free v-revesal on block making c.mk into Aegis really bad like season 1.
Other nerfs are whatever. They removed utility from his moveset instead of needing damage like they should have. Typical shit balancing from Capcom. Meanwhile Laura, Balrog, and Ibuki didn't even get touched.
That move has everything, it should've never been 0 on block. "Useless"...They slaughtered Urien's EX tackle. Move is fuckin useless now unless you cancel into V-trigger. Why would I waste a meter to put myself point blank and -2 in my opponents face when only have a 4 frame normal and a reversal that's can be option selected at -2. Balrog gets to be +1 with a 3 frame normal though, Sick.
Cammy gonna be the best character in the game once this drops
I wonder if Gief's new "Flying Headbutt" will be able to cancel the arc-type projectiles like Sim's fireball.
Yo vega got some pretty sick buffs, putting him back on rotation.
Also 900hp akuma, tokido about to sweep everything.
That move has everything, it should've never been 0 on block. "Useless"...
Everything it has ZERO properties bro. It has not projectile invincibility not attack invincibility. It has a gap you can interrupt with a DP. When it hits it soft KDs and he has not way to cover all 3 get ups. The move didn't give you advantage as it was. He was 0 a half a character space away with a 4 frame normal. Now he is literally in a the worse situation possible for him. Why the hell would I use EX tackle when my normal tackle is +1 and doesn't put me in mix up range?
Everything it has ZERO properties bro. It has not projectile invincibility not attack invincibility. It has a gap you can interrupt with a DP. When it hits it soft KDs and he has not way to cover all 3 get ups. The move didn't give you advantage as it was. He was 0 a half a character space away with a 4 frame normal. Now he is literally in a the worse situation possible for him. Why the hell would I use EX tackle when my normal tackle is +1 and doesn't put me in mix up range?
Your normal tackles are all atleast -5!?Everything it has ZERO properties bro. It has not projectile invincibility not attack invincibility. It has a gap you can interrupt with a DP. When it hits it soft KDs and he has not way to cover all 3 get ups. The move didn't give you advantage as it was. He was 0 a half a character space away with a 4 frame normal. Now he is literally in a the worse situation possible for him. Why the hell would I use EX tackle when my normal tackle is +1 and doesn't put me in mix up range?
lol Art says he's triggered about Cammy buffs.
Kinda crazy how they're putting in new moves with this patch but didn't with the December one. You'd think, since that was the more substantial one...
I wonder if this will be the model from now on too. Do a balance patch at the end of the season, gather data for a couple of months then do a "refinement" patch shortly after.
Kinda crazy how they're putting in new moves with this patch but didn't with the December one. You'd think, since that was the more substantial one...
I wonder if this will be the model from now on too. Do a balance patch at the end of the season, gather data for a couple of months then do a "refinement" patch shortly after.