UcchedavÄda
Member
LOL. Just noticed that Nephtes popped into the patch thread to complain about Capcom changing Ibuki's moveset in SFV. It's like clock-work, they do it every single time there's a thread about SFV.
They slaughtered Urien's EX tackle. Move is fuckin useless now unless you cancel into V-trigger. Why would I waste a meter to put myself point blank and -2 in my opponents face when only have a 4 frame normal and a reversal that's can be option selected at -2. Balrog gets to be +1 with a 3 frame normal though, Sick.
c.mk nerf means your opponent now gets a free v-revesal on block making c.mk into Aegis really bad like season 1.
Your normal tackles are all atleast -5!?
Kinda crazy how they're putting in new moves with this patch but didn't with the December one. You'd think, since that was the more substantial one...
I wonder if this will be the model from now on too. Do a balance patch at the end of the season, gather data for a couple of months then do a "refinement" patch shortly after.
ooooh
I didn't think of this
Vega got indeed mad buffs
any Vega mains wanting to comment on this? the crouching claw HP in particular is crazy now
Can Bipson get a command grab doe?
Ucchedavāda;232117940 said:LOL. Just noticed that Nephtes popped into the patch thread to complain about Capcom changing Ibuki's moveset in SFV. It's like clock-work, they do it every single time there's a thread about SFV.
space it and it's not
Dwn fwd hp can now grab opponents if you choose Kappa
Wow someone with a brain here. Glad I'm not the only competent person on this forum.
Wow someone with a brain here. Glad I'm not the only competent person on this forum.
lol Art says he's triggered about Cammy buffs.
Yeah, you won't find sympathy here for the EX tackle nerf (a fair nerf to say the least). It's almost as if it wasn't intended to randomly throw out in neutral.
I will say though, Rog and Laura got off the hook for idk what fucking reason.
There's a surprising lack of talk about vega, boi got mad buffs
Why indeed would you use a move that goes 2/3rds the screen with 7 frame startup and is completely safe on block, hmmmm..
Nephtes is obsessed over losing the sliding neckbreaker. Capcom should send them an Ibuki body pillow to make amends.
And, yeah, Cammy essentially got buffed from all this.
Man, I don't know about this at all. The Urien changes are needed, but I really wonder if their talk about matches being closer because of tighter balance will pan out with this.
Hahaha okWow someone with a brain here. Glad I'm not the only competent person on this forum.
Rog having lower health, with everyone else getting buffs, could mean that you can kill Rogs faster so they can't just fully unga bunga through your shit. Scaling on moves would have been better in my eyes though.
top tiers are still top tiers I think? Laura may suffer a little and Urien will need to be more careful, but they are all still really good. other chars got buffs so...it's all we asked for?
Whatever happened to that match ZtS and that other person were supposed to play?
"The top tiers remaining top tiers" is not what I would wish for. Unless you main one, the hope should be for everyone to have the same power level while retaining their uniqueness.
So what do we get from the new balance patch? Can anyone summarize it? Is ryu becoming a top tier again? Is Juri still low tier?
That's one less fireball to throw his way. Akuma has a chance now...maybe?
I feel like this patch will bring us closer to that though. It's a good start imo.
Everyone kind stopped responding after I tried to set up the stream. We can do it again if you are so inclined. PM box is open.
These changes are so exciting and seem legit smart for the most part.
I think sometimes people forget that this game is barley a year old. It still has a long road before it reaches it's full potential. And I can't wait to see it if they keep being keen to it like this.
Ucchedavāda;232119228 said:Remember that Akuma also got slightly more health. Together, these changes reduced the health difference between the two by 33% (from 150 to 100). That probably will make a difference in close matches.
"The top tiers remaining top tiers" is not what I would wish for. Unless you main one, the hope should be for everyone to have the same power level while retaining their uniqueness.
Hahaha ok
I'll see you spacing your tackles over EXs soon!
That's one less fireball to throw his way. Akuma has a chance now...maybe?
Nah, I want nothing to do with you.
Was just curious if it happened.
The fact that they are adding new moves and animations has me really excited.
Cause you'd get bodied. Especially if you play Ibuki.
Yes,he SHOULD still be able to do most of the same stuff, including the S2 ability to link st.lp to st.hp on counter hit.
He's never been stronger!
Cause you'd get bodied. Especially if you play Ibuki.
The way I see it, Rogs come back from having a little health once they hit v-trigger. His health buff isn't big on its own, but it let's him survive and mount a stupid comeback. On the flipside, the other person has to work even harder to get that renaming amount off him.
Now, Rogs can't unga and bunga as hard, because that comeback might not be so great. Akuma takes off tons of damage, and combos that couldn't finish before are going to now. Additionally, though Akuma is still paper, he can survive longer, and possibly be more risky.
So, my hope is, Rogs have to think a little harder about getting into trigger, because fucking it up and eating an optimal combo leads to death faster than before. While Go1 was fighting a Rog, there were a couple of times he could have closed it out if Rog had a little less health. I still prefer scaling, but this ain't bad.
Additionally, that means crazier Akumas can play a little bit more without worrying as much. That means more playstyles in terms of not having to be safe all the time.
See, it's the little things that I like.
You've got issues lol
The way I see it, Rogs come back from having a little health once they hit v-trigger. His health buff isn't big on its own, but it let's him survive and mount a stupid comeback. On the flipside, the other person has to work even harder to get that renaming amount off him.
Now, Rogs can't unga and bunga as hard, because that comeback might not be so great. Akuma takes off tons of damage, and combos that couldn't finish before are going to now. Additionally, though Akuma is still paper, he can survive longer, and possibly be more risky.
So, my hope is, Rogs have to think a little harder about getting into trigger, because fucking it up and eating an optimal combo leads to death faster than before. While Go1 was fighting a Rog, there were a couple of times he could have closed it out if Rog had a little less health. I still prefer scaling, but this ain't bad.
Additionally, that means crazier Akumas can play a little bit more without worrying as much. That means more playstyles in terms of not having to be safe all the time.
See, it's the little things that I like.
I feel Akuma and Balrog's health changes will make v little difference
Balrog escaped surprisingly unscathed and could even be buffed depending on how the general systems changes affect him. certainly he doesn't have to worry about Gief's new kick counter