It does, but often I'm thinking of using my other anti-airs before I realize it's going to crossup, so by the time I think of using it to anti-air I just have to blockHer high counter catches crossups as well though?
It does, but often I'm thinking of using my other anti-airs before I realize it's going to crossup, so by the time I think of using it to anti-air I just have to blockHer high counter catches crossups as well though?
It does, but often I'm thinking of using my other anti-airs before I realize it's going to crossup, so by the time I think of using it to anti-air I just have to block
It's quite absurd. Don't touch it Capcom! She's losing her aa jab, she can't afford to lose anything else.Juri's throw range is insane lol
It's quite absurd. Don't touch it Capcom! She's losing her aa jab, she can't afford to lose anything else.
Mmmm...how slow we talkin?She keeps throw range, but gets slower walk speed. Deal?
That's just a practice thing. The more you play, the earlier you'll spot the jumpins and be able to react.
She keeps throw range, but gets slower walk speed. Deal?
Mmmm...how slow we talkin?
Capcom has nerfed low tier characters before. Gotta prepare ourselves for disappointment.
Makoto levels of slow.Mmmm...how slow we talkin?
why are we discussing nerfing an already low-level character?
and walkspeed in a game that already has walkspeed slow as molasses
Sick person.S1 bison, lol
S1 bison, lol
The thought of this makes me nauseous.Makoto levels of slow.
jk idk how slow i would make her.
You have a point.ya, but when people discussed it it usually alwayshappened lol
The thought of this makes me nauseous.
You have a point.
'clears throat'
So uh...any ideas for how to buff juri?
I think if she only had to charge MK and HK and not the fireball, she'd be better.
I think they didn't originally intend it to be worth beans, just they had to give her something for s2Not anything I want changed, but I think it's funny how difficult cancelling the first hit of her s.mk is. Just pretty weird for a pretty essential tool in a game designed liked this.
While Capcom is giving characters new moves, giving juri back her divekick would be a nice addition. Especially with her ex version having a wallbounce would work really well with her current move set.give juri her divekick
I think just starting the round with all her charges would make her more of a threat from the start of the round, instead of retreating to stock up.I think if she only had to charge MK and HK and not the fireball, she'd be better.
I think the only good zoner in this game is guile, and, sadly, Capcom might keep it that way.If they changed her to more of a zoning character like SF4 Juri, giving her all 3 levels of Fireballs, I feel like she'd be a lot stronger.
Also give her normals some range, and everyone elses while you're at it.
V-reversal might be a good way to stop that approach, but that might get you grabbed as well. A good jump in will solve that, but I guess that's more of a read than a reaction. Play with the spacing a bit. Usually if you are close enough after blocking a fireball, you can punish her dash in.I find Juri quite irritating to fight as it stands. Lots of sitting there blocking her fireball and then eating dash up throw.
Maybe if they gave each of her stocks an ex property. Maybe her ex fireball version would throw out low/mid/high fireballs? Idk, just spit balling here.I think she's fine but I wouldn't mind if they give her mid and high fireballs back.
Yeah the window for this is pretty small. Also after linking from stMP, you might be too far to get the first kick to come out. It's pretty frustrating.Not anything I want changed, but I think it's funny how difficult cancelling the first hit of her s.mk is. Just pretty weird for a pretty essential tool in a game designed liked this.
Every time you're in range.When is the best time to use Urien's HP to fish for CC's?
Not anything I want changed, but I think it's funny how difficult cancelling the first hit of her s.mk is. Just pretty weird for a pretty essential tool in a game designed liked this.
Capcom has nerfed low tier characters before. Gotta prepare ourselves for disappointment.
Lol like my boy Floe.Every time you're in range.
Lol loke my boy Floe.
I just beat a Guile by pressing that button a lot. Huh... it works
Lol loke my boy Floe.
I just beat a Guile by pressing that button a lot. Huh... it works
I'm finding stHK to be an excellent AA. I'll throw out whatever waiting for the jump and boom, seems great.If they're not jumping, it's usually good to throw it out
if they are jumping you will eat it clean
It's kinda odd how Ibuki starts out each round with a full kunai set but Juri doesn't start with full charges.
Watching some Beta videos and Ryu's M DP still trade with jump ins, I know for sure Juri's does too! Is that particular change not live in the beta or were the patch notes we got just poorly translated?!
Thought:
Playing 'optimally' - playing the perfect game. Optimal spacing, optimal punishes, great footsies.
Does that exist as a way to play SF?
Playing 'smart' - playing the entire game as an effort to outsmart your opponent. Do the above, but the goal is to beat the opponent holding the stick, not necessarily play the matchup perfect.
Is that a viable route to success in SFV?
Do top-tier players focus on playing their own game as well as possible, or trying to outsmart their opponent?
Is there even such a thing as the perfect game?
Yea, that's how it should be, but I've seen Ryu's trade before he leave the ground and Juri's lose clean to jump ins before the attack is even active!Only on frames 1-6. After that, it'll trade.
That feel when you keep bumping into the same guy for the mirror match and he beats you every set just by slowly poking you to death, no combos and setups that I use just boring af buttons.
It's matches like that I am still trying to get my head around, flashy combos etc doesn't mean you are good at a fighting game lol.
Gotta get out of the habbit of my MKX mindset.
I have yet to try him actually. Only done his trials on launch day.Pick Birdie. Buttons all day and no flash.
Pick Birdie. Buttons all day and no flash.
Ain't nothing flashier than bullhorning through a projectile and cancelling it into CA.
you haven't Claw V-skilled through a projectile super into your own super then
No but then again, I only play good characters.
That's reasonable.S1 bison, lol
Nah juri charges stocks faster than ibuki fishing more kunai out of her butt.It's kinda odd how Ibuki starts out each round with a full kunai set but Juri doesn't start with full charges.
It's kinda odd how Ibuki starts out each round with a full kunai set but Juri doesn't start with full charges.
He can also VSkill through Balrog's super.you haven't Claw V-skilled through a projectile super into your own super then
Hmm... I could swear you used to play FANG! 🤔No but then again, I only play good characters.
No but then again, I only play not good characters.