That was so good.
That was so good.
Leave. Now.
How the hell did I miss that? I guess I forgot about the Diamond ranks for some reason.Why hasn't Capcom USA offered Neoxon a job?
MY TURN:
Ultra Diamond is now Crazy Diamond.
Lol! Just noticed. Capcom just leave the stream up for another 50 minutes please. Would really appreciate it.lol the counter for watching an hour of UFA is starting to work for me
Man, and Necalli barely got touched in the last two balance patches.
Welcome to my hatred of SFV match making...
Wow, Killer Instinct has a pretty nice system for Ranked:
4 Leagues: Bronze, Silver, Gold and Killer
You can let the system decide which league to put you in by playing 10 matches. The outcomes of those matches decided which league you get put in. You can requalify once every month (if you want to).
Regular Ranked matches match you up with opponents of any skill level, but the final match that lets you rank up HAS to be played with people from either your rank or above. You CAN'T rank down.
Bronze and Silver matches are Bo1, but Gold and Killer matches are Bo3 without a choice. So you can't just win one and then bolt, you have to finish the Bo3 AND WIN else you get no points.
This system is so nice man, there's no pressure involved since there's really nothing to lose if you lose matches. Points can be gotten back and it all feels like you're working towards something (Killer rank). Just got to Gold there myself so I'm having a ton of fun playing ranked in that mode. Certainly helps that everything is so snappy and works so well.
The fear of 'losing progress" by ranking down really makes SFV Ranked matches feel very stressful for some.
It's honestly the exact opposite for me. Playing team based games with randoms gets me so angry. They usually flame, suck anyway and then flame somebody else for sucking.
At least in Fighting Games there's no excuse to fall back to. You lost, it's on you. You won, it's all you.
Preach brotha.After you play KI, you can't take SFV seriously, balance and everything. Capcom said they "analyze" player's performance and want characters not abusing the same button over and over again. But then you have Ken's throw loops, Laura's guaranteed Oki on hit and M.Bison's free full screen jump in with Devil's Reverse.
If Capcom was really listening then they are listening to the wrong community and respond to knee jerk reactions. And they probably don't know their own game either because Juri has her Jab AA as well as S2 characters.
And then there are people who defend busted shit because they don't want their character to be nerfed. I've said this in S1 Nash is a great character but he has flaws. But what does Capcom do? Remove his hitbox on Cr.MP, remove his hitbox on his jump ins, take away his V-Reversal, nerf his EX Genocide Cutter and other dumb nerfs that makes no sense.
Capcom isn't going to do shit about One Sided Rollback. Bad players who rely on playing at 100ms ping and lag switching will just keep ranking up and get their ass beat in offline games.
..you can't take SFV seriously, balance and everything. Capcom said they "analyze" player's performance and want characters not abusing the same button over and over again. But then you have Ken's throw loops, Laura's guaranteed Oki on hit and M.Bison's free full screen jump in with Devil's Reverse.
Isn't Juri's jab getting nerfed in the S2.1 patch?And they probably don't know their own game either because Juri has her Jab AA as well as S2 characters.
Supposedly the development team is aware of the issue and investigating solutions. But this is based on what John Diamonon supposedly told somebody from /r/kappa recently, so take it with a double-sized grain of salt.Capcom isn't going to do shit about One Sided Rollback. Bad players who rely on playing at 100ms ping and lag switching will just keep ranking up and get their ass beat in offline games.
Bronze and Silver matches are Bo1, but Gold and Killer matches are Bo3 without a choice. So you can't just win one and then bolt, you have to finish the Bo3 AND WIN else you get no points.
Jab AAs still working isn't because of AAs being strong so much as it is about heavy hump ins not having very good priority or hitboxes. At the same time there are still many characters lacking good AA options, so that whole interaction feels janky all around. As for the onesided rollbacks and 100ms ping... that is on Capcom. If I can play Brazilians and experience no rollbacks on SG while Edzi quits out of SFV because he is literally drowning in rollbacks while I'm perfectly fine then Capcom messed up somewhere.After you play KI, you can't take SFV seriously, balance and everything. Capcom said they "analyze" player's performance and want characters not abusing the same button over and over again. But then you have Ken's throw loops, Laura's guaranteed Oki on hit and M.Bison's free full screen jump in with Devil's Reverse.
If Capcom was really listening then they are listening to the wrong community and respond to knee jerk reactions. And they probably don't know their own game either because Juri has her Jab AA as well as S2 characters.
And then there are people who defend busted shit because they don't want their character to be nerfed. I've said this in S1 Nash is a great character but he has flaws. But what does Capcom do? Remove his hitbox on Cr.MP, remove his hitbox on his jump ins, take away his V-Reversal, nerf his EX Genocide Cutter and other dumb nerfs that makes no sense.
Capcom isn't going to do shit about One Sided Rollback. Bad players who rely on playing at 100ms ping and lag switching will just keep ranking up and get their ass beat in offline games.
nah those are sunglasses
lol Wait, those were goggles he had on?
Thank you. I'll be sure to work on that.
Haha, I'm looking forward to get stomped then.
Managed to claim the FM prize for 60 minutes...Thanks Capcom.Lol! Just noticed. Capcom just leave the stream up for another 50 minutes please. Would really appreciate it.
Man I wish that was the case for SFV. To be honest, I don't necessarily want them to force a 2/3. What I want is that if you accept the run back after a loss(or win) then you have to commit to the full 2/3 instead of being able to bail after evening things up. For a lot of these players it's not about lag, it's about the fact that they got you back and they don't to risk losing that feel even though the set is tied.
But if I had to choose I would prefer a forced Bo3 instead of Bo1. Reading about Killer Instinct's model was pretty interesting and I think it would be a better one than the current SFV model. Ranking down is definitely contributes to the stress of playing this game. You saw how people in this very thread brought up how they ranked down or worked so hard to rank up and want to stop playing ranked because they don't want to lose their new and shiny Gold or Platinum plaque.
Laura won't be as strong in the upcoming patch and the low tiers will be more valid to use in the game.
but then again our internet is not ass like yours. .
Ucchedavāda;233633712 said:Isn't Juri's jab getting nerfed in the S2.1 patch?
She had it in S1 but because people wrote her off nobody said anything about it. It should have been part of the universal light AA nerf when S2 came out.
And Light AA are still a thing for Nash. I can't even jump against 18f recovery moves without getting Jab AA.
And Light AA are still a thing for Nash. I can't even jump against 18f recovery moves without getting Jab AA.
That's still too lenient, I'd say.it's only -2 in vtrigger otherwise it's -4
Then why are you still playing this game lolAfter you play KI, you can't take SFV seriously, balance and everything. Capcom said they "analyze" player's performance and want characters not abusing the same button over and over again. But then you have Ken's throw loops, Laura's guaranteed Oki on hit and M.Bison's free full screen jump in with Devil's Reverse.
If Capcom was really listening then they are listening to the wrong community and respond to knee jerk reactions. And they probably don't know their own game either because Juri has her Jab AA as well as S2 characters.
And then there are people who defend busted shit because they don't want their character to be nerfed. I've said this in S1 Nash is a great character but he has flaws. But what does Capcom do? Remove his hitbox on Cr.MP, remove his hitbox on his jump ins, take away his V-Reversal, nerf his EX Genocide Cutter and other dumb nerfs that makes no sense.
Capcom isn't going to do shit about One Sided Rollback. Bad players who rely on playing at 100ms ping and lag switching will just keep ranking up and get their ass beat in offline games.
To me it just seems like the leads on SFV do whatever they want to do. The front facing dudes will ask for feedback and the actual JP game leads may look at it. They'll most likely say "Nah, we known better" and kept going about things their way. There are probably few instances where they take specifics pieces of feedback seriously.
Are they nerfing her St.MP to include a hurtbox as an AA? Are they nerfing her Oki? Does she still have 2 Bars on her V-gauge? Has her damage output been reduced in her V-Trigger Combos? All she had was a nerf on her Cr.LK which is the least of her problems.
And you know this because? The player who enforces the lag won't experience the rollback.
She had it in S1 but because people wrote her off nobody said anything about it. It should have been part of the universal light AA nerf when S2 came out.
And Light AA are still a thing for Nash. I can't even jump against 18f recovery moves without getting Jab AA.
『Inaba Resident』;233638625 said:Then why are you still playing this game lol
Seriously, all you're ever doing is complaining about something. I'm not even saying that your complaints aren't valid or anything. This game really does have plenty of issues that nobody can defend. What I don't understand is why you keep playing. It doesn't seem like you enjoy it at all.
Her oki is getting nerfed, though most of the people who complain about her don't seem to bother to learn when she actually has advantage and let her get away with situations they shouldn't.
What Bison players are using full screen normal Devil's Reverse? If you aren't clipping that shit easy you fucked up.
I don't think EVERY character can anti air it reliably. But those who can't can certainly air to air it.You can literally anti air it with anything. It has the worst hitbox/hurtbox ratio of any move in the game.
I do just that with fang's dash. They literally just waste a chunk of meter.EX just requires you to dash under it. Yeah yeah, easier said than done, but Bison has to hold that wasted bar.
I don't think EVERY character can anti air it reliably. But those who can't can certainly air to air it.
EX Devil's Reverse is a different story though.
This is mostly how I've seen JP fighting game development since last generation. Just gotta roll with it or play something else at this point.To me it just seems like the leads on SFV do whatever they want to do. The front facing dudes will ask for feedback and the actual JP game leads may look at it. They most likely respond with "Nah, we know better" and kept going about things their way. I know nothing but I would guess there are probably *few* instances where they take specifics pieces of feedback seriously.
Unlike Western devs, JP devs still live in their own bubble when it comes to lots of things their audience wants.
Urien's EX tackle feels faster than Rog's EX dash punch. Combine Urien's ability to armor it with v-skill and v-trigger cancel it and you've got a can of pringles that just can't stop popping. At least once in a blue moon you can get lucky and hit Rog's EX dash punch with a cr.HK CC or an armored move, too. I can't recall how often people can actually react to EX tackle on the other hand.Am I wrong in the perception that Urien's EX tackle has been complained about much more than Rog's EX straight? Felt like it was a meme with Urien that EX tackle was a big problem, but that leaves him up close to you and neutral on block, Rog's EX straight leaves him with frame advantage. I hate this damn character.