SF4 is pretty ugly 2 me and i play games for aesthetics
I miss Dudley, such a Gentleman.
I started learning him way too late.
So true lol.Smug responsible for half the Dudley online warriors...and he is the other half of accounts
I played SF4 for a bit today then played SFV straight after and was literally blown away at how much better V looks. You don't really notice the jump in quality until you play them one after the other.
I do, tho. I think SF4 is gutter trash.
It's the only SF game I will never play again. Played ST, SF3, A2, A3, SF5 this past weekend.
SF4? Nope. Fuck that game.
I miss Dudley, such a Gentleman.
I started learning him way too late.
You forgot Ryu's j.lk and AA jab. AA jabs in general needed to be gone except for maybe Sim's. Also, I'd take further hitbox nerfs on Alex cr.mp or cr.mk if it meant he could special cancel either one. I want a midrange game already.yup...I will say it again, S1 nerfs should have been
AA Jab nerf
Ken's hitbox on air tatsu
Chun's Instant Air Legs
That's it! not literally, small little adjustments could have been made to damage, etc...but no one really needed to be beat with a nerf stick, nothing was braindead hard to defend against, and wtf for Capcom taking away Infiltration's ability to exploit a character to a different potential than what was outlined for him. S1 Chun, S1 Ryu, S1 Nash, S1 Ken, current Balrog, Guile, Ibuki, these are the standardize characters Capcom should be building everyone up to, not worrying about nerfing so much. The game just has too much damage potential to worry about balance issues right now, everyone can kill everyone for the most part. Buff Buff Buff Capcom, the nerfs can always come later.
S2.5 looks like they are fixing some of the biggest gripes, but man, I hope S3 they really get back on track. These crap and short normals everyone has is also a pet peeve of mine, like why?
Lol
lmao maintenance again tomorrow?
You forgot Ryu's j.lk and AA jab. AA jabs in general needed to be gone except for maybe Sim's. Also, I'd take further hitbox nerfs on Alex cr.mp or cr.mk if it meant he could special cancel either one. I want a midrange game already.
Think it's about time we get a new character trailer.
Oh we ain't done with the blowups just yet.
JWong VS Sanford.
It's probably coming this week.
This happens way too often when I fight good Sims. I end up having to depend on EX slash elbows just to get in more than half the time.Unless they make Sim's limbs and slide 20+ frame recovery and add a hurtbox in his light Drill Kick and start up of his St.MP then he should should not keep his Jab AA.
Because there is really no risk throwing how limbs randomly and then getting a Jab AA after preemptively jumping over them.
ggs! my Cammy is still a major WIP but those were some fun sets
Are jump-ins too strong or not strong enough?
Honestly guys, you all should try out FANG's AAs.
The great thing about cr.hp is that you can cancel the second hit into trap and it'll be + oB or into a light dash and potentially switch sides. I say potentially because it doesn't ALWAYS switch sides depending on the jump arc.
- If it's a cross-up attempt/jump in straight above you? Use cr.hp. In S1, people were crying and crying about Ryu's j.lk and I was anti airing that shit with (almost) no issues.
- If it's a jump in with a move like Cammy's drill or a move with a decently placed hitbox? Use cr.mk. It's amazing.
- If it's a jump in with a character that doesn't have great air normals? use st.mk.
- If it's a jump in and they're gonna do a late jumping normal or gonna try and do a empty jump? use st.lp.
It's what makes me so disappointed about the character. He has ALL THE TOOLS to play defensive but since Capcom want him to be more of a "get-in and do setups" character instead of a "get a hit in and back off" character, I just see no reason to willingly play defensive since my damage output will be CONSIDERABLY lower.
FANG wishes he could be like Guile.
Two characters with amazing tools to play defensively but one is the lesser child.
Her regular lp.elbow is -2..Imagine if Laura's EX elbow became -2.
It's actually kinda amazing how much bullshit there is in this game that you have very little way to deal with or punish.
One of my biggest problems with SFV (and SF4 for that matter) is that they opted to make buttons bad. Like..if you dont want me to anti air with crouch fierce then dont give me the fucking move. Instead of giving me a deliberately bad button, give me a good option that doesn't do what you think is 'too good'. I'd rather have 5 buttons that have good horizontal properties than trying to reconcile bullshit animations that dont match the hitboxes. It's one of the reasons why S1 Chun and Ryu were good. Their moves matched the animations and worked properly.
There's only one thing as boring (in SFV) as a Guile mirror match . And that's FANG vs Guile.
Guile does a few things extremely well, and they're all defense oriented (best fireball, great reversal, great anti airs) so naturally he's going to be the go-to if you want a purely defensive character.
FANG was clearly designed to be a jack of all trades but with the recent balancing, they're favouring setups and offense over defense and "smart" play.
Poison is really only useful in matchups where it's a stalemate, like FANG vs Guile, or in low-health and clutch situations. I've been saying this since day 1 that FANG has the potential to be easily one of the best characters in the game. If a poison/overall damage buff even comes at the expense of 25 or 50 health then so be it because it'd be wholly worth it.
Xian already did though! ;pI really do you hope you get rewarded one day. No joke.
Xian too.
Xian already did though! ;p
More than likely to bait out a move. It's a decent strategy against characters like Balrog or Laura or Mika. Characters that have a somewhat fast moving horizontal way of getting in.I don't fucking understand why people neutral jump for no fucking reason.
normal --> normal --> fireball/special --> neutral jump lol
Thanks. It just feels so frustrating because it's not like there aren't legitimately viable defensive characters in the game (Guile, Dhalsim).I really do you hope you get rewarded one day. No joke.
Xian too.
Traded in the poison for the Bomb and Kunai.Xian already did though! ;p
Imagine if Laura's EX elbow became -2.
Everyone need more than one character in this game, there have always been some stupid match-ups in SF, and it has never been easier to pickup new characters.
You know, it's actually kinda weird.
Street Fighter is the fighting game franchise that I've played the most, and Sakura's the only female character I enjoy playing with. The only other franchise where that's happened is Guilty Gear Xrd with Venom being the only character I enjoy playing, but granted I haven't really put any real time into that game.
Almost every other fighter I've played, a female character is my first option even if it's a playstyle that doesn't immediately mesh with me.
Orchid in KI, B.Jenet in Garou, King and Chizuru in KoF, Nina in Tekken 3, Shina in Bloody Roar, She-Hulk and Trish in UMvC 3, Jacqui Briggs in MKX, Sindel in other MKs, Lisa in Dead or Alive, for Tekken 7 I'm looking at Kazumi and for Injustice 2 I'm looking at Poison Ivy and Black Canary.
But in SF5, went with Bison at first but switched to FANG and now play Birdie. I thought Kolin would finally be the female character I enjoy playing with but nope.