TheSpoiler
Member
Oh shit I did. I guess I am from an alt timeline. FANG is high tier here.
The gospel truth right here.
Give me Alpha 2 gameplay with alpha 3 roster and I would literally never need another SF game, ever.
Dont tell Capcom or they will change that too , like they did for Infiltration.
lol this isn't some conspiracy theory against Infiltration. Calm down. Nash is still a valid character but not as op as season 1.
lol this isn't some conspiracy theory against Infiltration.
I meant how the devs went "Oh you are playing Nash as Hit and Run? Thats not what we want so you are going to play him as we want you to play him"
They werent even subtle about it , they openly came and said Infiltration is playing Nash in a way we did not intend to. So we are changing it.
Nerfing is fair. Nerfing to the point of removing the play style is unfair. If Capcom behaved this way back in SF2 , Combos wouldnt have existed.
Its not like Infiltration was too OP , after EVO people eventually figured him out and the input lag reduction to 6.5 helped. So I just feel Capcom isnt dealing with the situation the right way.
Capcom's a middle tier Company always on the verge of rising out of their own mediocrity, only to shoot themselves in the foot, they will never be a juggernaut, as long as the current regime at Capcom hold the same dumb ass views they will never see beyond their own shadow...
I wish we could get this as an Ultra Street Fighter Alpha
It's KIND of part of the Alpha collection (you can't choose A2 versions of characters that weren't in Alpha).
When you're not worried about tourneys, it's fucking fun.
I love popping in old SF games with bullshit in them. But I usually only want to play people who don't know that bullshit.
Curious as to what you mean by this. Different character, play-style, state of mind?Oh yeah, thanks, I remember hearing about those costumes from the April Fools stuff. We're supposed to get a new character this month, I think? Unless they've said otherwise. Should get revealed sooner than later.
Seems like things are pretty much the same; kind of in a standby state until the upcoming patch. I'm probably gonna take a real different approach to this game whenever I come back.
Curious as to what you mean by this. Different character, play-style, state of mind?
Capcom's a middle tier Company always on the verge of rising out of their own mediocrity, only to shoot themselves in the foot, they will never be a juggernaut, as long as the current regime at Capcom hold the same dumb ass views they will never see beyond their own shadow...
Curious as to what you mean by this. Different character, play-style, state of mind?
Different character and different state of mind.
I was getting burned out. Playing for hours on end daily, in the hopes that the more I played, the more I would improve. I was getting progressively unhappier and my performance was getting worse and worse, but I still pushed forward in the hopes that it would all pay off with the sheer amount of matches I had played. That's not the way for me to do things.
"Conscious learning" is an important concept that I wasn't applying at all. I need each match of mine to have a purpose and a goal, so I can narrow down the specific elements I need to improve upon. I won't just be playing through instinct and reactions anymore. I need to actively think about everything I do. A reason behind every action.
Mika in her current state is not the character for me to improve with, in terms of that mindset. Her tools are too unorthodox and she relies on a different style (i.e. mind games) than other characters, as the grappler with the lowest health in the game and without the proper tools to approach. I'll be focusing on someone else until I gain the expertise to do right by her.
Dude, just play less. The sheer amount of matches you were playing can't be healthy, so it's no wonder you were feeling burnt out.
Capcom openly admitted they nerfed Nash because *GASP* people figured out how to zone with him effectively while playing hit-and-run. The nerfs just made Nash more stale and yet another rush-down character. Its one thing to nerf a character because he actually requires it, its another to do so just so you can force people to play him a certain way. The latter shows why Capcom has a VERY poor outlook and plan when it comes to balance changes. I can't even recall how many times Capcom would revert a change it had previously made. It just shows lack of direction and inconsistency.
I pretty much always cringe before I'm about to read a new set of balance patch notes.
Man, I wish that the Alpha Collection was ported over to the PS4. Would've loved to have it once again.
Interesting. Conscious learning...sounds like you'll be able to notice the little nuances you and your opponent use and develop as the match goes on, giving you the ability to adapt faster to different changes in the match. Reminds me of seeing Punk stream and him getting upset that his opponent kept getting punished by the same stuff. They couldn't notice what they were doing wrong and make the adjustment.Different character and different state of mind.
I was getting burned out. Playing for hours on end daily, in the hopes that the more I played, the more I would improve. I was getting progressively unhappier and my performance was getting worse and worse, but I still pushed forward in the hopes that it would all pay off with the sheer amount of matches I had played. That's not the way for me to do things.
"Conscious learning" is an important concept that I wasn't applying at all. I need each match of mine to have a purpose and a goal, so I can narrow down the specific elements I need to improve upon. I won't just be playing through instinct and reactions anymore. I need to actively think about everything I do. A reason behind every action.
Mika in her current state is not the character for me to improve with, in terms of that mindset. Her tools are too unorthodox and she relies on a different style (i.e. mind games) than other characters, as the grappler with the lowest health in the game and without the proper tools to approach. I'll be focusing on someone else until I gain the expertise to do right by her.
It's very easy to get into a flow with rushdown in mind. It's a lot of fun, but also a lot easier for opponents to destroy you for it if they're paying attention. You need to constantly balance autopilot (good in routine situations) while being able to jump back in the cockpit when something changes in the situation.
but for a fast paced genre like fighting games, you often won't even have to time to reflect on the consequences of what you just did when you're required to make another decision right afterwards.
Just wanted to share to SF people:
Made this for a gaming event in my area recently, both in original and basic coloring:
I know exactly how you feel.I think this is a huge delineator that separates top level players from lower level ones. The fact that they can mentally adapt and think about possibilities in a matter of frames is what puts them at a higher level. When I play against some of the people in our community like Chi-rithy, I can feel it. Just fighting them, I can feel how quickly they're thinking compared to me, and how fast they're adapting and playing compared to my pace. I think it's why it's been said that "top level play feels like the players are playing in slow motion."
As one who played StarCraft II too frequently before I started getting into fighting games, it's a state of mind that I enjoy. I couldn't just auto-pilot in that game when I was microing (or even macroing) as Zerg, and there are just so many things you need to take into account in a single second. I just didn't bring how I played there into SFV, and I want to change that.
I know being on complete auto-pilot is a bad idea because I always win more playing at 6pm than playing at 11pm. I feel as though your overall decision making needs to be on auto-pilot, but your mind has to be observant to your opponent so that your auto-pilot decisions can be based on better information.
Perspective mate...if you are trying to become a Pro and win tourney's and money, you have to do it full time, and a lot of the best training comes from online.Yep, that's why I took a break from it, and haven't even been paying attention to the game lately. Kinda forget how playing the game even looks like right now.
Just to second this, play the game how you want to play. I've had so many people tell me to "join this group," "join this community," "You've got potential" Screw all that! I don't want to come home and study match-ups and frame data unless I'm getting paid to do so. I play how I want to play, and that's basically learning the ins and outs of my favorite character, generally learning what other characters love to do (so i have a decent defense) and play good Oki. That's fun for me. I don't want to compete in tourney settings, online settings, nada. I guess my calling in SF is probably best as a tutor or something, I love training Kens that hit me up on CFN for example.I know exactly how you feel.
I played Dota 2 almost religiously and often I was taking every single variable into account to judge my next plan of action. Even periods where most players would just try to take their mind off things and focus on the task at hand, I would always try to be thinking 2 steps ahead.
It's an incredibly taxing state of mind (as you probably know) but I've yet to become good enough at fighting games that I can make similar adaptations on the fly. I've noticed that I have to bungle up once or twice before I learn that that particular approach/technique is not something that's going to yield results against this opponent.
I wish you all the best though, as entering that state of mind is a difficult one. I'd also just like to say that every player plays differently. Some excel at adapting, some excel at forcing their opponents to adapt and some excel at defying all the opponent's expectations. Playing from the heart is something that always seemed like a weird thing to say to me until I finally realized what it truly entails.
The worse is when you bait something out and still manage to get hit.
The worse is when you bait something out and still manage to get hit.
Or when they stop doing stuff on wake-up and decide to when you decide to go in.
Birdie in a nutshell.
That was actually incredibly smart from the Birdie player. The 2 hits of armor from the V-Trig EX Bullhorn was the only way to stay alive in that situation, and an EX bullhorn was the only reliable punish in that scenario.
If I were you, I'd add that person and ask to play more sets in a lounge.
That was actually incredibly smart from the Birdie player. The 2 hits of armor from the V-Trig EX Bullhorn was the only way to stay alive in that situation, the neutral jump was a terrific CA bait and an EX bullhead was the only reliable punish in that scenario.
If I were you, I'd add that person and ask to play more sets in a lounge.
Was that really because they thought "people figured him out" or was it because they actually thought he was OP - hard to tell with this company sometimes with thier lack of communication
Not sure what you're trying to highlight here, but that birdie player really clutched it out.Birdie in a nutshell.
Teleporting behind Birdie when he's right in front of the corner and has bar.
ACTUAL Birdie in a nutshell Kappa