KI is fun but the characters I wanted to play were Raam and Kim wu. Basically like thinking fang and chun would be good picks now lol
It's incredible to me that given how frequently they balance the game, that kim wu still can't do stuff that literally every character can like punish certain moves with her shadow counter.
And it's incredible to me that they gave a character that can literally make his DP safe without spending meter, fly around and create high/low mixups, throw bombs that he can detonate at anytime, and other bullcrap a move that hits 4 fifths of the screen, is a LOW and is -4 on block, can be held down for additional hits and does potential damage even on block.
Basically if you like playing any semblance of a ground game then be prepared for a bad time because a few members of the cast have some of the most annoying bullshit that I've ever seen. Even Mira, that can cross you up from half a screen away is FINE because she is the squishiest character in the game, and you can punish that if you block it correctly.
Characters like Gargos, Sadira, Cinder, Fulgore, Aria, Tusk and Eyedol get all the bullshit and it's just dandy but we gotta nerf Jago though.
I was playing against a Cinder who literally did 2 blocked DPs in a row because they were automatically made safe and I couldn't punish because I didn't have meter. On the third DP, it hit me and he recaptured me, started a combo and killed me.
While I have to commit to a wakeup option as orchid and don't get any extra damage unless I use Instinct or meter.
There's a reason so many people are dropping that game, the game has issues on a fundamental level that aren't getting fixed anytime soon.
Yeah, this. Execution isn't why SF is good. It's the ground game. Footsies, fireballs, zoning.
And that's exactly why I stopped playing KI and came back to SF5. KI does NOT have any of those things, it just has special moves that you spam over and over again.
At least SF5 is honest.