Rickenslacker
Banned
I don't mind some fiddly combo execution stuff, but if the stuff people are missing are 1 frame links then no thanks. Coming from 3S one of the things I hated most about 4 was how stiff and arbitrary the combos would feel, whereas the things that made the ones in 3S harder were things like getting doing kara cancels, charge partitions, and juggle timings. It's why I like playing as Karin, because her tenko stuff feels akin to that and is satisfying in a similar way.I def don't mind seeing combo execution going away
combos are a single player game. sure, some people will crumble under pressure and that's cool, but most of the time in SF4 you saw, say, daigo, do his typical cMP, cMK, fireball, ultra like a robot (or whatever the combo was) and you knew, because you have studied SF4 and know that whatever he did was a 1 frame link and that's impressive
but it doesn't really _look_ impressive. you've checked your math and know it is impressive but that's different
But I mean SF4 was a game where an input bug was used as a standard input method that was used for every combo. It's dumb.