Yeah, I think Ryu would be fixed with a few more pixels of range on his cr.mk.
it's crazy how short that thing is, even back in S1 or the betas
Yeah, I think Ryu would be fixed with a few more pixels of range on his cr.mk.
It's a little weak to label all of his posts as just this, his previous posts actually had some good discussion material in it, it wasn't even a post of praise or anything.
What changes do you want to see?I love SF5. Game is fun, but it's flawed, especially after S2. I think a lot of people put up with shit in S1 because it was S1, and we thought we'd get huge changes. We didn't, and now people aren't as understanding because we have to live with this for at least another year.
Lone Dragon acts like it's his mother and has to defend it whenever anybody says something negative.
You know, when Blizzard wants to make changes to Overwatch, they have a public test server where people can go, sample the changes, and give feedback. Capcom doesn't do anything like that, and they should.
Hell, even a small company like ASW does it for every BlazBlue and Guilty Gear change. They listen to their playerbase about what they are doing instead of making arbitrary changes that shock, confuse, and anger huge portions of the playerbase.
What changes do you want to see?
I thought this only happened with Japanese and the loketests. Skullgirls was the best example of a fighter in the west doing that. Mike let the first speed increase in "Slightly Different Edition" be determined by a straight up vote on Skullheart forums. Having a permanent beta would be a good thing for SFV even if it is PC exclusive. Too bad people rarely care about this sort of innovation unless a big company does it. Makes it really hard for fighting games to evolve.You know, when Blizzard wants to make changes to Overwatch, they have a public test server where people can go, sample the changes, and give feedback. Capcom doesn't do anything like that, and they should.
Hell, even a small company like ASW does it for every BlazBlue and Guilty Gear change. They listen to their playerbase about what they are doing instead of making arbitrary changes that shock, confuse, and anger huge portions of the playerbase.
Don't forget white life. V-reversals don't even need new buffs either. They can just start by undoing pretty much all nerfs to v-reversals they applied for season 2. I have no clue what they were trying to accomplish with those nerfs in particular.They can keep the DP nerf since a ton of characters are benefiting from it. Just buff AAs across the board and buff v-reversals and the four lowest tier characters and we got some soup.
Yeah that's not true. Go into training mode and try to reliably anti-air different jump-ins with it. It doesn't work anymore. Not like in season 1.
Don't forget white life. V-reversals don't even need new buffs either. They can just start by undoing pretty much all nerfs to v-reversals they applied for season 2. I have no clue what they were trying to accomplish with those nerfs in particular.
I'm not saying the devs should listen to everything the fanbase says, but, for example, if dragon punches are going to lose their invincibility, Capcom might want to talk about it with the playerbase first...It's a little more difficult for Capcom, though. They shit on themselves by doing the CPT stuff, meaning changes can only come once the season is over (well, supposedly). So they have to wait an entire year of collecting data and then make a decision. I guess there's a benefit of letting the meta breath and blocking kneejerk responses (like, imagine if they nerfed Nash a few months in like they did with Sent. in Marvel), but at the very least, a beta before the season would have been a good idea.
But that's only so far as to ensure things and not so much change a bunch of shit. They probably could have caught the four lower tier characters being garbage and changed that sooner, but with all the responses to what the game "should" be, community feedback isn't always best.
And it's not like GG or BB devs follow feedback to the letter. Already people are whining about the nerfs in the former, but as you say, it does soften the blow so people can get ready. It also helps that those games are primarily able to be updated at anytime, so there's less cause for concern.
So a beta per year would be great, so long as they aren't caving into people too far, which they have unfortunately done so historically speaking. Nor are they the only company to do so, but their current system isn't going to allow changes unless something is completely busted.
At some level, and they need to realize this, you can't please everyone. Minimizing the worst parts of the feedback is the aim of most devs, and even then things aren't always corrected. In Overwatch, Sym is still busted. The corner crossing in KOF is still there. The changes to Raven make him more reliant on his boner mode, which some players don't like. It happens. Personally, I want every single v-skill to be more useful, and more v-trigger things for every character, and I hope they can reach that (alongside a few more problems I've mentioned here already), but at some level developers gotta turn off the complaints value and do work.
Edit: That isn't to say people shouldn't level their grievances or have weird expectations. Even I thought the game was gonna have more in terms of v-stuff, and it didn't. My hope, and I guess the hope of us all, is to get through the most important changes and have them reach Capcom (and all developers). But at some level, I either stick with a game, or drop it because it's not my thing. I just wanna enjoy the fighting part, and if I don't, I move on. Which is why I'll buy Injustice 2 and probably never play it expect to mash around because I don't like NRS combat system lol
I thought this only happened with Japanese and the loketests. Skullgirls was the best example of a fighter in the west doing that. Mike let the first speed increase in "Slightly Different Edition" be determined by a straight up vote on Skullheart forums. Having a permanent beta would be a good thing for SFV even if it is PC exclusive. Too bad people rarely care about this sort of innovation unless a big company does it. Makes it really hard for fighting games to evolve.
Don't forget white life. V-reversals don't even need new buffs either. They can just start by undoing pretty much all nerfs to v-reversals they applied for season 2. I have no clue what they were trying to accomplish with those nerfs in particular.
I'm not saying the devs should listen to everything the fanbase says, but, for example, if dragon punches are going to lose their invincibility, Capcom might want to talk about it with the playerbase first...
Yeah, I was referring to the loketests.
Don't forget white life. V-reversals don't even need new buffs either. They can just start by undoing pretty much all nerfs to v-reversals they applied for season 2. I have no clue what they were trying to accomplish with those nerfs in particular.
Many things don't make a damn sense. I can't even understand the reason for some nerfs. Why nerf Vega's V-Skill, already borderline useless ? Why nerf Vega's slide, already heavy punishable ? Why add 2 frame handicap comboing from Cr MP (clawless) ? Who complained about this stuff ???
Do they pick those at random ? I'm starting to wonder.
I never know how to watch this siteSome SFV Team Japan vs Team World thing is going on now: http://live2.nicovideo.jp/watch/lv289461213
Edit:
Fuudo Haitani Kazunoko
Vs
Xian Ricki Ortiz Nuckledu
"Due to changes to the game, some general attacks have been adjusted for each character. Along with changes 1 and 2, and the other changes to the game, characters who were able to attack more often and had a long reach became significantly stronger. Due to this, regardless of the strength of the character, general attacks for all characters have been adjusted."
It's not just Blizzard...
God damn Team Ninja had like 5 different alphas/betas/demos for Nioh before shipping that game. And that's not even a competitive multiplayer game that you absolutely need godlike netcode for it to do well. They continuously took feedback from each of those test builds and they improved the game... guess what the final game is out and it's *gasp* GOOD.
Capcom is just behind the times that is all. You guys don't remember but I went HAM, CHEESE, CROISSANT on the SFV beta but people were like "nah man it's a beta, it's supposed to be bad". That was the first sign that Capcom was in over their head with SFV.
Who cares if the coop is bad in a predominantly single player game? Obviously that guy but that's not the main focus of the game to begin with.But I saw a thread showing that the multiplayer for Nioh was bad on this same forum.
Still behind. Any point to Guile's s.HP now?
Controversial opinion incoming. Akuma now looks like a dickhead if he ain't got dat mane.
Designers insist on 'this is what we wanted the character to play like' and don't seem to realize that sometimes their intention just doesn't hold up in practical application.
Chun's lk AA is way worse now.
Saturday night, I didn't go out tonight, let's play SFV!
No matches, no 4-5 matches to be found, long waiting time between matches... I want to like this game just like I did when it first came out, but it won't let me.
Edit: Got mathed up against an Alex, connection was completely fine but he didn't grant the rematch after I won... Oh well... back to waiting for another match for 10 minutes.
Edit 2: LMAO got a 5 connection match, accepted it but it never connected... this fucking game man...
I'm guessing your favourite single player DLC is the one for The Last of Us.Left Behind
Also WOW, the r/StreetFighter subreddit has become savage.
You beat chirithy?
Impressive, I'll have to watch the stream later.
SF2 didn't have white life. In SF5, you can maintain white life build-up even at full screen if you have a fireball.
And, if a fireball clips someone who has white life built up, then that fireball might do MORE damage than in previous games.
People always ignore white life when discussing the meta of this game. They shouldn't. It's real. Next time you watch a match, pay attention to how frequently someone gets hit with lingering white life. It adds up.
Especially with a character like Ryu, who can build up white life very easily with his bnb block strings. Then there's his new cancellable b+hk, which makes building up white life even easier.
I'm not saying Ryu is top tier, maybe he is low. But, you can't compare "fireballs" from game to game without taking EVERYTHING into account.
BTW, many of the best characters in the game are characters with strong projectile based game plans. Guile, Urien, Rashid, even Laura....
So, it's always a little odd when people claim 'fireballs suck' in SF5.
Congrats man. I knew you could go places.I won Montreal's LAN ETS SFV tournament yesterday. That felt neat.
Results:
Twitch archive: https://www.twitch.tv/videos/121455754
1. FluxWaveZ vs. LordJimmyBones (Guile) [43:57]
2. FluxWaveZ vs. Snafoo (Dhalsim) [1:30:04]
3. FluxWaveZ vs. Rami (Rashid) [2:09:15]
4. FluxWaveZ vs. VeryBadMan (Urien) [3:17:10]
5. FluxWaveZ vs. Chi-Rithy (Chun-Li) [3:37:30]
This rookie error is killing me, I wasted like 600 points because of it.
Season 1:
Not that I don't want to believe you. Trust me I really do but I have yet to run into proof of this claim.
I won Montreal's LAN ETS SFV tournament yesterday. That felt neat.
Results:
Twitch archive: https://www.twitch.tv/videos/121455754
1. FluxWaveZ vs. LordJimmyBones (Guile) [43:57]
2. FluxWaveZ vs. Snafoo (Dhalsim) [1:30:04]
3. FluxWaveZ vs. Rami (Rashid) [2:09:15]
4. FluxWaveZ vs. VeryBadMan (Urien) [3:17:10]
5. FluxWaveZ vs. Chi-Rithy (Chun-Li) [3:37:30]