killu4what
Member
He was 2 seconds too soon
Slower, smaller hitbox and hurtbox above hitbox now. It's much worse. I actually jump in on Chun now and beat it regularly.
Good Chun players will go to st.hk more often now.
Saturday night, I didn't go out tonight, let's play SFV!
No matches, no 4-5 matches to be found, long waiting time between matches... I want to like this game just like I did when it first came out, but it won't let me.
Edit: Got mathed up against an Alex, connection was completely fine but he didn't grant the rematch after I won... Oh well... back to waiting for another match for 10 minutes.
Edit 2: LMAO got a 5 connection match, accepted it but it never connected... this fucking game man...
If you say so lolThat means nothing. I've tested it when S2 came out, a lot of people still uses it and the only reason you were able to jump in is because the Chun player keeps mistiming it and doing it very late
Did you test it with Nash?! Nash jump ins are ass, Chun's st.LK hurt box after the nerf is still less exposed than all of Nash's jump ins hurtboxes so it will still beat them clean. This doesn't mean it isn't much worse, any jump in where the hitbox extend under the hurt box should beat it clean and timing doesn't have much to do with it, characters like Gief can jump on Chun for days now long as they're not in back.HK range, st.LK will either trade(in Gief favor) or lose clean to his jump ins.That means nothing. I've tested it when S2 came out, a lot of people still uses it and the only reason you were able to jump in is because the Chun player keeps mistiming it and doing it very late
Daigo went 6-0, hopefully this is enough of an incentive for him to switch to Guile.
Did you test it with Nash?! Nash jump ins are ass, Chun's st.LK hurt box after the nerf is still less exposed than all of Nash's jump ins hurtboxes so it will still beat them clean. This doesn't mean it isn't much worse, any jump in where the hitbox extend under the hurt box should beat it clean and timing doesn't have much to do with it, characters like Gief can jump on Chun for days now long as they're not in back.HK range, st.LK will either trade(in Gief favor) or lose clean to his jump ins.
Daigo went 6-0, hopefully this is enough of an incentive for him to switch to Guile.
People said they wanted Ultra back, wish granted.
Yeah sf4 is the first I remember this tooI think that was introduced in SF4. In 3 you had to hit late to combo.
Still his hit confirm for his BnBs, still a good meaty, still good after an air to air j.LK into crossunder, and combos after counterhit UDK now.
Also, you have 2 extra frames of time you're able to charge during his BnBs now, since s.HP has an 8f startup and is +7 on hit.
FANG and Alex suck. You didn't ask but you should know.Gotcha, preesh thanks for the info. Of course I'm still using it in his bnbs but I know the frame data has changed on it and I have a lot of catching up to do on that front. Sick that it can combo off a ch UDK. God damn UDK is absurd now lol.
What's the general consensus on characters in S2 so far? I keep hearing that Guile is absurd, and he seems that way in a lot of ways. Is he considered the best right now or has that calmed down a bit?
FANG and Alex suck. You didn't ask but you should know.
I wouldn't call further nerfs a reward.Put in that work low tier boys.
You will be rewarded soon.
It's not really in one person's favour IMO. Alex's offense and his neutral is good enough to deal with FANG, and his damage/stun can wreck FANG easily.The thing that keeps me going as an Alex player is that im not playing FANG.
jk I think FANG beats Alex in that matchup.
Daigo tryna recreate that third strike moment at the end of the first set.
https://m.youtube.com/watch?feature=youtu.be&v=DURvNcsFoPQ
Buff Ryu/buff Daigo
I wouldn't call further nerfs a reward.
Plus I'm ditching this train when a certain blonde Russian lady shows up.She's probably gonna be shit too huh.
It's not really in one person's favour IMO. Alex's offense and his neutral is good enough to deal with FANG, and his damage/stun can wreck FANG easily.
While FANG can keep out Alex for pretty much the whole round if played right. Though Alex requires less opportunities and time to do damage and stun as compared to FANG.
So, I haven't followed the scene in a minute, but my Triforce post in the main forum has made me fondly remember the community.
So like, can someone sum up the latest FGC drama? It's hard to get a grasp of everything, but what I have so far is:
-Haters are apparently getting left behind
-Smug is the king of the west coast
-Alex sucks
Thanks.
I think it was mainly the 2 Pokkén guys who did chargebacks, but it amounted to $4,000 being removed from Pokkén.Something something donation charge backs.
Put in that work low tier boys.
You will be rewarded soon.
Hakan and Dee Jay players are still waiting for their rewards 7 years later.
This game sucks.
Hakan and Dee Jay players are still waiting for their rewards 7 years later.
Man, I need to give all you guys a shoutout... I lurked for a long while, but this thread is an endless source of comedy and, even though I secretly hate Neogaf because of the main forums, this thread is quality.
I wouldn't call further nerfs a reward.
Plus I'm ditching this train when a certain blonde Russian lady shows up.She's probably gonna be shit too huh.
I've played a LOT of fighting games. Never have I mained a character that turned out to be top tier. Unless Vanessa in KoF 2000/2001 was top tier.Oi don't jinx her! Judging by her moveset I think she'll be around mid tier.
Pls Capcom.
I'm guessing it's gonna be like Ryu's parry in that it has a counter-hit state during it's recovery.Honestly I just hope Frost Touch starts up fast enough to be used reactively and not just predictively (yeah yeah I know, PREDICTABO and all that).
The ability to stuff any jump-in on reaction with HP Frost Touch would be a godsend and go a long way towards mitigating Kolin's supposedly-low stamina. It'd be even better if EX Frost Touch had invincibility so that it can beat meaties on wakeup, but maybe that'd be too strong unless the recovery is crazy long.
I love how he was blocking high for 3 throws straight, then suddenly decided to crouch block/jump. Also, that gif isn't compelling evidence of the game sucking. If he had disconnected or something then I'd agree with you.
I've played a LOT of fighting games. Never have I mained a character that turned out to be top tier. Unless Vanessa in KoF 2000/2001 was top tier.
Just... you know, giving you a heads up.
The game sucks because his only option was to tech and had no meter until his was stunned. When he finally decided to tech I mixed up with a Overhead. After that he was broken and didn't know what the do in the corner.
I love how he was blocking high for 3 throws straight, then suddenly decided to crouch block/jump. Also, that gif isn't compelling evidence of the game sucking. If he had disconnected or something then I'd agree with you.
She's the first character in SF5 since Rashid and FANG that actually seems "fresh" with regards to her moveset.Hmm it seems you are the Jinx then. First FANG now probably Kolin
Joking aside I do think she'll be special in her own way.
Aah, you' re right, I didn't see that.He tried to tech, you can see the throw whiff animation come out.
Who else was I talking about? They nerfed him for no reason
http://www.neogaf.com/forum/showpost.php?p=230147824&postcount=2257
Looking at Kolin's moveset, I sort of get the sense that it seems much more extensive/tools-heavy than the moves of many of characters in the base roster. I kind of feel like that's a running trend with many of the DLC guys, in fact. They seem to have a lot of tools (some might say "gimmicks") compared go the original 16, air combos, air throws, multiple crush counters, very unique V-Triggers (which they also rely more heavily on), etc.
They're gonna have to try really hard to make a character with decent oki a low tier in this game:Oi don't jinx her! Judging by her moveset I think she'll be around mid tier.
Pls Capcom.
You know, FANG actually has good Oki and very good mixups and setups.They're gonna have to try really hard to make a character with decent oki a low tier in this game:
Looking at Kolin's moveset, I sort of get the sense that it seems much more extensive/tools-heavy than the moves of many of characters in the base roster. I kind of feel like that's a running trend with many of the DLC guys, in fact. They seem to have a lot of tools (some might say "gimmicks") compared go the original 16, air combos, air throws, multiple crush counters, very unique V-Triggers (which they also rely more heavily on), etc.
Flashkick (hk flashkick is upper body invul frames 1-10, and throw invul, would have blown up your overhead and throws)
Not quick rise
Tech
Not sure what the oki data is on Karin's throw to give more advice. But not quickrising would have offered him more defensive options.
Did Nash jump ins actually change from season 1?
FK lost their throw invincibility in S2. I was surprised by this when Zangief throw me out of it with SPD.
Not quick rising may work, on those who don't know how to meaty. Whiff throws are faster than the other games.
Mind Games.
Are these the Season 2.5 changes for Guile?L Somersault Kick:
①Hit box between 1F - 2F of the active frames have been expanded forward
②1 - 3F Upper body invincibility + Projectile Invincibility/ 4-6F complete invincibility
⇒1-2F Lower stance/3-8F hit/projective invincible
M Somersault Kick:
①Hit box between 1F - 2F of active frames have been expanded forward
②1 - 4F Upper body invincibility + Projectile Invincibility/ 5-6F complete invincibility
⇒1-2F Lower stance/3-8F hit and projective invincible
H Somersault Kick:
①Hit box between 1F - 2F of active frames have been expanded forward
②1 - 4F Upper body invincibility + Projectile Invincibility/ 5-6F complete invincibility
⇒Throw and projectile invincibility between 1-9F
Are these the Season 2.5 changes for Guile?