The thing is, I feel like S1 was already a good blueprint for the sort of streamlined, offensive-focused SF game that (I think) they set out to make when they started development. Minus some glaring issues here and there (AA jabs for instance, or characters like FANG or Mika who definitely needed a tune-up in the balance department), it was a fun, fast-paced, flashy and aggressive game. I liked the design philosophy behind it, focused on forward momentum, reading the opponent and committing to your choices (whether they were good or bad).Personally, I enjoy this season more, because I like more aggressive play, and I like seeing more characters getting airtime. But I think the enjoyment comes from your character and what got changed. But hey, that's the norm in fighting games. One of my friends is dropping GG because he doesn't like the Raven changes, but I think he should adapt since he still enjoys the game.
S2 theoretically should be more like that, but I think the focus gets sort of muddled by some of the choices they made with the patch. The game feels slower now (though this hasn't really made it more methodical or strategic, it's just..slower, which is less fun) and a lot of throws reset the neutral (though most characters still don't have the range to play a decent footsie game, except when sticking out crush counters). Meanwhile, gray life regenerates so slowly it might as well be chip damage, and it feels like there's an abundance of 50/50 situations or at least characters who thrive in them (mindgames and reading the opponent can be fun, but not so much when you just straight up have to guess every time). I feel like there's also a weird disconnect between the characters who are top tier and the characters who aren't. In S1, as in all fighting games, there were top tiers, low tiers and characters who fit in a couple of categories in between. The tiers were relatively close together though, which made the game feel fairly decently balanced (with a couple of glaring exceptions, of course) for a first iteration. In S2 it feels like the non-top tiers are probably more balanced amongst themselves than the non-top tiers of S1 were, but the gap between them and the top tiers is bigger now. If that makes sense.
I dunno, like...S2 mostly feels like a weird, mutant version of S1, as opposed to a refinement of it. It feels like a bunch of sideways changes as opposed to improvements. Maybe the meta just needs to mature or something, I dunno. But I feel like if they'd just focused on fixing things rather than changing them the experience wouls have been much better.