TheSpoiler
Member
Flash trying to get a money match going and punk kept reminding him he lost bad lmaaoooo
Because it works.
Um if at first you don't succeed, try try again to out priority that jab AA.I'm talking about when it doesn't
And they still jump,
I'm talking about when it doesn't
And they still jump,
why does everyone jump like they are on a goddamn pogo stick in this fucking game
Flash trying to get a money match going and punk kept reminding him he lost bad lmaaoooo
why does everyone jump like they are on a goddamn pogo stick in this fucking game
I thought I was in the Overwatch thread for a moment.
When it doesn't work out they've either been jabbed or hit by an AA normal that maybe cancels into one special. Anti-air punish combos are weaksauce in SFV. I don't like Urien's frame data or hitboxes, but they hit the nail on the head with his AA punish combos. They teach you to stop jumping in on him real fast when you've lost 300+ health like nothing.I'm talking about when it doesn't
And they still jump,
Not goodI've lost some drive.
Getting beaten on 20-3 doesn't even make me salty or want to figure out why anymore damn
I'm talking about when it doesn't
And they still jump,
I'm talking about when it doesn't
And they still jump,
I thought I was in the Overwatch thread for a moment.
Because it still works most of the time. If you anti air a guy 5 times in a row and he gets the next jump in he's going to be doing more damage than all your AAs combined plus a potential setup for his continued offense.
I've lost some drive.
Getting beaten on 20-3 doesn't even make me salty or want to figure out why anymore damn
I'm talking about when it doesn't
And they still jump,
Not good
I felt something similar the day I just dropped UMvC3 cold turkey. There is nothing worse than a sense of indifference. It means you just don't care anymore even after terrible losses.
I wonder if Capcom's cut of a SF skin event in OW would end up making more money for them than the entirety of SFV.I have embraced tranquility
I wonder if Capcom's cut of a SF skin event in OW would end up making more money for them than the entirety of SFV.
I just wanted to wipe that goddamn smile off his face okay!?!!!People been doing that shit forever. It covers distance the quickest.
People would jump all day into DeeJay up-kicks in 4. Over and over. And over.
It took me a long time to realize this, but win or lose, I just simply take everything as a win. Even if I lose, at least I've gained knowledge, whether it be what I need to fix or the matchup or whatever.
I still get salty, I still get mad, but end up at least applying one or two things from a loss to my gameplan. I've went down from Super Sliver to Sliver because IDGAF and I just want to have fun playing fighting games even if I crater my standing.
I don't know. Skullgirls and VSav have good to great AA buttons, specials and supers. Even in 3S some weaker characters have moves that knock opponents far away or cause hard knockdown. SFV AAs seem really mediocre in comparison unless you are using Necalli or Urien (those are the ones that come to mind for me).Welcome to every 2D fighting game ever.
Yep, most characters just can't punish AAs hard enough to discourage jumping. Even Bonchan's Nash couldn't discourage Nemo from jumping in like a hundred times with Urien a couple of weeks ago since his perfect AAs rarely had any big damage combos backing them.Because it still works most of the time. If you anti air a guy 5 times in a row and he gets the next jump in he's going to be doing more damage than all your AAs combined plus a potential setup for his continued offense.
Power bombs, f.HP, clutch parries and gimmick stomp/headbutt shenanigans are fun. Unfortunately his AA situation is not so hot, his midrange game is weak to put it nicely and his wakeup options are downright hot garbage.Everyone I've seen who plays Alex always talks about how: 1) he's terrible 2) he's super fun to play.
I should probably pick him up, see what it is about him that's so entertaining.
Dva juri outfit
Kreygasm
Give me reaper nashI wonder if Capcom's cut of a SF skin event in OW would end up making more money for them than the entirety of SFV.
Tell me what I did wrong ( A bunch of match footage where I got rocked )
Eh, they are kind of bad and I need to play as them more. I used to be better at them, but I have been using urien and Bison and lost a bunch of stuff. Though the thing i'm actually proud of myself for doing is attempting to anti air.
Also tell me how to fight karin, I don't know.
"I don't need to play you"
A comparison
I went and found the other video Tasty Steve posted.
https://youtu.be/d0R_q5OzXaI
Thuggery in the FGC, brehs.
Against Karin use lows as much as possible. Because she walks in and out so much you want to clip her legs to discourage your opponent from using her walk speed to approach and shimmy you.Tell me what I did wrong ( A bunch of match footage where I got rocked )
Eh, they are kind of bad and I need to play as them more. I used to be better at them, but I have been using urien and Bison and lost a bunch of stuff. Though the thing i'm actually proud of myself for doing is attempting to anti air.
Also tell me how to fight karin, I don't know.
I need the Birdie advice.
Vs. Laura (2:27:35)
Looking back, I can tell that I'm too obsessed with constantly using Birdie's V-Skill at bad moments, which go punished. Also, I was jumping too much, which is interesting since I usually don't do that with Birdie, since he's probably one of the worst characters to do that with.
There was one time where I clearly saw the jump-in, did cr.MP, and it whiffed since she was slightly far, and then she got a full combo. Pisses me off. Birdie had one of the best AA options in the game thanks to that button in S1, but now there are distances where an opponent can jump in on you and you can't do anything, because cr.MP won't reach and cr.HP is too slow and they're not quite far enough for you to see it coming. I think it's why Bull Horn is very important as an AA tool for this character now. I have to watch their feet more and keep that charge.
Twitch has been acting weird for me so I couldn't really watch it. Instead of focusing on the person jumping. Focus on where they are positioning them self and prepare yourself for those options. Because I would think it's birdies main goal to keep laura out so you should focus on where she could possibly get in. I usually have to do this against characters like gief who like to empty jump to make anti air normals whiff and punish me with spd.
https://twitter.com/SFVServer/status/834316740490256384We are aware of the issue with Steam store from the game client and currently investigating the cause. We are sorry for the inconvenience.
http://game.capcom.com/cfn/sfv/systemfault/131488Currently, in the PC version "Street Fighter V", we have confirmed obstacles that can not proceed if you access "purchase with Steam" from "SHOP".
Please refrain from executing "buy with Steam" until recovery is completed.
In addition, please restart the game client when it becomes impossible to proceed by selecting it.
Since we are performing recovery work, we will inform you as soon as progress is made.
We apologize for any inconvenience.
https://twitter.com/The1LikeSaf/status/834322643985772544
Why would they make so many Blanka statues? hmm
Nah, I'm pretty sure he switched to Urien completely. He thinks Vega sucks.
I gotta say, though: "Remember I'm just a one-hit wonder, but you just got cooked by my secondary" is savage, damn.
edit:
https://twitter.com/The1LikeSaf/status/834322643985772544
Why would they make so many Blanka statues? hmm
- a cinematic story mode (3 to 4 hours long)I can get this cheap - has offline mode been added yet? (basically I only play single player - what content is there for this game?)
Thanks